groworld/hayfever
2009-04-21 09:48:33 +01:00
..
bits added the 3d stuff 2009-04-06 21:15:28 +01:00
meshes put the whole thing in a scrapyard 2009-04-08 16:30:17 +01:00
textures put the whole thing in a scrapyard 2009-04-08 16:30:17 +01:00
hayfever.scm added the 3d stuff 2009-04-06 21:15:28 +01:00
hayfever2.scm sending unintelligable messages over jabber 2009-04-20 17:21:38 +01:00
jabberer.scm tidied up jabbering 2009-04-21 09:48:33 +01:00
README added 2009-03-12 10:51:43 +00:00
set-test.scm put the whole thing in a scrapyard 2009-04-08 16:30:17 +01:00
xmpp-dave.ss tidied up jabbering 2009-04-21 09:48:33 +01:00

Groworld multiplayer prototype

An initial version of the groworld game in order to have something to focus 
on and develop ideas further. The main priority is to demonstrate some of the 
techniques we want to explore in the simplest possible form.

* Network communication protocols/transport
* Multiplayer gameplay
* Basic plant communication (via pollen)
* Exchange of simple properties/behaviours
* Plant ownership/point of view

Todo:

* flower selection
* sucking
* pollen types and switching
* new textures
* animation
* switch network plant description to lsystems

dave@fo.am