1258 lines
27 KiB
Text
1258 lines
27 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{Pen}
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Draw custom graphics@section{categories}
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GUI>Accessories
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@section{related}
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Classes/QPenPrinter
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@section{description}
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A class which allows you to draw custom graphics on a UserView or Window.
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The following methods must be called within a link::Classes/Window#-drawFunc:: or a link::Classes/UserView#-drawFunc:: function, and will only be visible once the window or the view is refreshed. Each call to link::Classes/Window#-refresh:: or link::Classes/UserView#-refresh:: will 'overwrite' all previous drawing by executing the currently defined function, unless link::Classes/UserView#-clearOnRefresh:: is set to
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@racketblock[false::
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]
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@section{classmethods}
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@section{private}
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key
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@section{subsection}
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Construct path
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The following methods define paths. You will need to call link::#*stroke:: or link::#*fill:: to actually draw them.
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@section{method}
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moveTo
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Move the Pen to point.
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@section{argument}
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point
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An instance of link::Classes/Point::
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@section{method}
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lineTo
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Draw a line (define a path) from the current position to point.
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@section{argument}
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point
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An instance of link::Classes/Point::
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@section{method}
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line
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Draw a line (define a path) from p1 to p2. Current position will be p2.
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@section{argument}
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p1
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An instance of link::Classes/Point::
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@section{argument}
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p2
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An instance of link::Classes/Point::
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@section{method}
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curveTo
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Draws a cubic bezier curve from the current position to point.
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strong::cpoint1:: and strong::cpoint2:: are control points determining the curve's curvature.
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@section{argument}
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endPoint
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An instance of link::Classes/Point::
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@section{argument}
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cPoint1
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An instance of link::Classes/Point::
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@section{argument}
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cPoint2
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An instance of link::Classes/Point::
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@section{method}
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quadCurveTo
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Draws a quad bezier curve from the current position to point.
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strong::cpoint:: is a control point determining the curve's curvature.
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@section{argument}
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endPoint
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An instance of link::Classes/Point::
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@section{argument}
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cPoint
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An instance of link::Classes/Point::
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@section{method}
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arcTo
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Draws an arc of a circle using a radius and tangent points.
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@section{argument}
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point1
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The end point of the first tangent line. Its start point is the current position. An instance of link::Classes/Point::
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@section{argument}
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point2
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The end point of the second tangent line. Its start point is point1. An instance of link::Classes/Point::
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@section{argument}
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radius
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The radius of the arc.
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@section{discussion}
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example:
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@racketblock[
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(
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var w = Window("arcTo", Rect(100, 200, 300, 300)).front;
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var r= 15;
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w.drawFunc = { |v|
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Pen.fillColor = Color.blue;
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Pen.strokeColor = Color.red;
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Pen.moveTo(150@150);
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Pen.arcTo(200@150, 200@225, r);
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Pen.arcTo(200@225, 100@225, r);
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Pen.arcTo(100@225, 100@150, r);
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Pen.arcTo(100@150, 150@150, r);
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Pen.lineTo(150@150);
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Pen.fillStroke;
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};
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)
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::
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]
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@section{method}
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addArc
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Draw an arc around the link::Classes/Point:: strong::center::, at strong::radius:: number of pixels. strong::startAngle:: and strong::arcAngle:: refer to the starting angle and the extent of the arc, and are in radians [0..2pi].
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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Pen.translate(100, 100);
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10.do{
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// set the Color
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Pen.color = Color.red(rrand(0.0, 1), rrand(0.0, 0.5));
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Pen.addArc((100.rand)@(100.rand), rrand(10, 100), 2pi.rand, pi);
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Pen.perform([\stroke, \fill].choose);
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}
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};
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w.refresh;
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)
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::
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]
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@section{method}
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addWedge
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Draw a wedge around the link::Classes/Point:: strong::center::, at strong::radius:: number of pixels. strong::startAngle:: and strong::sweepLength:: refer to the starting angle and the extent of the arc, and are in radians [0..2pi].
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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Pen.translate(100, 100);
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10.do{
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// set the Color
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Pen.color = Color.blue(rrand(0.0, 1), rrand(0.0, 0.5));
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Pen.addWedge((100.rand)@(100.rand), rrand(10, 100), 2pi.rand, 2pi.rand);
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Pen.perform([\stroke, \fill].choose);
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}
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};
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w.refresh;
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)
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::
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]
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@section{method}
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addAnnularWedge
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Draw an annular wedge around the link::Classes/Point:: strong::center::, from strong::innerRadius:: to strong::outerRadius:: in pixels. strong::startAngle:: and strong::sweepLength:: refer to the starting angle and the extent of the arc, and are in radians [0..2pi].
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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Pen.translate(100, 100);
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1000.do{
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// set the Color
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Pen.color = Color.green(rrand(0.0, 1), rrand(0.0, 0.5));
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Pen.addAnnularWedge(
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(100.rand)@(100.rand),
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rrand(10, 50),
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rrand(51, 100),
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2pi.rand,
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2pi.rand
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);
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Pen.perform([\stroke, \fill].choose);
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}
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};
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w.refresh;
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)
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::
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]
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@section{method}
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addRect
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Adds a link::Classes/Rect:: to the drawing.
