rsc3/doc-schelp/HelpSource/Classes/Pen.scrbl

1257 lines
27 KiB
Racket

#lang scribble/manual
@(require (for-label racket))
@title{Pen}
Draw custom graphics@section{categories}
GUI>Accessories
@section{related}
Classes/QPenPrinter
@section{description}
A class which allows you to draw custom graphics on a UserView or Window.
The following methods must be called within a link::Classes/Window#-drawFunc:: or a link::Classes/UserView#-drawFunc:: function, and will only be visible once the window or the view is refreshed. Each call to link::Classes/Window#-refresh:: or link::Classes/UserView#-refresh:: will 'overwrite' all previous drawing by executing the currently defined function, unless link::Classes/UserView#-clearOnRefresh:: is set to
@racketblock[false::
]
@section{classmethods}
@section{private}
key
@section{subsection}
Construct path
The following methods define paths. You will need to call link::#*stroke:: or link::#*fill:: to actually draw them.
@section{method}
moveTo
Move the Pen to point.
@section{argument}
point
An instance of link::Classes/Point::
@section{method}
lineTo
Draw a line (define a path) from the current position to point.
@section{argument}
point
An instance of link::Classes/Point::
@section{method}
line
Draw a line (define a path) from p1 to p2. Current position will be p2.
@section{argument}
p1
An instance of link::Classes/Point::
@section{argument}
p2
An instance of link::Classes/Point::
@section{method}
curveTo
Draws a cubic bezier curve from the current position to point.
strong::cpoint1:: and strong::cpoint2:: are control points determining the curve's curvature.
@section{argument}
endPoint
An instance of link::Classes/Point::
@section{argument}
cPoint1
An instance of link::Classes/Point::
@section{argument}
cPoint2
An instance of link::Classes/Point::
@section{method}
quadCurveTo
Draws a quad bezier curve from the current position to point.
strong::cpoint:: is a control point determining the curve's curvature.
@section{argument}
endPoint
An instance of link::Classes/Point::
@section{argument}
cPoint
An instance of link::Classes/Point::
@section{method}
arcTo
Draws an arc of a circle using a radius and tangent points.
@section{argument}
point1
The end point of the first tangent line. Its start point is the current position. An instance of link::Classes/Point::
@section{argument}
point2
The end point of the second tangent line. Its start point is point1. An instance of link::Classes/Point::
@section{argument}
radius
The radius of the arc.
@section{discussion}
example:
@racketblock[
(
var w = Window("arcTo", Rect(100, 200, 300, 300)).front;
var r= 15;
w.drawFunc = { |v|
Pen.fillColor = Color.blue;
Pen.strokeColor = Color.red;
Pen.moveTo(150@150);
Pen.arcTo(200@150, 200@225, r);
Pen.arcTo(200@225, 100@225, r);
Pen.arcTo(100@225, 100@150, r);
Pen.arcTo(100@150, 150@150, r);
Pen.lineTo(150@150);
Pen.fillStroke;
};
)
::
]
@section{method}
addArc
Draw an arc around the link::Classes/Point:: strong::center::, at strong::radius:: number of pixels. strong::startAngle:: and strong::arcAngle:: refer to the starting angle and the extent of the arc, and are in radians [0..2pi].
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
Pen.translate(100, 100);
10.do{
// set the Color
Pen.color = Color.red(rrand(0.0, 1), rrand(0.0, 0.5));
Pen.addArc((100.rand)@(100.rand), rrand(10, 100), 2pi.rand, pi);
Pen.perform([\stroke, \fill].choose);
}
};
w.refresh;
)
::
]
@section{method}
addWedge
Draw a wedge around the link::Classes/Point:: strong::center::, at strong::radius:: number of pixels. strong::startAngle:: and strong::sweepLength:: refer to the starting angle and the extent of the arc, and are in radians [0..2pi].
