groworld/plant-eyes/plant-eyes.scm
2009-07-13 12:39:34 +01:00

82 lines
2.7 KiB
Scheme

#lang scheme/base
(require fluxus-016/drflux)
(require scheme/class "logic.ss" "view.ss" "controller.ss")
(require "jabberer.ss")
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; p l a n t e y e s
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; notes:
;
; * keeping with a view/logic separation, although this is quite different to
; the hexagon game. the main advantages:
; - just a divide and conquer strategy for staying sane
; - able to debug the logic without the view, or vice versa
; - the logic can be ticked at a lower frequency - or even different
; parts at different rates, whereas the view needs ticking every frame
;
; * need to try to keep all the intensive 'every thing vs every thing' checking
; in the logic side, where it can be done over many frames (i'm thinking the
; lags involved with things like nutrients getting absorbed may not matter
; too much in this game)
;
; * using a message passing system to formalise the passing of information on
; the logic side. this makes it possible to have objects sending messages
; at any point, and have them automatically collected up and dispatched to
; the view
;
; * line segments are computed in the logic side, and can be represented any
; way by the view - maybe the players plant will be geometry and everyone
; elses will be ribbons (stoopid LOD)
;
; * in the same way, the line segments can be created in any way by the logic
; side - eg. lsystem, or different methods per plant (or per twig even)
(define logic-tick 0.5) ; time between logic updates
(clear)
(define gl (make-object game-logic%))
(define gv (make-object game-view%))
(define c (make-object controller% gv))
(send c setup)
(send gv setup)
(send gl setup)
(define plant1 (make-object plant-logic% "dave@fo.am" (vector 0 0 0)))
(define plant2 (make-object plant-logic% "plant00001@fo.am" (vector 0 0 90)))
(send c set-player-plant plant1)
(send gl add-plant plant1)
(send gl add-plant plant2)
(send plant2 add-twig (make-object twig-logic% (vector 0 0 0) 0 plant2 'root (vector 0 -1 0) start-twig-width 10 'ribbon))
(define tick-time 0)
(define pt 0)
(define pd 0.02)
(define (pe-time) pt)
(define (pe-delta) pd)
(define (pt-update) (set! pt (+ pt pd)))
(define (animate)
(when (< tick-time (pe-time))
(set! tick-time (+ (pe-time) logic-tick))
(send plant1 grow (vmul (send c get-fwd) -1))
(send plant2 grow (vector 0 -1 0))
(send gv update (pe-time) (pe-delta) (send gl update)))
(send gv update (pe-time) (pe-delta) '())
(send c update)
(pt-update))
#;(for ((i (in-range 0 10000)))
(animate))
(every-frame (animate))