210 lines
6.4 KiB
Org Mode
210 lines
6.4 KiB
Org Mode
# -*- mode: org; coding: utf-8; -*-
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#+title: Process and Reality
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#+BEGIN_QUOTE
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There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
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—Alfred North Whitehead
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#+END_QUOTE
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* some diagrams
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plantuml reference
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- https://plantuml.com/state-diagram
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- https://plantuml.com/activity-diagram-beta
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- https://bschwarz.github.io/puml-themes/rolling.html
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*** general flow
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#+BEGIN_SRC plantuml :file play-001.png
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!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
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header
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<font color=red size=14>S.P.A.C.E <&cog></font>
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variable cyclics
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%date("yyyy.MM.dd' at 'HH:mm")
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endheader
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:decide on starting conditions, scope & duration;
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:play first cycle;
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repeat
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repeat :start a cycle (continue);
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:play some cards;
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repeat while (realise a proposition?) is (no) not (yes)
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#palegreen: <font color=darkblue>in The Wider Realm</font>;
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repeat while (continue the game?) is (yes) not (no)
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:conclude;
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#+End_src
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#+caption: gameflow overview
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#+ATTR_ORG: :width 400
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#+RESULTS:
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[[file:play-001.png]]
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*** a more detailed flow
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#+BEGIN_SRC plantuml :file play-013.png
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!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
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header
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<font color=red size=14>S.P.A.C.E <&cog></font>
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variable cyclics
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%date("yyyy.MM.dd' at 'HH:mm")
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endheader
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partition start {
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:decide on how to begin the game;
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:decide on how many <b>cycles</b>\n(duration or extent);
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}
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partition "cycle 0" {
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:divide deck in to O, Q & V piles;
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:shuffle & select {x} cards from the O and Q pile;
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:create some propositios\n (by pairing O & Q cards);
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:shuffle & select some V cards;
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}
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partition "cycle n+1" {
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repeat
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:observe the current environment;
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:each player adds a Q card on available P;
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repeat
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:each player extends the environment\nwith either an O or Q card;
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:one player chooses a V card to\n "provide a lure";
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:the player describes the lure;
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backward : move V to penumbra\nor pass to next player;
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repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
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#palegreen: <font color=red>…in the <b>Wider Realm</b></font>;
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repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
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}
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:conclude…;
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#+END_SRC
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#+caption: a more detailed (parallel) flow
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#+RESULTS:
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[[file:play-013.png]]
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*** a more detailed parallel flow
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#+BEGIN_SRC plantuml :file play-014.png
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!include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
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header
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<font color=red size=14>S.P.A.C.E <&cog></font>
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variable cyclics
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%date("yyyy.MM.dd' at 'HH:mm")
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endheader
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partition start {
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:decide on how to begin the game;
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:decide on how many <b>cycles</b>\n(duration or extent);
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}
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:create the first spread..;
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if (chance)
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partition "chance cycle" {
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:divide deck in to O, Q & V piles;
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:shuffle & select cards from the O & Q piles;
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:create some propositions\n (by pairing O & Q cards);
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:shuffle & select some V cards;
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}
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elseif (deliberation)
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partition "deliberation cycle" {
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:divide deck in to O, Q & V piles;
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:place all cards face up;
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:discuss & select which pairs to create;
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:create some propositios\n (by pairing O & Q cards);
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:select some V cards\n(roughly one for each cycle);
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}
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elseif (combination)
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partition "combined v1" {
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:divide deck in to O, Q & V piles;
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:select randomly from one pile\nand deliberately from the other(s);
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:create some propositions\n (by pairing O & Q cards);
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:select V cards\n(one for each cycle);
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}
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elseif (combination)
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partition "combined v2" {
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:divide deck in to O, Q & V piles;
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:place Q & V cards face up\nall others face down;
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:each player is dealt O cards\nand can choose relevant Q cards;
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:each player creates a proposition\n (by pairing O & Q cards);
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:each player chooses a V card\n(roughly one for each cycle);
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}
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else
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stop
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endif
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if (chance)
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partition "cycle v1" {
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repeat
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:observe the current environment;
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:each player adds a Q card on available P;
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repeat
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:each player extends the environment\nwith either an O or Q card;
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:take next V card from the deck\nto "provide a lure";
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:the player describes the lure;
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backward : (keep V in play?);
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repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
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#palegreen: <font color=red>…in the <b>Wider Realm</b></font>;
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repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
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}
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elseif (deliberation)
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partition "cycle v2" {
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repeat
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:observe the current environment;
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:each player adds a Q card on available P;
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repeat
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:each player extends the environment\nwith either an O or Q card;
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:one player chooses a V card to\n "provide a lure";
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:the player describes the lure;
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backward : move V to penumbra\nor pass to next player;
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note right: may require\nclarification
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repeat while (realise the proposition?) is (<font color=red>no</font>) not (<font color=red>yes</font>)
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#palegreen: <font color=red>…in the <b>Wider Realm</b></font>;
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repeat while (continue the game?) is (<font color=red>yes</font>) not (<font color=red>no</font>)
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}
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else
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stop
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endif
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:conclude…;
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#+END_SRC
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#+RESULTS:
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[[file:play-014.png]]
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*** dot flow
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#+BEGIN_SRC dot :file play-003.svg :cmdline -Kdot -Tsvg
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digraph {
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splines=true;
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compound=true;
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node [shape=box];
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graph [fontname = "Noto Sans"];
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node [fontname = "Noto Sans"];
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edge [fontname = "Noto Sans"];
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l1 [label="decide on starting conditions, scope & duration"]
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l2 [label="play starting cycle (establishment)"]
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//l3 [label="play a cycle (continuation)"]
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l3_1 [label=" add qualifiers "]
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l3_2 [label=" add O or Q cards "]
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l3_3 [label=" test V -> P "]
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l4 [label="“realise the proposition“"]
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l5 [label="stop"]
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l6 [label="continue with another cycle"]
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{ rank=same l4 l6 }
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l1 -> l2 -> l3_1
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l3_3 -> l4 -> l5
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l4:e -> l6 -> l3_1:e
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subgraph cluster_c {
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label = "play a cycle (continuation)";
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l3_1 -> l3_2 -> l3_3 }
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}
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#+END_SRC
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#+RESULTS:
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[[file:play-003.svg]]
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*
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