Leo Valiani, Chalcides sepsoides & Cybalomia gratiosalis

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nik gaffney 2020-11-17 23:51:15 +01:00
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#+author: The S.P.A.C.E consortium
#+title: superject (a proposition)
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* Superject (as of \today)
@ -25,9 +25,9 @@ file:img/20190924-01.png
Reading: A.N. Whitehead. [[https://archive.org/stream/AlfredNorthWhiteheadProcessAndReality/Alfred%20North%20Whitehead%20-%20Process%20and%20Reality_djvu.txt][Process and Reality]], Chapter IX: The Propositions
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* propositional #2 — 2019-09-26
*Question*: How to translate Whitehead's proposition into a generative worldbuilding toolkit?
@ -60,9 +60,9 @@ We tried using 2xO cards as a seed to begin the game. Some alternatives could be
#+caption: A minimal Proposition comprised of an Occasion and Qualifier
file:img/20190926-03.png
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* Possible categories of cards in the deck
- *Occasions* (actual occasions of experience)
@ -74,9 +74,9 @@ file:img/20190926-03.png
#+caption: An example of four types of cards as they could work in the Shadow Belmont scenario (blank cards not depicted)
file:img/20190926-04.png
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* Possible game dynamics
How are cards distributed at beginning of the game? The deck could be divided evenly and completely between players (dealt randomly) or players can have one 'hand' at a time. (etc)
@ -143,9 +143,9 @@ We entertained the possibly that the V and R cards could be merged, or that ther
At this point, we still need to describe lures, iceberg tips of lures, the inside, outside or boundedness of a game, how it could be expanded, extend, situated, localised…
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* propositional #3 — 2020-09-17
@ -373,9 +373,9 @@ We began with an extensive deck (of around 260 cards) in the expectation that so
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* propositional #4 — 2020-10-14
continuing from previous tests with the pandemic situated deck…
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The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]])
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* design notes
In thinking about how image centric cards could work, we tested a few methods of automating image selection for the pandemic deck.
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* other games, gameplay and/or narrative tangents
Looking at various cards, decks and games in an attempt understand our possibility space, focus and intent, through the lens of Whitehead's propositions....
@ -541,9 +541,10 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
#+caption: Hanafuda Cards
[[file:img/6558902_orig.jpg]]
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* digital and/or physical prototypes
Our current game prototypes are using [[https://github.com/andymeneely/squib][squib]] to create card decks from templates (details can be found in the =cards/= folder)

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@ -3,7 +3,7 @@
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>HTML5 Deck of Cards</title>
<title>{OQ}P</title>
<link href="example.css" rel="stylesheet">
<link href="https://fonts.googleapis.com/css?family=Open+Sans:400,300,600|Ubuntu+Condensed" rel="stylesheet" type="text/css">
@ -13,20 +13,20 @@
<script>
var granimInstance = new Granim({
element: '#canvas-image',
name: 'anima',
direction: 'radial',
isPausedWhenNotInView: true,
elToSetClassOn: 'body',
opacity: [1, 1],
image : {
element: '#canvas-image',
name: 'anima',
direction: 'radial',
isPausedWhenNotInView: true,
elToSetClassOn: 'body',
opacity: [1, 1],
image : {
source: '/img/prehension.png',
blendingMode: 'hue',
stretchMode: ['stretch', 'stretch'],
position: ['center', 'center']
},
states : {
"default-state": {
stretchMode: ['stretch', 'stretch'],
position: ['center', 'center']
},
states : {
"default-state": {
gradients: [
['#834D9B', '#D04ED6'],
['#1CD8D2', '#93EDC7']
@ -49,7 +49,6 @@
}
.card {
/* Black shadow with 10px blur */
filter: drop-shadow(8px 8px 6px black);
position: "absolute";
z-index: 1;
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#card4 { position: absolute; right: 60%; top: 50%; }
</style>
</head>
<body>
<div id="container"></div>
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<canvas id="canvas-image"></canvas>
<script src="deck.js"></script>
<script src="deck.js"></script>
<script src="example.js"></script>
</body>
</html>