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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80.do{
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// set the Color
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Pen.color = Color.green(rrand(0.0, 1), rrand(0.0, 0.5));
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Pen.addRect(
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Rect(20, 20, (w.bounds.width-40).rand, (w.bounds.height-40).rand)
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);
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Pen.perform([\stroke, \fill].choose);
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}
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};
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w.refresh;
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)
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::
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]
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@section{method}
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addOval
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Adds an Oval shape that fits inside the link::Classes/Rect:: to the current path.
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@section{subsection}
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Draw the path
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@section{method}
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stroke
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Outline the previous defined path.
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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// set the Color
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Pen.strokeColor = Color.red;
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Pen.moveTo(200@100);
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Pen.lineTo(250@200);
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Pen.lineTo(300@200);
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Pen.lineTo(200@250);
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Pen.lineTo(100@200);
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Pen.lineTo(150@200);
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Pen.lineTo(200@100);
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Pen.stroke
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};
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w.refresh;
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)
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::
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]
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@section{method}
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fill
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Fill the previous defined path.
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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// set the Color
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Pen.fillColor = Color.red;
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Pen.moveTo(200@100);
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Pen.lineTo(250@200);
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Pen.lineTo(300@200);
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Pen.lineTo(200@250);
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Pen.lineTo(100@200);
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Pen.lineTo(150@200);
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Pen.lineTo(200@100);
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Pen.fill
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};
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w.refresh;
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)
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::
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]
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@section{method}
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draw
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Draw the previous defined path using any of the following options:
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@section{argument}
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style
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@section{table}
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## 0 || fill
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## 1 || fill using even-odd rule
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## 2 || stroke
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## 3 || fill and stroke the current path
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## 4 || fill and stroke using even-odd rule
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::
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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// set the Color
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Pen.fillColor = Color.red;
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Pen.moveTo(200@100);
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Pen.lineTo(250@200);
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Pen.lineTo(300@200);
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Pen.lineTo(200@250);
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Pen.lineTo(100@200);
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Pen.lineTo(150@200);
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Pen.lineTo(200@100);
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Pen.draw(4); // fill and then stroke
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};
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w.refresh;
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)
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::
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]
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@section{method}
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fillStroke
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Fill and stroke the current path. Shortcut to the draw(3) method.
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@section{subsection}
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Construct and draw
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These methods do not require separate calls to link::#*stroke:: or link::#*fill::.
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@section{method}
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strokeRect
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Strokes a link::Classes/Rect:: into the window.
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@section{method}
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fillRect
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Draws a filled link::Classes/Rect:: into the window.
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@section{method}
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strokeOval
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Strokes an oval into the window.
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@section{method}
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fillOval
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Draws a filled oval into the window.
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@section{subsection}
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Gradients
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@section{method}
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fillAxialGradient
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Fills an Axial gradient.
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.drawFunc = {
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// fill the gradient
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Pen.addRect(w.view.bounds.insetBy(30));
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Pen.fillAxialGradient(w.view.bounds.leftTop, w.view.bounds.rightBottom, Color.rand, Color.rand);
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};
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w.refresh;
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)
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::
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]
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@section{method}
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fillRadialGradient
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Fills a Radial gradient.
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.drawFunc = {
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// fill the gradient
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Pen.addOval(w.view.bounds.insetBy(30));
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Pen.fillRadialGradient(w.view.bounds.center,
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w.view.bounds.center, 0, w.bounds.width, Color.rand, Color.rand);
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};
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w.refresh;
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)
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::
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]
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@section{subsection}
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Graphics State Methods
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The following commands transform the graphics state, i.e. they effect all subsequent drawing commands. These transformations are cumulative, i.e. each command applies to the previous graphics state, not the original one.
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@section{method}
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translate
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Translate the coordinate system to have its origin moved by x,y
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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Pen.strokeColor = Color.blue;
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Pen.translate(200,100); // 0@0 is now 200@100
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Pen.moveTo(0@0);
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Pen.lineTo(50@100);
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Pen.lineTo(100@100);
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Pen.lineTo(0@150);
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Pen.lineTo(-100@100);
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Pen.lineTo(-50@100);
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Pen.lineTo(0@0);
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Pen.stroke
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};
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w.refresh;
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)
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::
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Cumulative translations:
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]
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.clear);
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w.drawFunc = {
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Pen.strokeColor = Color.black;
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35.do { // draw 35 lines
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Pen.moveTo(0@0);
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Pen.lineTo(50@350);
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Pen.translate(10, 0); // shift 10 to the right every time
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Pen.stroke
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}
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};
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w.refresh;
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)
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::
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]
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@section{method}
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scale
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Scales subsequent drawing. x and y are scaling factors (i.e. 1 is normal, 2 is double size, etc.).
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@section{discussion}
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example:
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@racketblock[
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(
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w = Window.new.front;
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w.view.background_(Color.white);
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w.drawFunc = {
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Pen.strokeColor = Color.green;
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Pen.translate(200,100);
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Pen.scale(0.5, 2);
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Pen.moveTo(0@0); // you have to set a starting point...
