48 lines
1.8 KiB
Scheme
48 lines
1.8 KiB
Scheme
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; /s_new Create a new synth
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; string - synth definition name
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; int - synth ID
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; int - add action (0,1,2, 3 or 4 see below)
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; int - add target ID
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; [
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; int or string - a control index or name
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; float - a control value
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; ] * N
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; Create a new synth from a synth definition, give it an ID, and add it
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; to the tree of nodes. There are four ways to add the node to the tree
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; as determined by the add action argument which is defined as follows:
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; 0 - add the new node to the the head of the group specified by the
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; add target ID.
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; 1 - add the new node to the the tail of the group specified by
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; the add target ID.
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; 2 - add the new node just before the node specified by the add
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; target ID.
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; 3 - add the new node just after the node specified by the add target
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; ID.
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; 4 - the new node replaces the node specified by the add target
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; ID. The target node is freed.
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; Controls may be set when creating the synth. The control arguments are
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; the same as for the n_set command.
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; If you send /s_new with a synth ID of -1, then the server will
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; generate an ID for you. The server reserves all negative IDs. Since
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; you don't know what the ID is, you cannot talk to this node directly
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; later. So this is useful for nodes that are of finite duration and
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; that get the control information they need from arguments and buses or
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; messages directed to their group. In addition no notifications are
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; sent when there are changes of state for this node, such as /go, /end,
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; /on, /off.
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; If you use a node ID of -1 for any other command, such as /n_map, then
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; it refers to the most recently created node by /s_new (auto generated
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; ID or not). This is how you can map the controls of a node with an
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; auto generated ID. In a multi-client situation, the only way you can
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; be sure what node -1 refers to is to put the messages in a bundle.
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