Malay orthography, The Whispers (album), Gumboro Hundred & Borox
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# -*- mode: org; coding: utf-8; -*-
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#+LaTeX_CLASS: zzkt-article
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#+OPTIONS: toc:nil num:nil
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#+LateX_Header: \setcounter{secnumdepth}{0}
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#+OPTIONS: toc:2
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#+author: The S.P.A.C.E consortium
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#+title: Process and Reality
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\clearpage
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* primordial nature
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#+ATTR_LATEX: :options [Alfred North Whitehead]
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#+BEGIN_qf
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There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
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#+END_qf
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* primordial nature
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- A game can be shaped by chance, deliberation or a combination of both
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- There can be one or more players (players can play alone or in groups)
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- The players should agree on the scope & duration of a game
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@ -118,25 +120,37 @@ NOTE: a round consists of each player playing in turn (counterclockwise?) aroun
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=to be continued…=
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\clearpage
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* diagrams
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*** general flow
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** general flow
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#+CAPTION: overview of game flow
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#+ATTR_ORG: :width 400
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#+ATTR_LaTeX: :height 15cm
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#+ATTR_LaTeX: :height 15cm :placement [!ht]
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[[file:notes/img/play-001.png]]
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\clearpage
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** a more detailed flow
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#+caption: game flow in detail
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#+ATTR_ORG: :width 400
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#+ATTR_LaTeX: :height 20cm
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#+ATTR_LaTeX: :height 20cm :placement [!ht]
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[[file:notes/img/play-013.png]]
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\clearpage
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** several possible flows
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#+caption: parallel possible flows in detail
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#+ATTR_ORG: :width 400
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#+ATTR_LaTeX: :height 20cm :placement [!ht]
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[[file:notes/img/play-014.png]]
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* glossary (The Fallacy of Misplaced Concreteness)
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\clearpage
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* a glossary (The Fallacy of Misplaced Concreteness)
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A description of terms which may be particular to Whiteheads cosmology and terms which are used in a specific way in the game
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@ -164,9 +178,3 @@ A description of terms which may be particular to Whiteheads cosmology and terms
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* a certain extreme finality
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The tiger
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He destroyed his cage
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Yes
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YES
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The tiger is out
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—Nael
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@ -32,7 +32,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
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#palegreen: <font color=darkblue>in The Wider Realm</font>;
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repeat while (continue the game?) is (yes) not (no)
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:conclude;
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#+End_src
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#+End_src
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#+CAPTION: overview of game flow
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#+ATTR_ORG: :width 400
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