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Pen.lineTo(50@100);
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Pen.lineTo(100@100);
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Pen.lineTo(0@150);
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Pen.lineTo(-100@100);
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Pen.lineTo(-50@100);
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Pen.lineTo(0@0);
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Pen.stroke
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};
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w.refresh;
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)
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::
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]
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@section{method}
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||
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skew
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||
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Skews subsequent drawing. x and y are skewing factors (i.e. 1 is normal).
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||
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@section{discussion}
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||
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example:
|
||
|
|
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@racketblock[
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||
|
(
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w = Window.new.front;
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w.view.background_(Color.white);
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||
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w.drawFunc = {
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||
|
Pen.fillColor = Color.green(0.5, 0.8);
|
||
|
Pen.translate(200,100);
|
||
|
Pen.skew(0.5, 0.2);
|
||
|
Pen.moveTo(0@0); // you have to set a starting point...
|
||
|
Pen.lineTo(50@100);
|
||
|
Pen.lineTo(100@100);
|
||
|
Pen.lineTo(0@150);
|
||
|
Pen.lineTo(-100@100);
|
||
|
Pen.lineTo(-50@100);
|
||
|
Pen.lineTo(0@0);
|
||
|
Pen.fill
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
rotate
|
||
|
Rotates subsequent drawing around the link::Classes/Point::
|
||
|
@racketblock[x@y:: by the amount strong::angle:: in radians [0..2pi].
|
||
|
]
|
||
|
@section{discussion}
|
||
|
|
||
|
example:
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
w = Window.new.front;
|
||
|
w.view.background_(Color.white);
|
||
|
c = 0;
|
||
|
w.drawFunc = {
|
||
|
Pen.translate(220, 200);
|
||
|
10.do({
|
||
|
Pen.translate(0,10);
|
||
|
Pen.fillColor = Color.hsv(c.fold(0, 1), 1, 1, 0.5);
|
||
|
Pen.moveTo(0@0); // you have to set a starting point...
|
||
|
Pen.lineTo(50@100);
|
||
|
Pen.lineTo(100@100);
|
||
|
Pen.lineTo(0@150);
|
||
|
Pen.lineTo(-100@100);
|
||
|
Pen.lineTo(-50@100);
|
||
|
Pen.lineTo(0@0);
|
||
|
Pen.fill;
|
||
|
Pen.rotate(0.2pi);
|
||
|
c = c + 0.1;
|
||
|
});
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
matrix
|
||
|
Gets or sets the coordinate system transformation matrix.
|
||
|
|
||
|
See link::#Matrix example:: for an example.
|
||
|
|
||
|
@section{argument}
|
||
|
matrixArray
|
||
|
An array of the form
|
||
|
@racketblock[[ zoomX, shearingY, shearingX, zoomY, translateX, translateY ]::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
width
|
||
|
Sets the width of the Pen for the whole stroke
|
||
|
|
||
|
@section{method}
|
||
|
use
|
||
|
Draw function, and then revert to the previous graphics state. This allows you to make complex transformations of the graphics state without having to explicitly revert to get back to 'normal'.
|
||
|
@section{discussion}
|
||
|
|
||
|
example:
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
// modified by an example of Stefan Wittwer
|
||
|
w = Window.new.front;
|
||
|
w.view.background_(Color.white);
|
||
|
w.drawFunc = {
|
||
|
//paint origin
|
||
|
Pen.fillColor = Color.gray(0, 0.5);
|
||
|
Pen.addArc(0@0, 20, 0, 2pi);
|
||
|
Pen.fill;
|
||
|
Pen.width = 10;
|
||
|
|
||
|
Pen.use { // draw something complex...
|
||
|
Pen.width = 0.5;
|
||
|
Pen.translate(100,100);
|
||
|
Pen.fillColor = Color.blue;
|
||
|
Pen.addArc(0@0, 10, 0, 2pi);
|
||
|
Pen.fill;
|
||
|
20.do{
|
||
|
Pen.moveTo(0@0);
|
||
|
Pen.lineTo(100@0);
|
||
|
Pen.strokeColor = Color.red(0.8, rrand(0.7, 1));
|
||
|
Pen.stroke;
|
||
|
Pen.skew(0, 0.1);
|
||
|
};
|
||
|
};
|
||
|
|
||
|
// now go on with all params as before
|
||
|
// translation, skewing, width, and color modifications do not apply
|
||
|
Pen.line(10@120, 300@120);
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
w.refresh
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
path
|
||
|
Make a path, consisting of the drawing made in function.
|
||
|
@section{note}
|
||
|
|
||
|
Unfortunately not working for now...
|
||
|
(there's no Pen.endPath which currently is used in this method)
|
||
|
::
|
||
|
|
||
|
@section{method}
|
||
|
beginPath
|
||
|
Discard any previous path.
|
||
|
|
||
|
@section{method}
|
||
|
beginTransparencyLayer
|
||
|
Begins a new transparency layer. Transparency layers are useful when you want to apply an effect to a group of objects or create a composite graphic. See link::#Transparency layer example::.
