diff --git a/notes/purpose, propositions & prototypes.org b/notes/purpose, propositions & prototypes.org index 5c741be..6d9be28 100644 --- a/notes/purpose, propositions & prototypes.org +++ b/notes/purpose, propositions & prototypes.org @@ -5,9 +5,9 @@ #+author: The S.P.A.C.E consortium #+title: superject (a proposition) -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * Superject (as of \today) @@ -25,9 +25,9 @@ file:img/20190924-01.png Reading: A.N. Whitehead. [[https://archive.org/stream/AlfredNorthWhiteheadProcessAndReality/Alfred%20North%20Whitehead%20-%20Process%20and%20Reality_djvu.txt][Process and Reality]], Chapter IX: The Propositions -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * propositional #2 — 2019-09-26 *Question*: How to translate Whitehead's proposition into a generative worldbuilding toolkit? @@ -60,9 +60,9 @@ We tried using 2xO cards as a seed to begin the game. Some alternatives could be #+caption: A minimal Proposition comprised of an Occasion and Qualifier file:img/20190926-03.png -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * Possible categories of cards in the deck - *Occasions* (actual occasions of experience) @@ -74,9 +74,9 @@ file:img/20190926-03.png #+caption: An example of four types of cards as they could work in the Shadow Belmont scenario (blank cards not depicted) file:img/20190926-04.png -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * Possible game dynamics How are cards distributed at beginning of the game? The deck could be divided evenly and completely between players (dealt randomly) or players can have one 'hand' at a time. (etc) @@ -143,9 +143,9 @@ We entertained the possibly that the V and R cards could be merged, or that ther At this point, we still need to describe lures, iceberg tips of lures, the inside, outside or boundedness of a game, how it could be expanded, extend, situated, localised… -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * propositional #3 — 2020-09-17 @@ -373,9 +373,9 @@ We began with an extensive deck (of around 260 cards) in the expectation that so |--------------------+----------------+-------------| -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * propositional #4 — 2020-10-14 continuing from previous tests with the pandemic situated deck… @@ -447,9 +447,9 @@ For example, during the opening ’deliberation’ cycle… The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]]) -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export * design notes In thinking about how image centric cards could work, we tested a few methods of automating image selection for the pandemic deck. @@ -478,9 +478,9 @@ file:img/superject.space.jpg -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export latex * other games, gameplay and/or narrative tangents Looking at various cards, decks and games in an attempt understand our possibility space, focus and intent, through the lens of Whitehead's propositions.... @@ -541,9 +541,10 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr #+caption: Hanafuda Cards [[file:img/6558902_orig.jpg]] -#+BEGIN_latex +#+BEGIN_export latex \newpage -#+END_latex +#+END_export + * digital and/or physical prototypes Our current game prototypes are using [[https://github.com/andymeneely/squib][squib]] to create card decks from templates (details can be found in the =cards/= folder) diff --git a/web/shuffle/index.html b/web/shuffle/index.html index c586ecc..9591391 100644 --- a/web/shuffle/index.html +++ b/web/shuffle/index.html @@ -3,30 +3,30 @@ - HTML5 Deck of Cards + {OQ}P - + + +