#+author: The S.P.A.C.E consortium & superject working group
#+title: How to Play Superject
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\clearpage
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* primordial nature
#+ATTR_LATEX: :options [Alfred North Whitehead]
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There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew…
The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions…
- Decide if there are any specific relationships between the cards & things in *the wider realm* (advanced option? anything else to decide about the 'wider realm'?)
once the scope and duration of the game has been agreed\ldots
Each player takes an *Occasion* card in turn and places it in the *Locus* with a brief description of how they see the *Occasion* being part of the current situation.
Each player then takes a *Qualia* card and pairs it with any of the *Occasion* cards that have been played in the *Locus* giving a brief description of how they see the *Occasion* being modified by the *Qualia*
You may want to organise the *propositions* by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the *Locus*.
Once the propositions are in place select a *Lure* card (needs clarification: one per player per round? or pre-select all the lures to play with? or leave all available in the *penumbra*? select an agreed subset of the lures to draw from?)
Each player takes one card from each of the *O* & *Q* piles in turn and places their cards face-up in the *Locus* as pairs. The *O* & *Q* cards together form a *proposition.*
Once all the players have created *propositions* by placing their cards in the *Locus*, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play…
You may want to organise the *propositions* by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the *Locus*
compare the [[https://www.looneylabs.com/lit/rules/time-breaker-rules][Time Breaker Rules]] and/or [[https://www.looneylabs.com/lit/rules/fluxx-rules][Fluxx Rules]] ([[file:~/Downloads/Fluxx5.0_Rules.pdf][as pdf]]) or [[https://www.looneylabs.com/literature/ecofluxx-rules][EcoFluxx]] rules as a variant of Fluxx.