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<div id="text-table-of-contents" class="bs-docs-sidebar">
<ul class="nav">
<li><a href="#sec-1">primordial nature</a></li>
<li><a href="#sec-2">overview</a></li>
<li><a href="#sec-3">Number of players</a></li>
<li><a href="#sec-4">The cards</a></li>
<li><a href="#sec-5">how to begin the game</a></li>
<li><a href="#sec-6">how to play the first cycle (deliberation)</a></li>
<li><a href="#sec-7">how to continue playing (deliberation)</a></li>
<li><a href="#sec-8">how to play the first cycle (chance)</a></li>
<li><a href="#sec-9">how to continue playing (chance)</a></li>
<li><a href="#sec-10">how to realise a proposition</a></li>
<li><a href="#sec-11">how does the game end?</a></li>
<li><a href="#sec-12">Divination with Superject (DRAFT)</a>
<ul class="nav">
<li><a href="#sec-12-1">A proposition</a></li>
<li><a href="#sec-12-2">A prehension</a></li>
<li><a href="#sec-12-3">A Non-conformal proposition</a></li>
<li><a href="#sec-12-4">A Concrescent proposition</a></li>
<li><a href="#sec-12-5">Concrescence and time</a></li>
<li><a href="#sec-12-6">Graded envisagement</a></li>
<li><a href="#sec-12-7">notes</a></li>
</ul>
</li>
<li><a href="#sec-13">etc</a></li>
</ul>
</div>
</nav>
</div><div class="col-md-9 col-md-pull-3"><h1 class="title">How to Play Superject</h1>
<p>
(see also <a href="https://subetha.fo.am/p/superject-instructions">https://subetha.fo.am/p/superject-instructions</a>)
</p>
<div id="outline-container-sec-1" class="outline-2">
<h2 id="sec-1"><span class="section-number-2"></span> primordial nature</h2>
<div class="outline-text-2" id="text-1">
<div class="qf">
<p>
There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
</p>
</div>
</div>
</div>
<div id="outline-container-sec-2" class="outline-2">
<h2 id="sec-2"><span class="section-number-2"></span> overview</h2>
<div class="outline-text-2" id="text-2">
<p>
Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew…
</p>
<p>
(and a couple of sentences about the backstory, playing with propositions and lures for action, the intention, open-endedness, etc.)
</p>
</div>
</div>
<div id="outline-container-sec-3" class="outline-2">
<h2 id="sec-3"><span class="section-number-2"></span> Number of players</h2>
<div class="outline-text-2" id="text-3">
<p>
A superject game can be played individually or with a group of two or more players
</p>
</div>
</div>
<div id="outline-container-sec-4" class="outline-2">
<h2 id="sec-4"><span class="section-number-2"></span> The cards</h2>
<div class="outline-text-2" id="text-4">
<p>
A superject deck is composed of three types of cards. A game can be played with one or more decks of Superject cards.
</p>
<p>
<b>Occasions</b> cards describe a type of experience.
</p>
<p>
<b>Qualia</b> cards describe the qualities of an experience.
</p>
<p>
when Occasions and Qualia are played in pairs they describe a Proposition, suggesting what a particular experience might feel like.
</p>
<p>
<b>Lures</b> cards suggest how a Proposition could be made manifest in the Wider Realm
</p>
<figure>
<p><img src="img/card-types.png" class="img-responsive" alt="card-types.png">
</p>
</figure>
<p>
<b>Occasions</b> and <b>Qualia</b> are usually played in pairs or combinations which can be referred to as <b>Propositions</b>
</p>
<figure>
<p><img src="img/20210216_1335_Screenshot 2021-02-16 at 13.35.02.png" class="img-responsive" alt="20210216_1335_Screenshot 2021-02-16 at 13.35.02.png">
</p>
</figure>
</div>
</div>
<div id="outline-container-sec-5" class="outline-2">
<h2 id="sec-5"><span class="section-number-2"></span> how to begin the game</h2>
<div class="outline-text-2" id="text-5">
<p>
The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions…
</p>
<ul class="org-ul">
<li>Is the game more dependent on <b>chance</b> or <b>deliberate discussion</b>?
