Postage stamps and postal history of Haiti & Cydalima laticostalis
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@ -177,4 +177,3 @@ A description of terms which may be particular to Whiteheads cosmology and terms
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- Durations
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- Durations
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* a certain extreme finality
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* a certain extreme finality
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@ -8,7 +8,7 @@
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#+BEGIN_latex
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#+BEGIN_latex
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\newpage
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\newpage
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#+END_latex
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#+END_latex
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* S.P.A.C.E (working title)
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* S.P.A.C.E (working title as of \today)
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(Speculative Propositions in/with/via an Adaptive Card based Environment)
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(Speculative Propositions in/with/via an Adaptive Card based Environment)
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@ -435,29 +435,30 @@ for next time:
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#+END_latex
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#+END_latex
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* other games, gameplay and/or narrative tangents
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* other games, gameplay and/or narrative tangents
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#+caption:
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file:img/20190926-06.png
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Looking at various cards, decks and games in an attempt understand our possibility space, focus and intent, through the lens of Whitehead's propositions....
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Looking at various cards, decks and games in an attempt understand our possibility space, focus and intent, through the lens of Whitehead's propositions....
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#+caption: various games
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#+ATTR_LaTeX: :placement [!h]
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file:img/20190926-06.png
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some examples, an attempt at taxonomy and cartomancy (game like rules \rightarrow games with an outside?)
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some examples, an attempt at taxonomy and cartomancy (game like rules \rightarrow games with an outside?)
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*** Tarot
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*** Tarot
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- https://libarynth.org/parn/tarot_tutorial
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- [[https://libarynth.org/parn/tarot_tutorial][Tarot tutorial]] (libarynth)
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- combinatorial, graphic, fixed symbolism/archetypes, open grammar, spatial \rightarrow context/interpretation loop (open? context)
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- combinatorial, graphic, fixed symbolism/archetypes, open grammar, spatial \rightarrow context/interpretation loop (open? context)
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- see also Lenormand https://labyrinthos.co/blogs/lenormand-cards
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- see also [[https://labyrinthos.co/blogs/lenormand-cards][Lenormand]]
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*** Fluxx
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*** Fluxx
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- https://en.wikipedia.org/wiki/Fluxx
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- [[https://en.wikipedia.org/wiki/Fluxx][Fluxx]] (wikipedia)
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- fixed categories of cards, can change rules, and goals of the game as part of the game
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- fixed categories of cards, can change rules, and goals of the game as part of the game
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*** Thing from the future (etc)
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*** Thing from the future (etc)
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- http://situationlab.org/project/the-thing-from-the-future/
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- [[http://situationlab.org/project/the-thing-from-the-future/][THe Thing from the Future]] (situation lab)
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- combinatorial, fixed categories, fixed grammar, sequential \rightarrow compound prompt (closed? context)
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- combinatorial, fixed categories, fixed grammar, sequential \rightarrow compound prompt (closed? context)
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- focus on objects, design fiction
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- focus on objects, design fiction
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*** oblique strategies
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*** oblique strategies
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- https://en.wikipedia.org/wiki/Oblique_Strategies
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- [[https://en.wikipedia.org/wiki/Oblique_Strategies][Oblique strategies]] (wikipedia)
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- single 'prompt' \rightarrow 'new' context (card encourages activity 'outside' the boundary of the game)
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- single 'prompt' \rightarrow 'new' context (card encourages activity 'outside' the boundary of the game)
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*** exquisite corpse
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*** exquisite corpse
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@ -470,14 +471,14 @@ some examples, an attempt at taxonomy and cartomancy (game like rules \rightarr
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- open!? variable, context dependent, and very much player dependent.
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- open!? variable, context dependent, and very much player dependent.
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*** various (iterated/rotated/terminology)
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*** various (iterated/rotated/terminology)
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- https://en.wikipedia.org/wiki/Card_game
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- [[https://en.wikipedia.org/wiki/Card_game][card games]] (wikipedia)
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*** MTG
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*** MTG
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- https://en.wikipedia.org/wiki/Magic:_The_Gathering
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- [[https://en.wikipedia.org/wiki/Magic:_The_Gathering][Magic: The Gathering]] (wikipedia)
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- fixed rules, extendable by adding new cards within existing categories(?)
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- fixed rules, extendable by adding new cards within existing categories(?)
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*** Arboretum
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*** Arboretum
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- https://www.goblins.net/files/downloads/en-arboretum-rules-3rd.pdf
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- ([[https://www.goblins.net/files/downloads/en-arboretum-rules-3rd.pdf][rules.pdf]])
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- according to the rules of the card game arboretum, "In case of a tie the player with the most colors present in her arboretum is the winner. If there is still a tie, the players must each plant a tree. In 5 years’ time, the player whose tree has grown the tallest wins."
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- according to the rules of the card game arboretum, "In case of a tie the player with the most colors present in her arboretum is the winner. If there is still a tie, the players must each plant a tree. In 5 years’ time, the player whose tree has grown the tallest wins."
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*** Kabufuda / Hanufuda
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*** Kabufuda / Hanufuda
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@ -507,9 +508,9 @@ potentially useful…
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- [[https://opengameart.org][open game art]]
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- [[https://opengameart.org][open game art]]
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other card game prototyping tools
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other card game prototyping tools
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- https://github.com/sffc/card-creatr-studio
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- [[http://squib.rocks/][squib]] ([[https://github.com/andymeneely/squib][github]])
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- https://github.com/sffc/card-creatr
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- [[https://github.com/sffc/card-creatr][card creatr]] & [[https://github.com/sffc/card-creatr-studio][card creatr studio]]
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- https://github.com/ghostsquad/pycard
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- [[https://github.com/ghostsquad/pycard][pycard]]
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epaper
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epaper
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- [[https://www.waveshare.com/product/displays/e-paper/epaper-3.htm][1.02“ - 2.2“ E-Ink display modules]]
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- [[https://www.waveshare.com/product/displays/e-paper/epaper-3.htm][1.02“ - 2.2“ E-Ink display modules]]
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@ -517,5 +518,5 @@ epaper
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- [[https://www.waveshare.com/product/displays/e-paper/4.3inch-e-paper.htm][800x600, 4.3inch e-Paper UART Module]]
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- [[https://www.waveshare.com/product/displays/e-paper/4.3inch-e-paper.htm][800x600, 4.3inch e-Paper UART Module]]
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printing (etc+)
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printing (etc+)
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- https://cartamundi.com/en/
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- [[https://cartamundi.com/en/][Cartamundi]]
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- https://www.makeplayingcards.com/
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- [[https://www.makeplayingcards.com/][MPC]] (make playing cards)
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