A suite of workshop method cards to support the learning model of
the new Bachelor of Creative Intelligence and Innovation degree at UTS
(UTS
Method cards)
Fluxx
The Card Game With
Ever-Changing Rules “It starts out simple: draw one card and play
one card – but New Rule cards quickly make things chaotic. Even the
object of the game will often change as you play, as players swap out
one Goal card for another. Can you achieve World Peace before someone
changes the goal to Bread and Chocolate?”
“Magic can be played by two or more players, either in person with
printed cards or on a computer, smartphone or tablet with virtual cards
through the Internet-based software Magic: The Gathering Online or other
video games such as Magic: The Gathering Arena. It can be played in
various rule formats, which fall into two categories: constructed and
limited. Limited formats involve players building a deck spontaneously
out of a pool of random cards with a minimum deck size of 40 cards; in
constructed formats, players create decks from cards they own, usually
with a minimum of 60 cards per deck. New cards are released on a regular
basis through expansion sets.” Magic: The
Gathering (Wikipedia)
Formats: MTG Arena, Tabletop Magic, Magic Online and Magic Pro League
(digital and tabletop tournaments)
RPG cards
1KBWC (1000 Blank White Cards)
“At its simplest, a card is just that: a physical card, which may or
may not have undergone any modifications. Its role in the game is both
as itself and as whatever information it carries, which can be changed,
erased or amended. Many cards have been created which demanded their own
modification, destruction or duplication, and many have been created
which display nothing but a picture or text bearing no explicit
significance whatsoever. Some have been eaten, burned, or cut and folded
into other shapes. As conceived, the game is not inherently limited in
length or scope, is radically self-modifying, and can contain references
to, or actual instances of, other games or activities. The game can also
encode algorithms (trivially functioning as a Turing machine), store
real-world data, and hold or refer to non-card objects.” 1000 Blank
White Cards (Wikipedia)
1000 Blank White Cards
1000 Blank White Cards (modified)
1KBWC 333 Card Booster Pack
Kabufuda / Hanufuda
Hanafuda and Kabufuda “cards are
tiny, only 2 1/8 by 1 1/4 inches (54 x 32 mm), but about three times
thicker than Western cards. […] There are twelve suits, representing
months of the year. Each is designated by a flower and has four cards.
The point values should be considered merely as a ranking mechanism, as
the most popular games only concern themselves with certain combinations
of taken cards. ”
Hanufada cards
Nintendo Hanafuda Cards Deck
Dasavatara Ganjifa
“Ganjifa cards are used in India, Pakistan, Iran and Turkey, and are
usually hand-painted. This version was printed chromo-lithographically
by the Chitrasala Press in around 1950. Ten suits of twelve cards, each
suit is based on one of the ten incarnations of Vishnu. An upper court
card, Raja, a lower court card, Pradhan or Mantri, and ten numerals in
each suit. Suits are: Matsya (fish), Kurma (turtle), Varaha (boar),
Narasimha (lion), Vamana (water pot), Parashurama (axe), Rama (bow &
arrow, or monkey), Krishna (quoit or cow), Buddha (conch) and Kalkin
(sword or horse).” https://www.wopc.co.uk/india/dasavatara
The Children's Alphabetical
Packs
“At least three different editions of the cards were published; two
with Marathi text and a third edition in Urdu. The cards were obviously
intended as a game for fun but also with an educational agenda, i.e. the
teaching of reading, matching and etiquette.”
Tonalamatl
“Baraja Tonalamatl Mexican Aztec playing cards based on the
prehispanic Codex Borgia manuscript - “A synthesis of Mesoamerican
Cosmogonical, Chronometrical, Astronomical and Mathematical thought”.
The cards run from 1 - 13 in each colour, plus 20 violet cards and six
extra cards, making a total of 78 cards.“ https://www.wopc.co.uk/mexico/tonalamatl
Hakka (客家)
Logica Memorativa
‘Influenced by Byzantium, Vittorino da Feltre's school 'La Giocosa'
revived in Italy the habit of using exercise-games in elementary levels
of teaching. From that model, perhaps, the Franciscan named Thomas
Murner in the late fifteenth century devised his course for teaching
elements of logic. He presented students (in parallel with his 16
written lectures as 'Letters' or charta), with suites of practical
exercises and mnemonic diagrams to supplement and reinforce students'
memory of the material. Each lecture was linked with its associated
exercises and diagrams by use of a common emblem, the 16 emblems
speaking to philosophical symbolism and to stages of progress through
academe's 'little year.' ’https://www.wopc.co.uk/germany/murner
Corners, miniatures &
indices
“My invention consists in combining a number or letter with an emblem
- such as a heart, spade, club or diamond - so that upon seeing the
emblem, which may be in a corner, the denomination of the card is at
once understood.” https://www.wopc.co.uk/cards/corner-indices
Miscellanea
“Card RPGs seem to be all the rage now and there is good reason for
that: phones. It’s an easy concept to toss out to people on their
commute and when trying to kill some time.” https://www.thegamer.com/best-card-rpgs-ranked/