rsc3/doc/examples/graph/reverberated-sine-percussion.rkt

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2022-08-24 13:53:18 +00:00
#lang racket
;; status - working as of 20220820
(require rsc3)
;; reverberated sine percussion (jmcc)
(define rallpass
(lambda (i)
(allpass-n i 0.050 (clone 3 (rand 0 0.05)) 1)))
(define chain-of
(lambda (n f)
(foldl1 compose (replicate n f))))
(define reverberated-sine-percussion
(let* ((d 10)
(c 7)
(a 4)
(s (mix-fill
d
(lambda (_)
(resonz (mul (dust ar (/ 2 d)) 50)
(+ 200 (rand-float 0 3000))
0.003))))
(z (delay-n s 0.048 0.48))
(y (mix (comb-l z
0.1
(mul-add (lf-noise1 kr (clone c (rand 0 0.1)))
0.04
0.05)
15)))
(x ((chain-of a rallpass) y)))
(add s (mul 0.2 x))))
(audition (out 0 reverberated-sine-percussion))