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
Pen.translate(100, 100);
10.do{
// set the Color
Pen.color = Color.blue(rrand(0.0, 1), rrand(0.0, 0.5));
Pen.addWedge((100.rand)@(100.rand), rrand(10, 100), 2pi.rand, 2pi.rand);
Pen.perform([\stroke, \fill].choose);
}
};
w.refresh;
)
::
]
@section{method}
addAnnularWedge
Draw an annular wedge around the link::Classes/Point:: strong::center::, from strong::innerRadius:: to strong::outerRadius:: in pixels. strong::startAngle:: and strong::sweepLength:: refer to the starting angle and the extent of the arc, and are in radians [0..2pi].
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
Pen.translate(100, 100);
1000.do{
// set the Color
Pen.color = Color.green(rrand(0.0, 1), rrand(0.0, 0.5));
Pen.addAnnularWedge(
(100.rand)@(100.rand),
rrand(10, 50),
rrand(51, 100),
2pi.rand,
2pi.rand
);
Pen.perform([\stroke, \fill].choose);
}
};
w.refresh;
)
::
]
@section{method}
addRect
Adds a link::Classes/Rect:: to the drawing.
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
80.do{
// set the Color
Pen.color = Color.green(rrand(0.0, 1), rrand(0.0, 0.5));
Pen.addRect(
Rect(20, 20, (w.bounds.width-40).rand, (w.bounds.height-40).rand)
);
Pen.perform([\stroke, \fill].choose);
}
};
w.refresh;
)
::
]
@section{method}
addOval
Adds an Oval shape that fits inside the link::Classes/Rect:: to the current path.
@section{subsection}
Draw the path
@section{method}
stroke
Outline the previous defined path.
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
// set the Color
Pen.strokeColor = Color.red;
Pen.moveTo(200@100);
Pen.lineTo(250@200);
Pen.lineTo(300@200);
Pen.lineTo(200@250);
Pen.lineTo(100@200);
Pen.lineTo(150@200);
Pen.lineTo(200@100);
Pen.stroke
};
w.refresh;
)
::
]
@section{method}
fill
Fill the previous defined path.
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
// set the Color
Pen.fillColor = Color.red;
Pen.moveTo(200@100);
Pen.lineTo(250@200);
Pen.lineTo(300@200);
Pen.lineTo(200@250);
Pen.lineTo(100@200);
Pen.lineTo(150@200);
Pen.lineTo(200@100);
Pen.fill
};
w.refresh;
)
::
]
@section{method}
draw
Draw the previous defined path using any of the following options:
@section{argument}
style
@section{table}
## 0 || fill
## 1 || fill using even-odd rule
## 2 || stroke
## 3 || fill and stroke the current path
## 4 || fill and stroke using even-odd rule
::
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
// set the Color
Pen.fillColor = Color.red;
Pen.moveTo(200@100);
Pen.lineTo(250@200);
Pen.lineTo(300@200);
Pen.lineTo(200@250);
Pen.lineTo(100@200);
Pen.lineTo(150@200);
Pen.lineTo(200@100);
Pen.draw(4); // fill and then stroke
};
w.refresh;
)
::
]
@section{method}
fillStroke
Fill and stroke the current path. Shortcut to the draw(3) method.
@section{subsection}
Construct and draw
These methods do not require separate calls to link::#*stroke:: or link::#*fill::.
@section{method}
strokeRect
Strokes a link::Classes/Rect:: into the window.
@section{method}
fillRect
Draws a filled link::Classes/Rect:: into the window.
@section{method}
strokeOval
Strokes an oval into the window.
@section{method}
fillOval
Draws a filled oval into the window.
@section{subsection}
Gradients
@section{method}
fillAxialGradient
Fills an Axial gradient.
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.drawFunc = {
// fill the gradient
Pen.addRect(w.view.bounds.insetBy(30));
Pen.fillAxialGradient(w.view.bounds.leftTop, w.view.bounds.rightBottom, Color.rand, Color.rand);
};
w.refresh;
)
::
]
@section{method}
fillRadialGradient
Fills a Radial gradient.
