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hayfever/README
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Groworld multiplayer prototype
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An initial version of the groworld game in order to have something to focus
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on and develop ideas further. The main priority is to demonstrate some of the
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techniques we want to explore in the simplest possible form.
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* Network communication protocols/transport
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* Multiplayer gameplay
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* Basic plant communication (via pollen)
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* Exchange of simple properties/behaviours
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* Plant ownership/point of view
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Todo:
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* flower selection
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* sucking
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* pollen types and switching
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* new textures
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* animation
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* switch network plant description to lsystems
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dave@fo.am
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