rsc3/doc-schelp/HelpSource/Classes/TdefGui.scrbl

259 lines
5.5 KiB
Racket

#lang scribble/manual
@(require (for-label racket))
@title{TdefGui}
a line of editing controls for a Tdef, and optionally its envir@section{categories}
Libraries>JITLib>GUI, Live Coding
@section{related}
Classes/TdefAllGui, Classes/PdefGui, Classes/PdefAllGui, Classes/EnvirGui
@section{description}
A gui showing the link::Classes/Tdef::'s name, playing state, source state, and envir state. Optionally, its envir can also be edited.
@section{subsection}
First example
@racketblock[
g = TdefGui(); // make a TdefGui
g.object = Tdef(\a); // show when a Tdef is put in
Tdef(\a, { "boing".postln }); // show whether it has a source
Tdef(\a).play; // show whether playing, stopped, or ended, and pausable
Tdef(\a).set(\abc, 123); // show whether the tdef has an envir
g = TdefGui(Tdef(\a), 3); // with an envirgui for 3 items
Tdef(\a).set(\a, 12, \lofreq, [1, 10], \str, "someString", \oops, \oneSymbolTooMany);
( // put it in an existing window - margin becomes 0@0
w = Window().front; w.addFlowLayout;
TdefGui(Tdef(\a), 0, w);
TdefGui(Tdef(\a), 3, w);
)
::
]
@section{subsection}
Details on the GUI elements
@section{definitionList}
## name button
|| when selected, typing the delete key will delete its Tdef.
## play/stop button
|| indicates whether the tdef is playing:
@section{table}
## " >" || if stopped,
## " _" || if playing and active,
## " |" || if it is playing, but the stream has ended.
::
## pause/resume button
|| only visible if one can pause or resume the Tdef, i.e. while it is playing.
@section{table}
## "paus" || shown when you can pause it,
## "rsum" || shown when you can resume it.
::
## src button
|| opens a document to edit the source (function) of the Tdef.
@section{table}
## green || a source exists,
## white || the source is nil.
::
## env button
|| strong::click:: opens a document to edit the envir of the Tdef, strong::option-click:: opens a new TdefGui with a big enough link::Classes/EnvirGui:: for the Tdef's envir.
@section{table}
## green || the Tdef has an envir,
## white || the envir is nil.
::
::
@section{ClassMethods}
@section{subsection}
Creation Methods
@section{method}
new
Create a new link::Classes/JITGui:: that will be watching an object and display its state.
@section{argument}
object
the object to watch
@section{argument}
numItems
the number of display items to use, e.g. how many fields for text, or how many EZSliders for single-number parameters.
@section{argument}
parent
a parent view on which to display. If nil, a new window is created; strong::parent:: can also be an existing window or a composite view.
@section{argument}
bounds
a desired size and position where to display a JITGui. can be nil, a link::Classes/Point::, or a link::Classes/Rect::. JITGuis know their minimum size ( strong::minSize:: ), and if bounds is nil, minSize is used. if bounds is a point or rect, it will be set to at least minSize. With a rect one can also supply a position where to display. If a point,shown size is the maximum of bounds and minSize
@section{argument}
makeSkip
A flag whether to make a skipjack. If one uses a TdefGui as part of a larger gui ensemble, one may want to call checkUpdate on all of them together, not with separate skipJacks.
@section{argument}
options
a list of additional information, e.g. flags about optional buttons. (this is used is some subclasses)
@section{InstanceMethods}
@section{method}
object
a link::Classes/Tdef::, or nil
@section{method}
numItems
the number of items in the envirGui
@section{method}
parent
the parent view
@section{method}
bounds
the bounds of the link::#-zone::
@section{method}
zone
the link::Classes/CompositeView:: within which the TdfGui is shown
@section{method}
nameBut, playBut, pauseBut, srcBut, envBut
the buttons
@section{method}
envirGui
the gui for the Tdef's envir - if numItems > 0.
@section{method}
object
put an object in the gui.
@section{method}
moveTo
(if the jitGui is in its own window)
move it to some specific location.
@section{method}
clear
(if the jitGui is in its own window)
set the TdefGui's object to nil
@section{method}
close
(if the jitGui is in its own window)
and close its window.
@section{subsection}
Internal methods
@section{method}
srcString
a compileString that recreates the Tdef.
@racketblock[
// assume g from above is still there
g.srcString;
::
]
@section{method}
editString
a compileString that recreates the Tdef's envir at edKey.
@section{method}
editStrings
a compileString that recreates the Tdef's envir at edKeys.
@section{argument}
edKeys
Default value is nil.
@racketblock[
// assume g from above is still there
g.editString;
Tdef(\a).set(\foo, \bar);
g.editString(\foo);
g.editStrings;
::
]
@section{method}
getUsedKeys
the keys in use in the envir
@racketblock[
g.getUsedKeys;
::
]
@section{method}
openDoc
open a document with some strings at some location. used with src button, env button.
@racketblock[
g.openDoc(g.editStrings);
::
]
@section{method}
makeEnvirGui
make an envirGui within zone.
@section{Examples}
@racketblock[
(
Tdef(\a, { |e| 100.do { |i| i.postln; 0.5.wait } });
t = TdefGui(Tdef(\a), 4);
Tdef(\a).set(\freq, 200, \dur, 0.1, \otto, 12, \ann, 1234);
)
Tdef(\a).stop;
Tdef(\a).play;
Tdef(\a).pause;
Tdef(\a).resume;
t.object_(nil);
t.object_(Tdef(\a));
(
w = Window("put it in a selfmade window").front;
w.addFlowLayout;
w.view.decorator.shift(50, 50);
TdefGui(Tdef(\a), 12, w)
)
Tdef(\b, { |e| 100.do { |i| Tdef(\a).set(\otto, 8.rand); exprand(0.1, 3.0).wait } });
Tdef(\b).play;
TdefGui(Tdef(\b));
// see all Tdefs:
TdefAllGui(16);
::
]