Leo Valiani, Chalcides sepsoides & Cybalomia gratiosalis
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2 changed files with 37 additions and 36 deletions
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#+author: The S.P.A.C.E consortium
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#+author: The S.P.A.C.E consortium
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#+title: superject (a proposition)
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#+title: superject (a proposition)
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* Superject (as of \today)
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* Superject (as of \today)
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@ -25,9 +25,9 @@ file:img/20190924-01.png
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Reading: A.N. Whitehead. [[https://archive.org/stream/AlfredNorthWhiteheadProcessAndReality/Alfred%20North%20Whitehead%20-%20Process%20and%20Reality_djvu.txt][Process and Reality]], Chapter IX: The Propositions
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Reading: A.N. Whitehead. [[https://archive.org/stream/AlfredNorthWhiteheadProcessAndReality/Alfred%20North%20Whitehead%20-%20Process%20and%20Reality_djvu.txt][Process and Reality]], Chapter IX: The Propositions
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* propositional #2 — 2019-09-26
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* propositional #2 — 2019-09-26
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*Question*: How to translate Whitehead's proposition into a generative worldbuilding toolkit?
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*Question*: How to translate Whitehead's proposition into a generative worldbuilding toolkit?
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@ -60,9 +60,9 @@ We tried using 2xO cards as a seed to begin the game. Some alternatives could be
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#+caption: A minimal Proposition comprised of an Occasion and Qualifier
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#+caption: A minimal Proposition comprised of an Occasion and Qualifier
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file:img/20190926-03.png
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file:img/20190926-03.png
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* Possible categories of cards in the deck
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* Possible categories of cards in the deck
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- *Occasions* (actual occasions of experience)
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- *Occasions* (actual occasions of experience)
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@ -74,9 +74,9 @@ file:img/20190926-03.png
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#+caption: An example of four types of cards as they could work in the Shadow Belmont scenario (blank cards not depicted)
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#+caption: An example of four types of cards as they could work in the Shadow Belmont scenario (blank cards not depicted)
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file:img/20190926-04.png
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file:img/20190926-04.png
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* Possible game dynamics
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* Possible game dynamics
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How are cards distributed at beginning of the game? The deck could be divided evenly and completely between players (dealt randomly) or players can have one 'hand' at a time. (etc)
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How are cards distributed at beginning of the game? The deck could be divided evenly and completely between players (dealt randomly) or players can have one 'hand' at a time. (etc)
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@ -143,9 +143,9 @@ We entertained the possibly that the V and R cards could be merged, or that ther
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At this point, we still need to describe lures, iceberg tips of lures, the inside, outside or boundedness of a game, how it could be expanded, extend, situated, localised…
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At this point, we still need to describe lures, iceberg tips of lures, the inside, outside or boundedness of a game, how it could be expanded, extend, situated, localised…
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* propositional #3 — 2020-09-17
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* propositional #3 — 2020-09-17
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@ -373,9 +373,9 @@ We began with an extensive deck (of around 260 cards) in the expectation that so
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|--------------------+----------------+-------------|
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|--------------------+----------------+-------------|
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* propositional #4 — 2020-10-14
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* propositional #4 — 2020-10-14
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continuing from previous tests with the pandemic situated deck…
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continuing from previous tests with the pandemic situated deck…
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@ -447,9 +447,9 @@ For example, during the opening ’deliberation’ cycle…
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The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]])
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The glossary has been transferred to subetha (at [[https://subetha.fo.am/p/superject][superject]])
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* design notes
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* design notes
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In thinking about how image centric cards could work, we tested a few methods of automating image selection for the pandemic deck.
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In thinking about how image centric cards could work, we tested a few methods of automating image selection for the pandemic deck.
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@ -478,9 +478,9 @@ file:img/superject.space.jpg
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export latex
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* other games, gameplay and/or narrative tangents
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* other games, gameplay and/or narrative tangents
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Looking at various cards, decks and games in an attempt understand our possibility space, focus and intent, through the lens of Whitehead's propositions....