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.drawFunc = {
// fill the gradient
Pen.addOval(w.view.bounds.insetBy(30));
Pen.fillRadialGradient(w.view.bounds.center,
w.view.bounds.center, 0, w.bounds.width, Color.rand, Color.rand);
};
w.refresh;
)
::
]
@section{subsection}
Graphics State Methods
The following commands transform the graphics state, i.e. they effect all subsequent drawing commands. These transformations are cumulative, i.e. each command applies to the previous graphics state, not the original one.
@section{method}
translate
Translate the coordinate system to have its origin moved by x,y
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
Pen.strokeColor = Color.blue;
Pen.translate(200,100); // 0@0 is now 200@100
Pen.moveTo(0@0);
Pen.lineTo(50@100);
Pen.lineTo(100@100);
Pen.lineTo(0@150);
Pen.lineTo(-100@100);
Pen.lineTo(-50@100);
Pen.lineTo(0@0);
Pen.stroke
};
w.refresh;
)
::
Cumulative translations:
]
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.clear);
w.drawFunc = {
Pen.strokeColor = Color.black;
35.do { // draw 35 lines
Pen.moveTo(0@0);
Pen.lineTo(50@350);
Pen.translate(10, 0); // shift 10 to the right every time
Pen.stroke
}
};
w.refresh;
)
::
]
@section{method}
scale
Scales subsequent drawing. x and y are scaling factors (i.e. 1 is normal, 2 is double size, etc.).
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
Pen.strokeColor = Color.green;
Pen.translate(200,100);
Pen.scale(0.5, 2);
Pen.moveTo(0@0); // you have to set a starting point...
Pen.lineTo(50@100);
Pen.lineTo(100@100);
Pen.lineTo(0@150);
Pen.lineTo(-100@100);
Pen.lineTo(-50@100);
Pen.lineTo(0@0);
Pen.stroke
};
w.refresh;
)
::
]
@section{method}
skew
Skews subsequent drawing. x and y are skewing factors (i.e. 1 is normal).
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
Pen.fillColor = Color.green(0.5, 0.8);
Pen.translate(200,100);
Pen.skew(0.5, 0.2);
Pen.moveTo(0@0); // you have to set a starting point...
Pen.lineTo(50@100);
Pen.lineTo(100@100);
Pen.lineTo(0@150);
Pen.lineTo(-100@100);
Pen.lineTo(-50@100);
Pen.lineTo(0@0);
Pen.fill
};
w.refresh;
)
::
]
@section{method}
rotate
Rotates subsequent drawing around the link::Classes/Point::
@racketblock[x@y:: by the amount strong::angle:: in radians [0..2pi].
]
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
c = 0;
w.drawFunc = {
Pen.translate(220, 200);
10.do({
Pen.translate(0,10);
Pen.fillColor = Color.hsv(c.fold(0, 1), 1, 1, 0.5);
Pen.moveTo(0@0); // you have to set a starting point...
Pen.lineTo(50@100);
Pen.lineTo(100@100);
Pen.lineTo(0@150);
Pen.lineTo(-100@100);
Pen.lineTo(-50@100);
Pen.lineTo(0@0);
Pen.fill;
Pen.rotate(0.2pi);
c = c + 0.1;
});
};
w.refresh;
)
::
]
@section{method}
matrix
Gets or sets the coordinate system transformation matrix.
See link::#Matrix example:: for an example.
@section{argument}
matrixArray
An array of the form
@racketblock[[ zoomX, shearingY, shearingX, zoomY, translateX, translateY ]::
]
@section{method}
width
Sets the width of the Pen for the whole stroke
@section{method}
use
Draw function, and then revert to the previous graphics state. This allows you to make complex transformations of the graphics state without having to explicitly revert to get back to 'normal'.