</li>
<li>How long will the game last? This could be a fixed number of <b>cycles</b>, a fixed amount of time, or it can remain open to see how the game develops.
</li>
<li>Decide if there are any specific relationships between the cards &amp; things in <b>the wider realm</b> (advanced option? anything else to decide about the 'wider realm'?)
</li>
</ul>
<p>
once the scope and duration of the game has been agreed\ldots
</p>
</div>
</div>
<div id="outline-container-sec-6" class="outline-2">
<h2 id="sec-6"><span class="section-number-2"></span> how to play the first cycle (deliberation)</h2>
<div class="outline-text-2" id="text-6">
<p>
Divide deck in to O, Q &amp; L piles. place cards face up (in the <b>Penumbra</b>?)
</p>
<p>
Discuss which cards could be most relevant/interesting/generative/etc
</p>
<p>
Each player takes an <b>Occasion</b> card in turn and places it in the <b>Locus</b> with a brief description of how they see the <b>Occasion</b> being part of the current situation.
</p>
<p>
Each player then takes a <b>Qualia</b> card and pairs it with any of the <b>Occasion</b> cards that have been played in the <b>Locus</b> giving a brief description of how they see the <b>Occasion</b> being modified by the <b>Qualia</b>
</p>
<p>
(lead into a conversation between the players to understand the propositions in play…)
</p>
<p>
You may want to organise the <b>propositions</b> by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the <b>Locus</b>.
</p>
<p>
Each player adds a <b>Qualia</b> card to one of the current <b>Propositions</b> in turn.
</p>
<p>
Once the propositions are in place select a <b>Lure</b> card (needs clarification: one per player per round? or pre-select all the lures to play with? or leave all available in the <b>penumbra</b>? select an agreed subset of the lures to draw from?)
</p>
</div>
</div>
<div id="outline-container-sec-7" class="outline-2">
<h2 id="sec-7"><span class="section-number-2"></span> how to continue playing (deliberation)</h2>
<div class="outline-text-2" id="text-7">
<p>
Each player extends the environment with either an <b>O</b> or <b>Q</b> card from the <b>penumbra</b>
</p>
<p>
The next player (clarify?) selects a <b>Lure</b> that comes into play. The <b>Lure</b> can be placed next to any <b>P</b> to “entertain the proposition”
</p>
<p>
The player then describes the <b>Lure</b> as a way to enact the <b>proposition</b> and can suggest ways that the proposition might be realised.
</p>
<p>
Other players can offer further suggestions, until the group either decides to “realise the proposition” or “entertain another proposition”
</p>
<p>
If the proposition is not realised, the <b>Lure</b> is discarded (in the <b>Penumbra</b>) and another cycle begins
</p>
<figure>
<p><img src="img/card-example-0013.png" class="img-responsive" alt="card-example-0013.png">
</p>
</figure>
</div>
</div>
<div id="outline-container-sec-8" class="outline-2">
<h2 id="sec-8"><span class="section-number-2"></span> how to play the first cycle (chance)</h2>
<div class="outline-text-2" id="text-8">
<p>
Divide deck into O, Q &amp; L piles
</p>
<p>
Shuffle &amp; place each pile face down
</p>
<p>
Each player takes one card from each of the <b>O</b> &amp; <b>Q</b> piles in turn and places their cards face-up in the <b>Locus</b> as pairs. The <b>O</b> &amp; <b>Q</b> cards together form a <b>proposition.</b>
</p>
<p>
Once all the players have created <b>propositions</b> by placing their cards in the <b>Locus</b>, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play…
</p>
<p>
You may want to organise the <b>propositions</b> by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the <b>Locus</b>
</p>
</div>
</div>
<div id="outline-container-sec-9" class="outline-2">
<h2 id="sec-9"><span class="section-number-2"></span> how to continue playing (chance)</h2>
<div class="outline-text-2" id="text-9">
<p>
Each player takes either an <b>O</b> or <b>Q</b> card from the pile, and uses it to extend one of the <b>propositions</b> in the <b>Locus</b>
</p>
<p>
The next player (clarify?) selects a <b>Lure</b> and places it next to any <b>P</b> to “entertain the proposition”
</p>
<p>
The player then describes the <b>Lure</b> as a way to enact the <b>proposition</b> and can suggest ways that the proposition might be realised.