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Looking at various cards, decks and games in an attempt understand our possibility space, focus and intent, through the lens of Whitehead's propositions....
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@ -541,9 +541,10 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
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#+caption: Hanafuda Cards
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#+caption: Hanafuda Cards
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[[file:img/6558902_orig.jpg]]
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[[file:img/6558902_orig.jpg]]
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#+BEGIN_latex
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#+BEGIN_export latex
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\newpage
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\newpage
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#+END_latex
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#+END_export
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* digital and/or physical prototypes
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* digital and/or physical prototypes
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Our current game prototypes are using [[https://github.com/andymeneely/squib][squib]] to create card decks from templates (details can be found in the =cards/= folder)
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Our current game prototypes are using [[https://github.com/andymeneely/squib][squib]] to create card decks from templates (details can be found in the =cards/= folder)
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<head>
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<head>
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>HTML5 Deck of Cards</title>
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<title>{OQ}P</title>
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<link href="example.css" rel="stylesheet">
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<link href="example.css" rel="stylesheet">
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<link href="https://fonts.googleapis.com/css?family=Open+Sans:400,300,600|Ubuntu+Condensed" rel="stylesheet" type="text/css">
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<link href="https://fonts.googleapis.com/css?family=Open+Sans:400,300,600|Ubuntu+Condensed" rel="stylesheet" type="text/css">
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<canvas id="canvas-image" width = "1000" height = "1000"></canvas>
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<canvas id="canvas-image" width = "1000" height = "1000"></canvas>
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<script src="/scripts/granim.min.js"></script>
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<script src="/scripts/granim.min.js"></script>
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<script>
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<script>
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var granimInstance = new Granim({
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var granimInstance = new Granim({
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element: '#canvas-image',
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element: '#canvas-image',
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name: 'anima',
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name: 'anima',
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direction: 'radial',
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direction: 'radial',
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isPausedWhenNotInView: true,
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isPausedWhenNotInView: true,
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elToSetClassOn: 'body',
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elToSetClassOn: 'body',
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opacity: [1, 1],
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opacity: [1, 1],
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image : {
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image : {
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source: '/img/prehension.png',
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source: '/img/prehension.png',
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blendingMode: 'hue',
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blendingMode: 'hue',
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stretchMode: ['stretch', 'stretch'],
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stretchMode: ['stretch', 'stretch'],
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position: ['center', 'center']
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position: ['center', 'center']
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},
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},
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states : {
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states : {
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"default-state": {
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"default-state": {
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gradients: [
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gradients: [
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['#834D9B', '#D04ED6'],
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['#834D9B', '#D04ED6'],
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['#1CD8D2', '#93EDC7']
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['#1CD8D2', '#93EDC7']
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}
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}
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.card {
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.card {
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/* Black shadow with 10px blur */
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filter: drop-shadow(8px 8px 6px black);
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filter: drop-shadow(8px 8px 6px black);
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position: "absolute";
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position: "absolute";
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z-index: 1;
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z-index: 1;
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#card2 { position: absolute; right: 30%; top: 50%; }
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#card2 { position: absolute; right: 30%; top: 50%; }
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#card3 { position: absolute; right: 40%; top: 50%; }
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#card3 { position: absolute; right: 40%; top: 50%; }
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#card4 { position: absolute; right: 60%; top: 50%; }
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#card4 { position: absolute; right: 60%; top: 50%; }
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<div id="container"></div>
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<div id="container"></div>
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<div id="topbar"></div>
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<div id="topbar"></div>
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<canvas id="canvas-image"></canvas>
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<canvas id="canvas-image"></canvas>
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<script src="deck.js"></script>
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<script src="deck.js"></script>
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<script src="deck.js"></script>
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<script src="example.js"></script>
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<script src="example.js"></script>
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</body>
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</body>
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</html>
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</html>
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