@section{discussion}
example:
@racketblock[
(
// modified by an example of Stefan Wittwer
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
//paint origin
Pen.fillColor = Color.gray(0, 0.5);
Pen.addArc(0@0, 20, 0, 2pi);
Pen.fill;
Pen.width = 10;
Pen.use { // draw something complex...
Pen.width = 0.5;
Pen.translate(100,100);
Pen.fillColor = Color.blue;
Pen.addArc(0@0, 10, 0, 2pi);
Pen.fill;
20.do{
Pen.moveTo(0@0);
Pen.lineTo(100@0);
Pen.strokeColor = Color.red(0.8, rrand(0.7, 1));
Pen.stroke;
Pen.skew(0, 0.1);
};
};
// now go on with all params as before
// translation, skewing, width, and color modifications do not apply
Pen.line(10@120, 300@120);
Pen.stroke;
};
w.refresh
)
::
]
@section{method}
path
Make a path, consisting of the drawing made in function.
@section{note}
Unfortunately not working for now...
(there's no Pen.endPath which currently is used in this method)
::
@section{method}
beginPath
Discard any previous path.
@section{method}
beginTransparencyLayer
Begins a new transparency layer. Transparency layers are useful when you want to apply an effect to a group of objects or create a composite graphic. See link::#Transparency layer example::.
@section{method}
endTransparencyLayer
Ends the current transparency layer.
@section{method}
clip
Use the previously defined path as a clipping path.
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
w.drawFunc = {
// outline the clipping path
Pen.moveTo(110@110);
Pen.lineTo(290@110);
Pen.lineTo(290@240);
Pen.lineTo(110@240);
Pen.lineTo(110@110);
// now clip
Pen.clip;
// everything else we draw is now clipped
Pen.fillColor = Color.yellow;
Pen.fillRect(Rect(0,0,400,400));
Pen.fillColor = Color.red;
Pen.moveTo(200@100);
Pen.lineTo(250@200);
Pen.lineTo(300@200);
Pen.lineTo(200@250);
Pen.lineTo(100@200);
Pen.lineTo(150@200);
Pen.fill;
};
w.refresh;
)
::
]
@section{method}
smoothing
Turns on/off anti-aliasing.
@section{discussion}
example:
@racketblock[
(
var w = Window("smoothing", Rect(100, 200, 500, 300)).front;
w.view.background_(Color.white);
w.drawFunc = { |v|
Pen.strokeColor = Color.grey(0.25);
Pen.smoothing_(false); //no anti-aliasing
50.do{|i|
Pen.moveTo(50@50.rrand(250));
Pen.lineTo(250@50.rrand(250));
};
Pen.stroke;
Pen.smoothing_(true); //anti-aliasing (default)
50.do{|i|
Pen.moveTo(250@50.rrand(250));
Pen.lineTo(450@50.rrand(250));
};
Pen.stroke;
};
)
::
]
@section{method}
setShadow
Will fill the current path with a shadow.
You should use this option between Pen.push / Pen.pop (or Pen.use)
@section{method}
joinStyle
Set the lines joining style according to the defined options:
@section{table}
## 0 || miter
## 1 || round
## 2 || bevel
::
@section{method}
capStyle
Set the lines joining style according to the defined options:
@section{table}
## 0 || butt
## 1 || round
## 2 || square
::
@section{discussion}
example:
@racketblock[
(
w = Window.new.front;
w.view.background_(Color.white);
StaticText(w, Rect(0,0,180,20))
.string_(" Change Line Cap & Join Styles: ");
y = PopUpMenu(w, Rect(180,0,130,20))
.items_(["Butt - Miter", "Round - Round", "Square - Bevel"])
.action_({w.refresh});
w.drawFunc = {
Pen.strokeColor = Color.red;
Pen.width_(8.0);
Pen.capStyle_(y.value);
Pen.joinStyle_(y.value);
Pen.moveTo(200@100);
Pen.lineTo(250@200);
Pen.lineTo(300@200);
Pen.lineTo(200@250);
Pen.lineTo(100@200);
Pen.lineTo(150@200);
Pen.lineTo(200@100);
Pen.stroke;
};
w.refresh;
)
::
]
@section{method}
alpha
Set the opacity level.
