Groworld multiplayer prototype
An initial version of the groworld game in order to have something to focus
on and develop ideas further. The main priority is to demonstrate some of the
techniques we want to explore in the simplest possible form.
* Network communication protocols/transport
* Multiplayer gameplay
* Basic plant communication (via pollen)
* Exchange of simple properties/behaviours
* Plant ownership/point of view
Todo:
* flower selection
* sucking
* pollen types and switching
* new textures
* animation
* switch network plant description to lsystems
dave@fo.am