|
||
|
|
||
|
@section{method}
|
||
|
endTransparencyLayer
|
||
|
Ends the current transparency layer.
|
||
|
|
||
|
@section{method}
|
||
|
clip
|
||
|
Use the previously defined path as a clipping path.
|
||
|
@section{discussion}
|
||
|
|
||
|
example:
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
w = Window.new.front;
|
||
|
w.view.background_(Color.white);
|
||
|
w.drawFunc = {
|
||
|
// outline the clipping path
|
||
|
Pen.moveTo(110@110);
|
||
|
Pen.lineTo(290@110);
|
||
|
Pen.lineTo(290@240);
|
||
|
Pen.lineTo(110@240);
|
||
|
Pen.lineTo(110@110);
|
||
|
// now clip
|
||
|
Pen.clip;
|
||
|
|
||
|
// everything else we draw is now clipped
|
||
|
Pen.fillColor = Color.yellow;
|
||
|
Pen.fillRect(Rect(0,0,400,400));
|
||
|
Pen.fillColor = Color.red;
|
||
|
Pen.moveTo(200@100);
|
||
|
|
||
|
Pen.lineTo(250@200);
|
||
|
Pen.lineTo(300@200);
|
||
|
Pen.lineTo(200@250);
|
||
|
Pen.lineTo(100@200);
|
||
|
Pen.lineTo(150@200);
|
||
|
|
||
|
Pen.fill;
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
smoothing
|
||
|
Turns on/off anti-aliasing.
|
||
|
@section{discussion}
|
||
|
|
||
|
example:
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
var w = Window("smoothing", Rect(100, 200, 500, 300)).front;
|
||
|
w.view.background_(Color.white);
|
||
|
w.drawFunc = { |v|
|
||
|
Pen.strokeColor = Color.grey(0.25);
|
||
|
Pen.smoothing_(false); //no anti-aliasing
|
||
|
50.do{|i|
|
||
|
Pen.moveTo(50@50.rrand(250));
|
||
|
Pen.lineTo(250@50.rrand(250));
|
||
|
};
|
||
|
Pen.stroke;
|
||
|
Pen.smoothing_(true); //anti-aliasing (default)
|
||
|
50.do{|i|
|
||
|
Pen.moveTo(250@50.rrand(250));
|
||
|
Pen.lineTo(450@50.rrand(250));
|
||
|
};
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
setShadow
|
||
|
Will fill the current path with a shadow.
|
||
|
You should use this option between Pen.push / Pen.pop (or Pen.use)
|
||
|
|
||
|
@section{method}
|
||
|
joinStyle
|
||
|
Set the lines joining style according to the defined options:
|
||
|
@section{table}
|
||
|
|
||
|
## 0 || miter
|
||
|
## 1 || round
|
||
|
## 2 || bevel
|
||
|
::
|
||
|
|
||
|
@section{method}
|
||
|
capStyle
|
||
|
Set the lines joining style according to the defined options:
|
||
|
@section{table}
|
||
|
|
||
|
## 0 || butt
|
||
|
## 1 || round
|
||
|
## 2 || square
|
||
|
::
|
||
|
@section{discussion}
|
||
|
|
||
|
example:
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
w = Window.new.front;
|
||
|
w.view.background_(Color.white);
|
||
|
StaticText(w, Rect(0,0,180,20))
|
||
|
.string_(" Change Line Cap & Join Styles: ");
|
||
|
y = PopUpMenu(w, Rect(180,0,130,20))
|
||
|
.items_(["Butt - Miter", "Round - Round", "Square - Bevel"])
|
||
|
.action_({w.refresh});
|
||
|
w.drawFunc = {
|
||
|
Pen.strokeColor = Color.red;
|
||
|
Pen.width_(8.0);
|
||
|
Pen.capStyle_(y.value);
|
||
|
Pen.joinStyle_(y.value);
|
||
|
Pen.moveTo(200@100);
|
||
|
Pen.lineTo(250@200);
|
||
|
Pen.lineTo(300@200);
|
||
|
Pen.lineTo(200@250);
|
||
|
Pen.lineTo(100@200);
|
||
|
Pen.lineTo(150@200);
|
||
|
Pen.lineTo(200@100);
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{method}
|
||
|
alpha
|
||
|
Set the opacity level.
|
||
|
|
||
|
@section{method}
|
||
|
blendMode
|
||
|
Set the blending mode to use.
|
||
|
See link::#Blending modes:: for more information.
|
||
|
|
||
|
@section{method}
|
||
|
lineDash
|
||
|
Set the line dash pattern.
|
||
|
pattern should be a link::Classes/FloatArray:: of values that specify the lengths of the painted segments and not painted segments.
|
||
|
|
||
|
@section{method}
|
||
|
drawImage
|
||
|
Draw a bitmap image using the Image class.