@section{method}
blendMode
Set the blending mode to use.
See link::#Blending modes:: for more information.
@section{method}
lineDash
Set the line dash pattern.
pattern should be a link::Classes/FloatArray:: of values that specify the lengths of the painted segments and not painted segments.
@section{method}
drawImage
Draw a bitmap image using the Image class.
@section{discussion}
example:
@racketblock[
w = Window.new.front;
w.view.background = Color.red;
i = Image.open(SCDoc.helpSourceDir +/+ "images/Swamp.png");
w.drawFunc_({
Pen.drawImage( Point(140, 140), i, operation: 'sourceOver', opacity:1);
});
]
@section{examples}
Simple rotating and scaling:
@racketblock[
(
w = Window("Pen Rotation and Scaling", Rect(128, 64, 360, 360));
w.drawFunc = {
Pen.use {
// use the same rect for everything, just scale and rotate
var r = Rect(0,0,200,80);
Pen.fillColor = Color.black;
// offset all subsequent co-ordinates
Pen.translate(80,20);
Pen.fillRect(r);
Pen.fillColor = Color.red;
// scale all subsequent co-ordinates
Pen.scale(0.8, 0.8);
Pen.translate(8,10);
// rotate all subsequent co-ordinates
Pen.rotate(0.1pi);
Pen.fillRect(r);
Pen.strokeColor = Color.blue;
// lather, rinse, repeat
Pen.scale(0.8, 0.8);
Pen.rotate(0.1pi);
Pen.width = 3;
Pen.strokeRect(r);
Pen.fillColor = Color.yellow(1,0.5);
Pen.scale(0.8, 0.8);
Pen.rotate(0.1pi);
Pen.translate(20,-20);
Pen.fillOval(r);
}
};
w.front;
)
::
Redraw at random interval, different every time:
]
@racketblock[
(
var w, run = true;
w = Window("my name is... panel", Rect(128, 64, 800, 800));
w.view.background = Color.white;
w.onClose = { run = false; };
w.front;
w.drawFunc = {
Pen.use {
Pen.width = 0.2;
400.do {
Pen.beginPath;
Pen.moveTo(Point(10.rand * 80 + 40, 10.rand * 80 + 40));
Pen.lineTo(Point(10.rand * 80 + 40, 10.rand * 80 + 40));
Pen.stroke;
};
};
};
{ while { run } { w.refresh; 1.0.rand.wait } }.fork(AppClock)
)
::
]
@racketblock[
(
var w, run = true;
w = Window("my name is... panel", Rect(128, 64, 800, 500));
w.view.background = Color.white;
w.onClose = { run = false; };
w.front;
w.drawFunc = {
Pen.use {
Pen.width = 2;
80.do {
Pen.width = rrand(0,4) + 0.5;
Pen.beginPath;
Pen.moveTo(Point(800.rand, 500.rand));
Pen.lineTo(Point(800.rand, 500.rand));
Pen.stroke;
};
};
};
{ while { run } { w.refresh; 1.0.rand.wait } }.fork(AppClock)
)
::
]
@section{subsection}
Animation
Uses random seed to 'store' data
By reseting the seed each time the same random values and shapes are generated for each 'frame'
These can then be subjected to cumulative rotation, etc., by simply incrementing the phase var.
