260 lines
5.5 KiB
Text
260 lines
5.5 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{TdefGui}
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a line of editing controls for a Tdef, and optionally its envir@section{categories}
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Libraries>JITLib>GUI, Live Coding
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@section{related}
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Classes/TdefAllGui, Classes/PdefGui, Classes/PdefAllGui, Classes/EnvirGui
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@section{description}
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A gui showing the link::Classes/Tdef::'s name, playing state, source state, and envir state. Optionally, its envir can also be edited.
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@section{subsection}
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First example
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@racketblock[
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g = TdefGui(); // make a TdefGui
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g.object = Tdef(\a); // show when a Tdef is put in
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Tdef(\a, { "boing".postln }); // show whether it has a source
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Tdef(\a).play; // show whether playing, stopped, or ended, and pausable
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Tdef(\a).set(\abc, 123); // show whether the tdef has an envir
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g = TdefGui(Tdef(\a), 3); // with an envirgui for 3 items
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Tdef(\a).set(\a, 12, \lofreq, [1, 10], \str, "someString", \oops, \oneSymbolTooMany);
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( // put it in an existing window - margin becomes 0@0
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w = Window().front; w.addFlowLayout;
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TdefGui(Tdef(\a), 0, w);
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TdefGui(Tdef(\a), 3, w);
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)
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::
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]
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@section{subsection}
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Details on the GUI elements
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@section{definitionList}
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## name button
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|| when selected, typing the delete key will delete its Tdef.
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## play/stop button
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|| indicates whether the tdef is playing:
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@section{table}
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## " >" || if stopped,
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## " _" || if playing and active,
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## " |" || if it is playing, but the stream has ended.
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::
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## pause/resume button
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|| only visible if one can pause or resume the Tdef, i.e. while it is playing.
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@section{table}
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## "paus" || shown when you can pause it,
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## "rsum" || shown when you can resume it.
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::
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## src button
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|| opens a document to edit the source (function) of the Tdef.
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@section{table}
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## green || a source exists,
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## white || the source is nil.
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::
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## env button
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|| strong::click:: opens a document to edit the envir of the Tdef, strong::option-click:: opens a new TdefGui with a big enough link::Classes/EnvirGui:: for the Tdef's envir.
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@section{table}
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## green || the Tdef has an envir,
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## white || the envir is nil.
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::
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::
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@section{ClassMethods}
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@section{subsection}
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Creation Methods
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@section{method}
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new
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Create a new link::Classes/JITGui:: that will be watching an object and display its state.
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@section{argument}
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object
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the object to watch
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@section{argument}
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numItems
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the number of display items to use, e.g. how many fields for text, or how many EZSliders for single-number parameters.
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@section{argument}
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parent
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a parent view on which to display. If nil, a new window is created; strong::parent:: can also be an existing window or a composite view.
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@section{argument}
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bounds
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a desired size and position where to display a JITGui. can be nil, a link::Classes/Point::, or a link::Classes/Rect::. JITGuis know their minimum size ( strong::minSize:: ), and if bounds is nil, minSize is used. if bounds is a point or rect, it will be set to at least minSize. With a rect one can also supply a position where to display. If a point,shown size is the maximum of bounds and minSize
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@section{argument}
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makeSkip
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A flag whether to make a skipjack. If one uses a TdefGui as part of a larger gui ensemble, one may want to call checkUpdate on all of them together, not with separate skipJacks.
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@section{argument}
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options
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a list of additional information, e.g. flags about optional buttons. (this is used is some subclasses)
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@section{InstanceMethods}
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@section{method}
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object
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a link::Classes/Tdef::, or nil
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@section{method}
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numItems
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the number of items in the envirGui
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@section{method}
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parent
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the parent view
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@section{method}
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bounds
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the bounds of the link::#-zone::
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@section{method}
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zone
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the link::Classes/CompositeView:: within which the TdfGui is shown
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@section{method}
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nameBut, playBut, pauseBut, srcBut, envBut
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the buttons
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@section{method}
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envirGui
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the gui for the Tdef's envir - if numItems > 0.
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@section{method}
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object
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put an object in the gui.
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@section{method}
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moveTo
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(if the jitGui is in its own window)
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move it to some specific location.
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@section{method}
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clear
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(if the jitGui is in its own window)
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set the TdefGui's object to nil
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@section{method}
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close
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(if the jitGui is in its own window)
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and close its window.
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@section{subsection}
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Internal methods
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@section{method}
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srcString
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a compileString that recreates the Tdef.
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@racketblock[
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// assume g from above is still there
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g.srcString;
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::
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]
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@section{method}
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editString
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a compileString that recreates the Tdef's envir at edKey.
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@section{method}
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editStrings
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a compileString that recreates the Tdef's envir at edKeys.
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@section{argument}
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edKeys
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Default value is nil.
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@racketblock[
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// assume g from above is still there
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g.editString;
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Tdef(\a).set(\foo, \bar);
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g.editString(\foo);
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g.editStrings;
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::
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]
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@section{method}
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getUsedKeys
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the keys in use in the envir
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@racketblock[
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g.getUsedKeys;
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::
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]
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@section{method}
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openDoc
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open a document with some strings at some location. used with src button, env button.
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@racketblock[
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g.openDoc(g.editStrings);
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::
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]
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@section{method}
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makeEnvirGui
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make an envirGui within zone.
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@section{Examples}
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@racketblock[
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(
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Tdef(\a, { |e| 100.do { |i| i.postln; 0.5.wait } });
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t = TdefGui(Tdef(\a), 4);
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Tdef(\a).set(\freq, 200, \dur, 0.1, \otto, 12, \ann, 1234);
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)
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Tdef(\a).stop;
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Tdef(\a).play;
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Tdef(\a).pause;
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Tdef(\a).resume;
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t.object_(nil);
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t.object_(Tdef(\a));
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(
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w = Window("put it in a selfmade window").front;
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w.addFlowLayout;
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w.view.decorator.shift(50, 50);
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TdefGui(Tdef(\a), 12, w)
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)
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Tdef(\b, { |e| 100.do { |i| Tdef(\a).set(\otto, 8.rand); exprand(0.1, 3.0).wait } });
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Tdef(\b).play;
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TdefGui(Tdef(\b));
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// see all Tdefs:
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TdefAllGui(16);
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::
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]
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