|
||
|
@section{discussion}
|
||
|
|
||
|
example:
|
||
|
|
||
|
@racketblock[
|
||
|
w = Window.new.front;
|
||
|
w.view.background = Color.red;
|
||
|
i = Image.open(SCDoc.helpSourceDir +/+ "images/Swamp.png");
|
||
|
w.drawFunc_({
|
||
|
Pen.drawImage( Point(140, 140), i, operation: 'sourceOver', opacity:1);
|
||
|
});
|
||
|
|
||
|
]
|
||
|
@section{examples}
|
||
|
|
||
|
Simple rotating and scaling:
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
w = Window("Pen Rotation and Scaling", Rect(128, 64, 360, 360));
|
||
|
w.drawFunc = {
|
||
|
Pen.use {
|
||
|
// use the same rect for everything, just scale and rotate
|
||
|
var r = Rect(0,0,200,80);
|
||
|
Pen.fillColor = Color.black;
|
||
|
// offset all subsequent co-ordinates
|
||
|
Pen.translate(80,20);
|
||
|
Pen.fillRect(r);
|
||
|
Pen.fillColor = Color.red;
|
||
|
// scale all subsequent co-ordinates
|
||
|
Pen.scale(0.8, 0.8);
|
||
|
Pen.translate(8,10);
|
||
|
// rotate all subsequent co-ordinates
|
||
|
Pen.rotate(0.1pi);
|
||
|
Pen.fillRect(r);
|
||
|
Pen.strokeColor = Color.blue;
|
||
|
// lather, rinse, repeat
|
||
|
Pen.scale(0.8, 0.8);
|
||
|
Pen.rotate(0.1pi);
|
||
|
Pen.width = 3;
|
||
|
Pen.strokeRect(r);
|
||
|
Pen.fillColor = Color.yellow(1,0.5);
|
||
|
Pen.scale(0.8, 0.8);
|
||
|
Pen.rotate(0.1pi);
|
||
|
Pen.translate(20,-20);
|
||
|
Pen.fillOval(r);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
w.front;
|
||
|
)
|
||
|
::
|
||
|
Redraw at random interval, different every time:
|
||
|
]
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
var w, run = true;
|
||
|
w = Window("my name is... panel", Rect(128, 64, 800, 800));
|
||
|
w.view.background = Color.white;
|
||
|
w.onClose = { run = false; };
|
||
|
w.front;
|
||
|
w.drawFunc = {
|
||
|
Pen.use {
|
||
|
Pen.width = 0.2;
|
||
|
400.do {
|
||
|
Pen.beginPath;
|
||
|
Pen.moveTo(Point(10.rand * 80 + 40, 10.rand * 80 + 40));
|
||
|
Pen.lineTo(Point(10.rand * 80 + 40, 10.rand * 80 + 40));
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
{ while { run } { w.refresh; 1.0.rand.wait } }.fork(AppClock)
|
||
|
|
||
|
)
|
||
|
::
|
||
|
]
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
var w, run = true;
|
||
|
w = Window("my name is... panel", Rect(128, 64, 800, 500));
|
||
|
w.view.background = Color.white;
|
||
|
w.onClose = { run = false; };
|
||
|
w.front;
|
||
|
w.drawFunc = {
|
||
|
Pen.use {
|
||
|
Pen.width = 2;
|
||
|
80.do {
|
||
|
Pen.width = rrand(0,4) + 0.5;
|
||
|
Pen.beginPath;
|
||
|
Pen.moveTo(Point(800.rand, 500.rand));
|
||
|
Pen.lineTo(Point(800.rand, 500.rand));
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
{ while { run } { w.refresh; 1.0.rand.wait } }.fork(AppClock)
|
||
|
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{subsection}
|
||
|
Animation
|
||
|
|
||
|
Uses random seed to 'store' data
|
||
|
By reseting the seed each time the same random values and shapes are generated for each 'frame'
|
||
|
These can then be subjected to cumulative rotation, etc., by simply incrementing the phase var.
