rsc3/doc/examples/server-command/_scm/s-new.help.scm

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2022-08-24 13:53:18 +00:00
; /s_new Create a new synth
; string - synth definition name
; int - synth ID
; int - add action (0,1,2, 3 or 4 see below)
; int - add target ID
; [
; int or string - a control index or name
; float - a control value
; ] * N
; Create a new synth from a synth definition, give it an ID, and add it
; to the tree of nodes. There are four ways to add the node to the tree
; as determined by the add action argument which is defined as follows:
; 0 - add the new node to the the head of the group specified by the
; add target ID.
; 1 - add the new node to the the tail of the group specified by
; the add target ID.
; 2 - add the new node just before the node specified by the add
; target ID.
; 3 - add the new node just after the node specified by the add target
; ID.
; 4 - the new node replaces the node specified by the add target
; ID. The target node is freed.
; Controls may be set when creating the synth. The control arguments are
; the same as for the n_set command.
; If you send /s_new with a synth ID of -1, then the server will
; generate an ID for you. The server reserves all negative IDs. Since
; you don't know what the ID is, you cannot talk to this node directly
; later. So this is useful for nodes that are of finite duration and
; that get the control information they need from arguments and buses or
; messages directed to their group. In addition no notifications are
; sent when there are changes of state for this node, such as /go, /end,
; /on, /off.
; If you use a node ID of -1 for any other command, such as /n_map, then
; it refers to the most recently created node by /s_new (auto generated
; ID or not). This is how you can map the controls of a node with an
; auto generated ID. In a multi-client situation, the only way you can
; be sure what node -1 refers to is to put the messages in a bundle.