Florence Bellows Baker, Saoirse Noonan, Nebularia baerorum & Raphael
This commit is contained in:
parent
e7edd51b98
commit
9a2a71a534
7 changed files with 112 additions and 7 deletions
|
@ -19,7 +19,7 @@ There is urgency in coming to see the world as a web of interrelated processes o
|
|||
- There can be one or more players (players can play alone or in groups)
|
||||
- The players should agree on the scope & duration of a game
|
||||
- The cards can be fixed, or malleable during the game
|
||||
- There are three categories of cards (O,Q & V )
|
||||
- There are three categories of cards (O, Q & L )
|
||||
- There may be a malleable category of cards if required (i.e. “Blank Cards”)
|
||||
- There are specific (immutable?) relations between cards (e.g. O & Q)
|
||||
- There are distinct cycles of the game (establishing, proposing, realising…)
|
||||
|
@ -48,21 +48,21 @@ process (L0) in outline
|
|||
- (anything to decide about the ’wider realm’?)
|
||||
|
||||
** play starting cycle (option: chance)
|
||||
- divide deck in to O, Q & V piles
|
||||
- divide deck in to O, Q & L piles
|
||||
- shuffle & place each pile face down
|
||||
- each player takes a card from the O & Q piles in turn
|
||||
- put cards face-up in the ’environment’ as pair(s)
|
||||
- repeat as required (maybe?)
|
||||
- (organise by proximity i.e closer or further form centre)
|
||||
- take as many V cards as required
|
||||
- take as many L cards as required
|
||||
|
||||
** play starting cycle (option: deliberation )
|
||||
- divide deck in to O, Q & V piles. place cards face up.
|
||||
- divide deck in to O, Q & L piles. place cards face up.
|
||||
- discuss which cards could be most relevant/interesting/generative/etc
|
||||
- each player takes an O and Q card and places the pair in the environment
|
||||
- repeat as required
|
||||
- (organise by proximity? i.e closer or further form centre)
|
||||
- repeat the process for the V cards
|
||||
- repeat the process for the L cards
|
||||
|
||||
** play starting cycle (option: combined?)
|
||||
- start as (option: chance) but take several cards from each pile
|
||||
|
@ -73,14 +73,14 @@ OR
|
|||
- (choose the verbs)
|
||||
|
||||
** select the verbs (option: chance)
|
||||
- shuffle the V cards. face down.
|
||||
- shuffle the L cards. face down.
|
||||
- take one card from the deck at the beginning of each cycle
|
||||
OR
|
||||
- take cards from the deck, one for each cycle you have decided to play
|
||||
- place card(s) to the left (?) of the environment face up.
|
||||
|
||||
** select the verbs (option: deliberation)
|
||||
- decide which V cards should be played, based on ’deliberation’ as described above.
|
||||
- decide which L cards should be played, based on ’deliberation’ as described above.
|
||||
- there should be as many cards as the number of cycles that has been agreed upon.
|
||||
- place card(s) to the left (?) of the environment face up.
|
||||
|
||||
|
|
105
notes/How to Play Superject.org
Normal file
105
notes/How to Play Superject.org
Normal file
|
@ -0,0 +1,105 @@
|
|||
# -*- mode: org; coding: utf-8; -*-
|
||||
#+LaTeX_CLASS: zzkt-article
|
||||
#+LateX_Header: \setcounter{secnumdepth}{0}
|
||||
#+OPTIONS: toc:2
|
||||
#+author: The S.P.A.C.E consortium & superject working group
|
||||
#+title: How to Play Superject
|
||||
|
||||
#+BEGIN_EXPORT latex
|
||||
\clearpage
|
||||
#+END_EXPORT
|
||||
|
||||
* primordial nature
|
||||
|
||||
#+ATTR_LATEX: :options [Alfred North Whitehead]
|
||||
#+BEGIN_qf
|
||||
There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
|
||||
#+END_qf
|
||||
|
||||
* overview
|
||||
|
||||
Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew.
|
||||
|
||||
(see also https://subetha.fo.am/p/superject)
|
||||
|
||||
* card types
|
||||
|
||||
A game requires one or more players and one or more decks of Superject cards. A deck is composed of three types of cards.
