shader fix
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1 changed files with 4 additions and 4 deletions
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@ -15,10 +15,10 @@ void main()
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float OutlineWidth=0.4;
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vec4 MidColour=gl_FrontMaterial.diffuse;
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vec4 HighlightColour=MidColour*2.0f;
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vec4 ShadowColour=MidColour*0.5f;
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HighlightColour.a=1.0f;
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ShadowColour.a=1.0f;
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vec4 HighlightColour=MidColour*2.0;
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vec4 ShadowColour=MidColour*0.5;
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HighlightColour.a=1.0;
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ShadowColour.a=1.0;
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float lambert = dot(l,n);
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vec4 colour = MidColour;
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