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
// By James McCartney
|
||
|
var w, h = 700, v = 700, seed, run = true, phase = 0;
|
||
|
w = Window("wedge", Rect(40, 40, h, v), false);
|
||
|
w.view.background = Color.rand(0,0.3);
|
||
|
w.onClose = { run = false }; // stop the thread on close
|
||
|
w.front;
|
||
|
// store an initial seed value for the random generator
|
||
|
seed = Date.seed;
|
||
|
w.drawFunc = {
|
||
|
Pen.width = 2;
|
||
|
Pen.use {
|
||
|
// reset this thread's seed for a moment
|
||
|
thisThread.randSeed = Date.seed;
|
||
|
// now a slight chance of a new seed or background color
|
||
|
if (0.006.coin) { seed = Date.seed; };
|
||
|
if (0.02.coin) { w.view.background = Color.rand(0,0.3); };
|
||
|
// either revert to the stored seed or set the new one
|
||
|
thisThread.randSeed = seed;
|
||
|
// the random values below will be the same each time if the seed has not changed
|
||
|
// only the phase value has advanced
|
||
|
Pen.translate(h/2, v/2);
|
||
|
// rotate the whole image
|
||
|
// negative random values rotate one direction, positive the other
|
||
|
Pen.rotate(phase * 1.0.rand2);
|
||
|
// scale the rotated y axis in a sine pattern
|
||
|
Pen.scale(1, 0.3 * sin(phase * 1.0.rand2 + 2pi.rand) + 0.5 );
|
||
|
// create a random number of annular wedges
|
||
|
rrand(6,24).do {
|
||
|
Pen.color = Color.rand(0.0,1.0).alpha_(rrand(0.1,0.7));
|
||
|
Pen.beginPath;
|
||
|
Pen.addAnnularWedge(Point(0,0), a = rrand(60,300), a + 50.rand2, 2pi.rand
|
||
|
+ (phase * 2.0.rand2), 2pi.rand);
|
||
|
if (0.5.coin) {Pen.stroke}{Pen.fill};
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
// fork a thread to update 20 times a second, and advance the phase each time
|
||
|
{ while { run } { w.refresh; 0.05.wait; phase = phase + 0.01pi;} }.fork(AppClock)
|
||
|
|
||
|
)
|
||
|
::
|
||
|
]
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
var w, phase = 0, seed = Date.seed, run = true;
|
||
|
w = Window("my name is... panel", Rect(128, 64, 800, 800));
|
||
|
w.view.background = Color.blue(0.4);
|
||
|
w.onClose = { run = false; };
|
||
|
w.front;
|
||
|
w.drawFunc = {
|
||
|
Pen.use {
|
||
|
if (0.02.coin) { seed = Date.seed; };
|
||
|
thisThread.randSeed = seed;
|
||
|
Pen.strokeColor = Color.white;
|
||
|
200.do {
|
||
|
var a = 4.rand;
|
||
|
var b = 24.rand;
|
||
|
var r1 = 230 + (50 * a);
|
||
|
var a1 = 2pi / 24 * b + phase;
|
||
|
var r2 = 230 + (50 * (a + 1.rand2).fold(0,3));
|
||
|
var a2 = 2pi / 24 * (b + (3.rand2)).wrap(0,23) + phase;
|
||
|
Pen.width = 0.2 + 1.0.linrand;
|
||
|
Pen.beginPath;
|
||
|
Pen.moveTo(Polar(r1, a1).asPoint + Point(400,400));
|
||
|
Pen.lineTo(Polar(r2, a2).asPoint + Point(400,400));
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
thisThread.randSeed = Date.seed;
|
||
|
40.do {
|
||
|
var a = 4.rand;
|
||
|
var b = 24.rand;
|
||
|
var r1 = 230 + (50 * a);
|
||
|
var a1 = 2pi / 24 * b + phase;
|
||
|
var r2 = 230 + (50 * (a + 1.rand2).fold(0,3));
|
||
|
var a2 = 2pi / 24 * (b + (3.rand2)).wrap(0,23) + phase;
|
||
|
Pen.width = 0.2 + 1.5.linrand;
|
||
|
Pen.beginPath;
|
||
|
Pen.moveTo(Polar(r1, a1).asPoint + Point(400,400));
|
||
|
Pen.lineTo(Polar(r2, a2).asPoint + Point(400,400));
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
{ while { run } { w.refresh; 0.1.wait; phase = phase + (2pi/(20*24)) } }.fork(AppClock)
|
||
|
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
var w, h = 800, v = 600, seed = Date.seed, phase = 0, zoom = 0.7, zoomf = 1, run = true;
|
||
|
w = Window("affines", Rect(40, 40, h, v));
|
||
|
w.view.background = Color.blue(0.4);
|
||
|
w.onClose = { run = false };
|
||
|
w.front;
|
||
|
w.drawFunc = {
|
||
|
thisThread.randSeed = Date.seed;
|
||
|