@racketblock[
(
// By James McCartney
var w, h = 700, v = 700, seed, run = true, phase = 0;
w = Window("wedge", Rect(40, 40, h, v), false);
w.view.background = Color.rand(0,0.3);
w.onClose = { run = false }; // stop the thread on close
w.front;
// store an initial seed value for the random generator
seed = Date.seed;
w.drawFunc = {
Pen.width = 2;
Pen.use {
// reset this thread's seed for a moment
thisThread.randSeed = Date.seed;
// now a slight chance of a new seed or background color
if (0.006.coin) { seed = Date.seed; };
if (0.02.coin) { w.view.background = Color.rand(0,0.3); };
// either revert to the stored seed or set the new one
thisThread.randSeed = seed;
// the random values below will be the same each time if the seed has not changed
// only the phase value has advanced
Pen.translate(h/2, v/2);
// rotate the whole image
// negative random values rotate one direction, positive the other
Pen.rotate(phase * 1.0.rand2);
// scale the rotated y axis in a sine pattern
Pen.scale(1, 0.3 * sin(phase * 1.0.rand2 + 2pi.rand) + 0.5 );
// create a random number of annular wedges
rrand(6,24).do {
Pen.color = Color.rand(0.0,1.0).alpha_(rrand(0.1,0.7));
Pen.beginPath;
Pen.addAnnularWedge(Point(0,0), a = rrand(60,300), a + 50.rand2, 2pi.rand
+ (phase * 2.0.rand2), 2pi.rand);
if (0.5.coin) {Pen.stroke}{Pen.fill};
};
};
};
// fork a thread to update 20 times a second, and advance the phase each time
{ while { run } { w.refresh; 0.05.wait; phase = phase + 0.01pi;} }.fork(AppClock)
)
::
]
@racketblock[
(
var w, phase = 0, seed = Date.seed, run = true;
w = Window("my name is... panel", Rect(128, 64, 800, 800));
w.view.background = Color.blue(0.4);
w.onClose = { run = false; };
w.front;
w.drawFunc = {
Pen.use {
if (0.02.coin) { seed = Date.seed; };
thisThread.randSeed = seed;
Pen.strokeColor = Color.white;
200.do {
var a = 4.rand;
var b = 24.rand;
var r1 = 230 + (50 * a);
var a1 = 2pi / 24 * b + phase;
var r2 = 230 + (50 * (a + 1.rand2).fold(0,3));
var a2 = 2pi / 24 * (b + (3.rand2)).wrap(0,23) + phase;
Pen.width = 0.2 + 1.0.linrand;
Pen.beginPath;
Pen.moveTo(Polar(r1, a1).asPoint + Point(400,400));
Pen.lineTo(Polar(r2, a2).asPoint + Point(400,400));
Pen.stroke;
};
thisThread.randSeed = Date.seed;
40.do {
var a = 4.rand;
var b = 24.rand;
var r1 = 230 + (50 * a);
var a1 = 2pi / 24 * b + phase;
var r2 = 230 + (50 * (a + 1.rand2).fold(0,3));
var a2 = 2pi / 24 * (b + (3.rand2)).wrap(0,23) + phase;
Pen.width = 0.2 + 1.5.linrand;
Pen.beginPath;
Pen.moveTo(Polar(r1, a1).asPoint + Point(400,400));
Pen.lineTo(Polar(r2, a2).asPoint + Point(400,400));
Pen.stroke;
};
};
};
{ while { run } { w.refresh; 0.1.wait; phase = phase + (2pi/(20*24)) } }.fork(AppClock)
)
::
]
@racketblock[
(
var w, h = 800, v = 600, seed = Date.seed, phase = 0, zoom = 0.7, zoomf = 1, run = true;
w = Window("affines", Rect(40, 40, h, v));
