groworld/plant-eyes
Dave Griffiths a4c5baf5ad shader fix
2009-07-30 16:08:51 +01:00
..
blender rename fpp -> plant-eyes 2009-06-20 07:07:24 +01:00
meshes forgot the meshes... 2009-07-30 16:07:37 +01:00
shaders shader fix 2009-07-30 16:08:51 +01:00
snd event -> sound test 2009-07-02 15:33:32 +02:00
textures added plant selection at start up and some ambient absorb particles 2009-07-24 20:02:49 +01:00
client.ss added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
controller.ss added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
extrude.scm added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
jabberer.ss added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
list-utils.ss added plant selection at start up and some ambient absorb particles 2009-07-24 20:02:49 +01:00
logic.ss added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
message.ss first pass network working - for twig growth, duplicates the view changes ok 2009-07-21 17:33:26 +01:00
plant-eyes-proto.scm two types of plant rendering working 2009-06-25 13:09:52 +01:00
plant-eyes.scm added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
README added ambient particles and started work on the logic stuff 2009-06-23 16:45:26 +01:00
ribbontest.scm added extrusion test code 2009-06-25 11:18:37 +01:00
stones.txt added the stones file 2009-07-30 16:03:53 +01:00
view.ss added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00
xmpp.ss added breadcumbs, toon shading... 2009-07-30 16:03:21 +01:00

i've split off the logic code while I work on it - it will eventually replace
plant-eyes.scm