</p>
<p>
Other players can offer further suggestions, until the group agrees how to “realise the proposition”
</p>
<figure>
<p><img src="img/card-example-0019.png" class="img-responsive" alt="card-example-0019.png">
</p>
</figure>
</div>
</div>
<div id="outline-container-sec-10" class="outline-2">
<h2 id="sec-10"><span class="section-number-2"></span> how to realise a proposition</h2>
<div class="outline-text-2" id="text-10">
<figure>
<p><img src="img/20201202_0039_Untitled-1.png" class="img-responsive" alt="20201202_0039_Untitled-1.png">
</p>
</figure>
</div>
</div>
<div id="outline-container-sec-11" class="outline-2">
<h2 id="sec-11"><span class="section-number-2"></span> how does the game end?</h2>
<div class="outline-text-2" id="text-11">
<figure>
<p><img src="img/20201202_0049_.jpeg" class="img-responsive" alt="20201202_0049_.jpeg">
</p>
</figure>
</div>
</div>
<div id="outline-container-sec-12" class="outline-2">
<h2 id="sec-12"><span class="section-number-2"></span> Divination with Superject (DRAFT)</h2>
<div class="outline-text-2" id="text-12">
<p>
(in progress <a href="https://subetha.fo.am/p/superject-divination">https://subetha.fo.am/p/superject-divination</a> )
</p>
<p>
Cartomancy to explore 'the world anew'
</p>
<p>
Before you begin
</p>
<p>
A Superject reading can be conducted with or without an "initial aim" in the form of a question. The question provides a specific context, while a reading without a question is about a more general relationship between the querent and the world around them. The question can be held in the querent's mind (it can but does not have to be shared). If it is a more general reading, the mind should be as still as possible to benefit from an open and associative reading.
</p>
<p>
The querent divides the deck in O, Q and L piles and shuffles each of them separately.
Place the shuffled decks face down, either in three piles or in three concentric semi-circles.
</p>
<p>
If you place the cards in semi-circles: The O cards form the inner semi-circle (the locus of actual entities), Q cards form the second semi-circle (the penumbra of pure potential) and the L cards form the outer semi-circle (as lures for feelings in the wider realm).
</p>
</div>
<div id="outline-container-sec-12-1" class="outline-3">
<h3 id="sec-12-1"><span class="section-number-3"></span> A proposition</h3>
<div class="outline-text-3" id="text-12-1">
<p>
This basic Superject spread describes a situation or experience. Depending on the question, the proposition might describe an occasion in its current or potential state. All other spreads begin by casting a proposition.
</p>
<figure>
<p><img src="img/div-cards-QO.png" class="img-responsive" alt="div-cards-QO.png">
</p>
<figcaption><span class="figure-number">Figure 7:</span> A proposition</figcaption>
</figure>
</div>
</div>
<div id="outline-container-sec-12-2" class="outline-3">
<h3 id="sec-12-2"><span class="section-number-3"></span> A prehension</h3>
<div class="outline-text-3" id="text-12-2">
<p>
This spread suggests or lures the querent to transform the situation through a particular action.
</p>
<figure>
<p><img src="img/div-cards-LQO.png" class="img-responsive" alt="div-cards-LQO.png">
</p>
<figcaption><span class="figure-number">Figure 8:</span> A prehension</figcaption>
</figure>
</div>
</div>
<div id="outline-container-sec-12-3" class="outline-3">
<h3 id="sec-12-3"><span class="section-number-3"></span> A Non-conformal proposition</h3>
<div class="outline-text-3" id="text-12-3">
<p>
This spread suggests how the situation could be transformed by modifying the character of the occasion.
</p>
<figure>
<p><img src="img/div-cards-QOQ.png" class="img-responsive" alt="div-cards-QOQ.png">
</p>
<figcaption><span class="figure-number">Figure 9:</span> A Non-conformal proposition</figcaption>
</figure>
</div>
</div>
<div id="outline-container-sec-12-4" class="outline-3">
<h3 id="sec-12-4"><span class="section-number-3"></span> A Concrescent proposition</h3>
<div class="outline-text-3" id="text-12-4">
<p>
Two propositions in one spread suggests adding complexity to the initial proposition. It is about "coming together of different possibilities to create a new moment", where "the many become one and are increased by one". If the querent is interested to explore what they could do to make this concrescence manifest in the wider realm, an L card can be added at the end of the reading.