w.view.background = Color.blue(0.4);
w.onClose = { run = false };
w.front;
w.drawFunc = {
thisThread.randSeed = Date.seed;
if (0.0125.coin) { seed = Date.seed; phase = 0; zoom = 0.7; zoomf = exprand(1/1.01, 1.01); }
{ phase = phase + (2pi/80); zoom = zoom * zoomf; };
thisThread.randSeed = seed;
Pen.use {
var p1 = Point(20.rand2 + (h/2), 20.rand2 + (v/2));
var p2 = Point(20.rand2 + (h/2), 20.rand2 + (v/2));
var xscales = { exprand(2** -0.1, 2**0.1) } ! 2;
var yscales = { exprand(2** -0.1, 2**0.1) } ! 2;
var xlates = { 8.rand2 } ! 2;
var ylates = { 8.rand2 } ! 2;
var rots = { 2pi.rand + phase } ! 2;
var xform;
xscales = (xscales ++ (1/xscales)) * 1;
yscales = (yscales ++ (1/yscales)) * 1;
xlates = xlates ++ xlates.neg;
ylates = ylates ++ xlates.neg;
rots = rots ++ rots.neg;
xform = {|i| [xlates[i], ylates[i], rots[i], xscales[i], yscales[i]] } ! 4;
Pen.strokeColor = Color.grey(1,0.5);
Pen.width = 8.linrand + 1;
Pen.translate(400, 400);
Pen.scale(zoom, zoom);
Pen.translate(-400, -400);
1200.do {
var p, rot, xlate, ylate, xscale, yscale;
Pen.width = 8.linrand + 1;
Pen.beginPath;
#rot, xlate, ylate, xscale, yscale = xform.choose;
Pen.translate(xlate, ylate);
Pen.rotate(rot, h/2, v/2);
Pen.scale(xscale, yscale);
Pen.moveTo(p1);
Pen.lineTo(p2);
Pen.stroke;
};
};
};
{ while { run } { w.refresh; 0.05.wait; } }.fork(AppClock)
)
::
]
@section{subsection}
Matrix example
@racketblock[
(
var controlWindow, w;
var r, a, b, c, d, matrix = [1, 0, 0, 1, 10, 10];
var sliders, spex, name;
w = Window.new.front;
w.view.background_(Color.white);
// create a controller-window
controlWindow = Window("matrix controls", Rect(400,200,350,120));
controlWindow.front;
// determine the rectangle to be drawn
r = Rect.fromPoints(a = 0 @ 0, c = 180 @ 180);
b = r.leftBottom;
d = r.rightTop;
// the drawFunc
w.drawFunc = {
Pen.strokeColor = Color.red;
Pen.matrix = matrix;
Pen.width = 5;
Pen.strokeRect(r);
Pen.strokeOval(r);
Pen.color = Color.blue;
Pen.width = 0.1;
Pen.line(a, c);
Pen.line(b, d);
Pen.stroke;
Pen.font = Font( "Helvetica-Bold", 12 );
Pen.stringAtPoint( "A", a - 6 );
Pen.stringAtPoint( "B", b - 6 );
Pen.stringAtPoint( "C", c - (0@6) );
Pen.stringAtPoint( "D", d - (0@6) );
Pen.font = Font( "Helvetica", 10 );
Pen.stringInRect( "a matrix test", r.moveBy( 50, 50 ));
};
controlWindow.view.decorator = sliders = FlowLayout(controlWindow.view.bounds);
spex = [
[0, 2.0].asSpec,
[0, 2.0].asSpec,
[0, 2.0].asSpec,
[0, 2.0].asSpec,
[0, 200.0].asSpec,
[0, 200.0].asSpec
];
name = #[zoomX, shearingY, shearingX, zoomY, translateX, translateY];
6.do { |i|
EZSlider(controlWindow, 300 @ 14, name[i], spex[i], { |ez| var val;
val = ez.value;
[i, val.round(10e-4)].postln;
matrix.put(i, val);
w.refresh; // reevaluate drawFunc function
}, matrix[i]);
sliders.nextLine;
};
w.refresh;
)
::
]
@section{subsection}