if (0.0125.coin) { seed = Date.seed; phase = 0; zoom = 0.7; zoomf = exprand(1/1.01, 1.01); }
|
||
|
{ phase = phase + (2pi/80); zoom = zoom * zoomf; };
|
||
|
thisThread.randSeed = seed;
|
||
|
Pen.use {
|
||
|
var p1 = Point(20.rand2 + (h/2), 20.rand2 + (v/2));
|
||
|
var p2 = Point(20.rand2 + (h/2), 20.rand2 + (v/2));
|
||
|
var xscales = { exprand(2** -0.1, 2**0.1) } ! 2;
|
||
|
var yscales = { exprand(2** -0.1, 2**0.1) } ! 2;
|
||
|
var xlates = { 8.rand2 } ! 2;
|
||
|
var ylates = { 8.rand2 } ! 2;
|
||
|
var rots = { 2pi.rand + phase } ! 2;
|
||
|
var xform;
|
||
|
xscales = (xscales ++ (1/xscales)) * 1;
|
||
|
yscales = (yscales ++ (1/yscales)) * 1;
|
||
|
xlates = xlates ++ xlates.neg;
|
||
|
ylates = ylates ++ xlates.neg;
|
||
|
rots = rots ++ rots.neg;
|
||
|
xform = {|i| [xlates[i], ylates[i], rots[i], xscales[i], yscales[i]] } ! 4;
|
||
|
Pen.strokeColor = Color.grey(1,0.5);
|
||
|
Pen.width = 8.linrand + 1;
|
||
|
Pen.translate(400, 400);
|
||
|
Pen.scale(zoom, zoom);
|
||
|
Pen.translate(-400, -400);
|
||
|
1200.do {
|
||
|
var p, rot, xlate, ylate, xscale, yscale;
|
||
|
Pen.width = 8.linrand + 1;
|
||
|
Pen.beginPath;
|
||
|
#rot, xlate, ylate, xscale, yscale = xform.choose;
|
||
|
Pen.translate(xlate, ylate);
|
||
|
Pen.rotate(rot, h/2, v/2);
|
||
|
Pen.scale(xscale, yscale);
|
||
|
Pen.moveTo(p1);
|
||
|
Pen.lineTo(p2);
|
||
|
Pen.stroke;
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
|
||
|
{ while { run } { w.refresh; 0.05.wait; } }.fork(AppClock)
|
||
|
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{subsection}
|
||
|
Matrix example
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
var controlWindow, w;
|
||
|
var r, a, b, c, d, matrix = [1, 0, 0, 1, 10, 10];
|
||
|
var sliders, spex, name;
|
||
|
|
||
|
w = Window.new.front;
|
||
|
w.view.background_(Color.white);
|
||
|
|
||
|
// create a controller-window
|
||
|
controlWindow = Window("matrix controls", Rect(400,200,350,120));
|
||
|
controlWindow.front;
|
||
|
|
||
|
// determine the rectangle to be drawn
|
||
|
r = Rect.fromPoints(a = 0 @ 0, c = 180 @ 180);
|
||
|
b = r.leftBottom;
|
||
|
d = r.rightTop;
|
||
|
|
||
|
// the drawFunc
|
||
|
w.drawFunc = {
|
||
|
Pen.strokeColor = Color.red;
|
||
|
Pen.matrix = matrix;
|
||
|
Pen.width = 5;
|
||
|
Pen.strokeRect(r);
|
||
|
Pen.strokeOval(r);
|
||
|
Pen.color = Color.blue;
|
||
|
Pen.width = 0.1;
|
||
|
Pen.line(a, c);
|
||
|
Pen.line(b, d);
|
||
|
Pen.stroke;
|
||
|
|
||
|
Pen.font = Font( "Helvetica-Bold", 12 );
|
||
|
Pen.stringAtPoint( "A", a - 6 );
|
||
|
Pen.stringAtPoint( "B", b - 6 );
|
||
|
Pen.stringAtPoint( "C", c - (0@6) );
|
||
|
Pen.stringAtPoint( "D", d - (0@6) );
|
||
|
|
||
|
Pen.font = Font( "Helvetica", 10 );
|
||
|
Pen.stringInRect( "a matrix test", r.moveBy( 50, 50 ));
|
||
|
};
|
||
|
|
||
|
controlWindow.view.decorator = sliders = FlowLayout(controlWindow.view.bounds);
|
||
|
spex = [
|
||
|
[0, 2.0].asSpec,
|
||
|
[0, 2.0].asSpec,
|
||
|
[0, 2.0].asSpec,
|
||
|
[0, 2.0].asSpec,
|
||
|
[0, 200.0].asSpec,
|
||
|
[0, 200.0].asSpec
|
||
|
];
|
||
|
name = #[zoomX, shearingY, shearingX, zoomY, translateX, translateY];
|
||
|
6.do { |i|
|
||
|
EZSlider(controlWindow, 300 @ 14, name[i], spex[i], { |ez| var val;
|
||
|
val = ez.value;
|
||
|
[i, val.round(10e-4)].postln;
|
||
|
matrix.put(i, val);
|
||
|
w.refresh; // reevaluate drawFunc function
|
||
|
}, matrix[i]);
|
||
|
sliders.nextLine;
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{subsection}
|
||
|
Transparency layer example
|
||
|
|
||
|
@racketblock[
|
||
|
(
|
||
|
w = Window.new("Transparency Layer test", Rect(400,400,430,450)).front;
|
||
|
w.drawFunc = {
|
||
|
Color.blue.setStroke;
|
||
|
|
||
|
Pen.use {
|
||
|