</p>
<figure>
<p><img src="img/div-cards-QOQO.png" class="img-responsive" alt="div-cards-QOQO.png">
</p>
<figcaption><span class="figure-number">Figure 10:</span> A Concrescent proposition</figcaption>
</figure>
</div>
</div>
<div id="outline-container-sec-12-5" class="outline-3">
<h3 id="sec-12-5"><span class="section-number-3"></span> Concrescence and time</h3>
<div class="outline-text-3" id="text-12-5">
<p>
This spread suggests different potentials for a single situation (occasion of experience).
</p>
<p>
The spread can also be read in relation to time. If the time dimension is added to the reading:
</p>
<ul class="org-ul">
<li>the left Q card refers the past. A quality that gave rise to the occasion, historical characteristics that might be fading away.
</li>
<li>the right Q card refers a hypothetical future beyond the actual entity, a quality needed to transcend this occasion.
</li>
<li>The top Q card refers to growth. This qualia suggests a creative potential inherent in the situation, innovation, novelty.
</li>
</ul>
<figure>
<p><img src="img/div-cards-QQOQQ.png" class="img-responsive" alt="div-cards-QQOQQ.png">
</p>
<figcaption><span class="figure-number">Figure 11:</span> Concrescence in time</figcaption>
</figure>
</div>
</div>
<div id="outline-container-sec-12-6" class="outline-3">
<h3 id="sec-12-6"><span class="section-number-3"></span> Graded envisagement</h3>
<div class="outline-text-3" id="text-12-6">
<p>
In this spread, the 'actual entity' (O) in a current situation is confronted with multple propositions. While reading this spread, the querent can be encouraged to notice how they feel in response to entertaining different propositions. Note that “Horror, relief and purpose are primarily feelings involving the entertainment of propositions".
</p>
<p>
The Grand Envisagement reading can be limited to the four alternative paths, or extended with an L card in one or more directions. The Lure suggests how one or more proposition could be entertained in the wider realm and lead towards "togetherness in experience".
</p>
<figure>
<p><img src="img/div-cards-OQOQOQOQO.png" class="img-responsive" alt="div-cards-OQOQOQOQO.png">
</p>
<figcaption><span class="figure-number">Figure 12:</span> Graded envisagement</figcaption>
</figure>
</div>
</div>
<div id="outline-container-sec-12-7" class="outline-3">
<h3 id="sec-12-7"><span class="section-number-3"></span> notes</h3>
<div class="outline-text-3" id="text-12-7">
<figure>
<p><img src="img/20210217_0951_superject-spreads.jpg" class="img-responsive" alt="20210217_0951_superject-spreads.jpg">
</p>
<figcaption><span class="figure-number">Figure 13:</span> from majas notes 2021-02-16</figcaption>
</figure>
</div>
</div>
</div>
<div id="outline-container-sec-13" class="outline-2">
<h2 id="sec-13"><span class="section-number-2"></span> etc</h2>
<div class="outline-text-2" id="text-13">
<p>
compare the <a href="https://www.looneylabs.com/lit/rules/time-breaker-rules">Time Breaker Rules</a> and/or <a href="https://www.looneylabs.com/lit/rules/fluxx-rules">Fluxx Rules</a> (<a href="file:///Users/zzk/Downloads/Fluxx5.0_Rules.pdf">as pdf</a>) or <a href="https://www.looneylabs.com/literature/ecofluxx-rules">EcoFluxx</a> rules as a variant of Fluxx.
</p>
</div>
</div>
</div></div></div>
<footer id="postamble" class="">
<div><p class="author">Author: The S.P.A.C.E consortium &amp; superject working group</p>
<p class="date">Created: 2021-05-19 Wed 19:36</p>
<p class="creator"><a href="http://www.gnu.org/software/emacs/">Emacs</a> 28.0.50 (<a href="http://orgmode.org">Org-mode</a> 9.4.5)</p>
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