|
||||
|
||||
*Occasions* which describe (nouns\ldots)
|
||||
|
||||
*Qualia* which describe (adjectives, adverbs\ldots)
|
||||
|
||||
*Lures* which are (verbs\ldots)
|
||||
|
||||
#+ATTR_ORG: :width 400
|
||||
#+ATTR_LaTeX: :width \textwidth :placement [!h]
|
||||
[[file:img/card-types.png]]
|
||||
|
||||
*Occasions* and *Qualia* are usually played in pairs or combinations which can be referred to as *Propositions*
|
||||
|
||||
* how to begin the game
|
||||
|
||||
The game can be played in various ways so usually begins with the players deciding on the conditions of gameplay. Before the first cycle, you should agree on the following conditions
|
||||
|
||||
- Is the game more dependent on *chance* or *deliberate discussion* ?
|
||||
- How many *cycles* will the game have? This could be a fixed number of rounds, a fixed duration or remain open to see how the game develops.
|
||||
- Decide if there are any specific relationships between the cards & things in *the wider realm* (advanced option? anything else to decide about the 'wider realm'?)
|
||||
|
||||
once the scope and duration of the game has been agreed\ldots
|
||||
|
||||
* how to play the first cycle (chance)
|
||||
|
||||
Divide deck in to O, Q & L piles
|
||||
|
||||
Shuffle & place each pile face down
|
||||
|
||||
Each player takes a card from the O & Q piles in turn and put cards face-up in the *Locus* as pairs. The O & Q cards together form a *proposition*.
|
||||
|
||||
(organise by proximity i.e closer or further form centre)
|
||||
|
||||
(Take as many L cards as required)
|
||||
|
||||
* how to play the first cycle (deliberation)
|
||||
|
||||
Divide deck in to O, Q & L piles. place cards face up.
|
||||
|
||||
Discuss which cards could be most relevant/interesting/generative/etc
|
||||
|
||||
Each player takes an *Occasion* card in turn and places it in the *Locus* with a brief description of how they see the *Occasion* being part of the current situation.
|
||||
|
||||
Each player then takes a *Qualia* card and pairs it with any of the *Occasion* cards that have been played in the *Locus* giving a brief description of how they see the *Occasion* being modified by the *Qualia*
|
||||
|
||||
(organise by proximity? i.e closer or further form centre)
|
||||
|
||||
(Repeat the process for the L cards)
|
||||
|
||||
* how to continue playing (deliberation)
|
||||
|
||||
#+ATTR_ORG: :width 400
|
||||
#+ATTR_LaTeX: :width \textwidth :placement [!ht]
|
||||
[[file:img/card-example-0013.png]]
|
||||
|
||||
* how to continue playing (chance)
|
||||
|
||||
#+ATTR_ORG: :width 400
|
||||
#+ATTR_LaTeX: :width \textwidth :placement [!ht]
|
||||
[[file:img/card-example-0019.png]]
|
||||
|
||||
* how to realise a proposition
|
||||
|
||||
#+ATTR_ORG: :width 400
|
||||
#+ATTR_LaTeX: :width \textwidth :placement [!ht]
|
||||
[[file:img/20201202_0039_Untitled-1.png]]
|
||||
|
||||
|
||||
* how does the game end?
|
||||
|
||||
#+ATTR_ORG: :width 400
|
||||
#+ATTR_LaTeX: :width \textwidth :placement [!ht]
|
||||
[[file:img/20201202_0049_.jpeg]]
|
||||
|
||||
|
||||
* etc
|
||||
|
||||
compare the [[https://www.looneylabs.com/lit/rules/time-breaker-rules][Time Breaker Rules]] and/or [[https://www.looneylabs.com/lit/rules/fluxx-rules][Fluxx Rules]] ([[file:~/Downloads/Fluxx5.0_Rules.pdf][as pdf]]) or [[https://www.looneylabs.com/literature/ecofluxx-rules][EcoFluxx]] rules as a variant of Fluxx.
|
BIN
notes/How to Play Superject.pdf
Normal file
BIN
notes/How to Play Superject.pdf
Normal file
Binary file not shown.
BIN
notes/img/20201202_0039_Untitled-1.png
Normal file
BIN
notes/img/20201202_0039_Untitled-1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 MiB |
BIN
notes/img/20201202_0049_.jpeg
Normal file
BIN
notes/img/20201202_0049_.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.1 MiB |
BIN
notes/img/card-types.png
Normal file
BIN
notes/img/card-types.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
Loading…
Reference in a new issue