Pen.setShadow(2@2, 10, Color.black);
|
||
|
Pen.beginTransparencyLayer;
|
||
|
|
||
|
Color.red.setFill;
|
||
|
Pen.addOval(Rect(20,40,100,100));
|
||
|
Pen.fill;
|
||
|
|
||
|
Color.green.setFill;
|
||
|
Pen.addOval(Rect(30,70,100,100));
|
||
|
Pen.fill;
|
||
|
|
||
|
Color.blue.setFill;
|
||
|
Pen.addOval(Rect(60,40,100,100));
|
||
|
Pen.fill;
|
||
|
|
||
|
"With Transparency Layer".drawCenteredIn(Rect(30, 40, 100, 100), Font.default, Color.white);
|
||
|
Pen.endTransparencyLayer;
|
||
|
};
|
||
|
|
||
|
Pen.use {
|
||
|
Pen.translate(200, 0);
|
||
|
Pen.setShadow(2@2, 10, Color.black);
|
||
|
|
||
|
|
||
|
Color.red.setFill;
|
||
|
Pen.addOval(Rect(20,40,100,100));
|
||
|
Pen.fill;
|
||
|
|
||
|
Color.green.setFill;
|
||
|
Pen.addOval(Rect(30,70,100,100));
|
||
|
Pen.fill;
|
||
|
|
||
|
Color.blue.setFill;
|
||
|
Pen.addOval(Rect(60,40,100,100));
|
||
|
Pen.fill;
|
||
|
|
||
|
"Without Transparency Layer".drawCenteredIn(Rect(30, 40, 100, 100), Font.default, Color.white);
|
||
|
};
|
||
|
|
||
|
Pen.use {
|
||
|
Pen.translate(0, 200);
|
||
|
Pen.setShadow(2@2, 10, Color.black);
|
||
|
Pen.beginTransparencyLayer;
|
||
|
|
||
|
Pen.push;
|
||
|
Pen.addOval(Rect(20,40,170,170));
|
||
|
Pen.fillAxialGradient(w.view.bounds.leftTop, w.view.bounds.rightBottom, Color.rand, Color.rand);
|
||
|
Pen.pop;
|
||
|
|
||
|
"With Transparency Layer".drawCenteredIn(Rect(20,40,170,170), Font.default, Color.white);
|
||
|
|
||
|
Pen.endTransparencyLayer;
|
||
|
};
|
||
|
|
||
|
Pen.use {
|
||
|
Pen.translate(200, 200);
|
||
|
Pen.setShadow(2@2, 10, Color.black);
|
||
|
Pen.addOval(Rect(20,40,170,170));
|
||
|
Pen.fillAxialGradient(w.view.bounds.leftTop, w.view.bounds.rightBottom, Color.rand, Color.rand);
|
||
|
|
||
|
"Without Transparency Layer".drawCenteredIn(Rect(20,40,170,170), Font.default, Color.white);
|
||
|
};
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
|
||
|
]
|
||
|
@section{subsection}
|
||
|
Blending modes
|
||
|
|
||
|
@racketblock[
|
||
|
/*
|
||
|
different blend modes:
|
||
|
macOS 10.4 and > Only
|
||
|
--------------------
|
||
|
0 - Normal
|
||
|
1 - Multiply
|
||
|
2 - Screen
|
||
|
3 - Overlay
|
||
|
4 - Darken
|
||
|
5 - Lighten
|
||
|
6 - ColorDodge
|
||
|
7 - ColorBurn
|
||
|
8 - SoftLight
|
||
|
9 - HardLight
|
||
|
10 - Difference
|
||
|
11 - Exclusion
|
||
|
12 - Hue
|
||
|
13 - Saturation
|
||
|
14 - Color
|
||
|
15 - Luminosity
|
||
|
|
||
|
OS 10.5 and > Only
|
||
|
--------------------
|
||
|
16 - Clear
|
||
|
17 - Copy
|
||
|
18 - SourceIn
|
||
|
19 - SourceOut
|
||
|
20 - SourceATop
|
||
|
21 - DestinationOver
|
||
|
22 - DestinationIn
|
||
|
23 - DestinationATop
|
||
|
24 - XOR
|
||
|
25 - PlusDarker
|
||
|
26 - PlusLighter
|
||
|
*/
|
||
|
|
||
|
(
|
||
|
var blendMode=0, blendString="Normal";
|
||
|
w = Window.new.front;
|
||
|
m = SCPopUpMenu(w, Rect(10, w.view.bounds.height - 30, 150, 20));
|
||
|
m.items = [
|
||
|
"0 - Normal",
|
||
|
"1 - Multiply",
|
||
|
"2 - Screen",
|
||
|
"3 - Overlay",
|
||
|
"4 - Darken",
|
||
|
"5 - Lighten",
|
||
|
"6 - ColorDodge",
|
||
|
"7 - ColorBurn",
|
||
|
"8 - SoftLight",
|
||
|
"9 - HardLight",
|
||
|
"10 - Difference",
|
||
|
"11 - Exclusion",
|
||
|
"12 - Hue",
|
||
|
"13 - Saturation",
|
||
|
"14 - Color",
|
||
|
"15 - Luminosity"
|
||
|
];
|
||
|
|
||
|
m.action_({|view|
|
||
|
blendMode = view.value;
|
||
|
blendString = view.items.at(blendMode);
|
||
|
w.refresh;
|
||
|
});
|
||
|
w.drawFunc = {
|
||
|
80.do{|i|
|
||
|
Pen.use {
|
||
|
Pen.blendMode_(blendMode);
|
||
|
Pen.color = Color.green(0.6, 0.10);
|
||
|
Pen.addRect(
|
||
|
Rect(20, 20, 20 + (i*4), 20 + (i*4));
|
||
|
);
|
||
|
Pen.fill;
|
||
|
};
|
||
|
}
|
||
|
};
|
||
|
w.refresh;
|
||
|
)
|
||
|
::
|
||
|
]
|
||
|
|
||
|
|