Transparency layer example
@racketblock[
(
w = Window.new("Transparency Layer test", Rect(400,400,430,450)).front;
w.drawFunc = {
Color.blue.setStroke;
Pen.use {
Pen.setShadow(2@2, 10, Color.black);
Pen.beginTransparencyLayer;
Color.red.setFill;
Pen.addOval(Rect(20,40,100,100));
Pen.fill;
Color.green.setFill;
Pen.addOval(Rect(30,70,100,100));
Pen.fill;
Color.blue.setFill;
Pen.addOval(Rect(60,40,100,100));
Pen.fill;
"With Transparency Layer".drawCenteredIn(Rect(30, 40, 100, 100), Font.default, Color.white);
Pen.endTransparencyLayer;
};
Pen.use {
Pen.translate(200, 0);
Pen.setShadow(2@2, 10, Color.black);
Color.red.setFill;
Pen.addOval(Rect(20,40,100,100));
Pen.fill;
Color.green.setFill;
Pen.addOval(Rect(30,70,100,100));
Pen.fill;
Color.blue.setFill;
Pen.addOval(Rect(60,40,100,100));
Pen.fill;
"Without Transparency Layer".drawCenteredIn(Rect(30, 40, 100, 100), Font.default, Color.white);
};
Pen.use {
Pen.translate(0, 200);
Pen.setShadow(2@2, 10, Color.black);
Pen.beginTransparencyLayer;
Pen.push;
Pen.addOval(Rect(20,40,170,170));
Pen.fillAxialGradient(w.view.bounds.leftTop, w.view.bounds.rightBottom, Color.rand, Color.rand);
Pen.pop;
"With Transparency Layer".drawCenteredIn(Rect(20,40,170,170), Font.default, Color.white);
Pen.endTransparencyLayer;
};
Pen.use {
Pen.translate(200, 200);
Pen.setShadow(2@2, 10, Color.black);
Pen.addOval(Rect(20,40,170,170));
Pen.fillAxialGradient(w.view.bounds.leftTop, w.view.bounds.rightBottom, Color.rand, Color.rand);
"Without Transparency Layer".drawCenteredIn(Rect(20,40,170,170), Font.default, Color.white);
};
};
w.refresh;
)
::
]
@section{subsection}
Blending modes
@racketblock[
/*
different blend modes:
macOS 10.4 and > Only
--------------------
0 - Normal
1 - Multiply
2 - Screen
3 - Overlay
4 - Darken
5 - Lighten
6 - ColorDodge
7 - ColorBurn
8 - SoftLight
9 - HardLight
10 - Difference
11 - Exclusion
12 - Hue
13 - Saturation
14 - Color
15 - Luminosity
OS 10.5 and > Only
--------------------
16 - Clear
17 - Copy
18 - SourceIn
19 - SourceOut
20 - SourceATop
21 - DestinationOver
22 - DestinationIn
23 - DestinationATop
24 - XOR
25 - PlusDarker
26 - PlusLighter
*/
(
var blendMode=0, blendString="Normal";
w = Window.new.front;
m = SCPopUpMenu(w, Rect(10, w.view.bounds.height - 30, 150, 20));
m.items = [
"0 - Normal",
"1 - Multiply",
"2 - Screen",
"3 - Overlay",
"4 - Darken",
"5 - Lighten",
"6 - ColorDodge",
"7 - ColorBurn",
"8 - SoftLight",
"9 - HardLight",
"10 - Difference",
"11 - Exclusion",
"12 - Hue",
"13 - Saturation",
"14 - Color",
"15 - Luminosity"
];
m.action_({|view|
blendMode = view.value;
blendString = view.items.at(blendMode);
w.refresh;
});
w.drawFunc = {
80.do{|i|
Pen.use {
Pen.blendMode_(blendMode);
Pen.color = Color.green(0.6, 0.10);
Pen.addRect(
Rect(20, 20, 20 + (i*4), 20 + (i*4));
);
Pen.fill;
};
}
};
w.refresh;
)
::
]