groworld/plant-eyes/scripts/controller.ss

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2009-09-28 08:57:29 +00:00
;; p l a n t e y e s [ copyright (c) 2009 foam vzw : gpl v3 ]
#lang scheme/base
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(require scheme/class
fluxus-016/fluxus
"logic.ss"
"view.ss")
(provide (all-defined-out))
; reads input events and tells the logic side what to do
(define controller%
(class object%
(init-field
(game-view #f))
(field
(fwd (vector 0 0 1))
(up (vector 0 1 0))
(pos (vector 0 0 0))
(mtx (mident))
(cam (build-locator))
(current-twig #f)
(current-twig-growing #f)
(current-point 0)
(tilt 0)
(yaw 0)
(player-plant #f)
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(player-pos (vector 0 0 0))
(last-pos (vector 0 0 0))
(debounce-space #t)
(seed-return #f)
(seed-return-timer 0)
(seed-return-secs-per-point 3)
(twig-stack '())
(above-ground #f))
(define/public (set-player-plant s)
(set! pos (send s get-pos))
(set! player-pos (send s get-pos))
(set! player-plant s))
(define/public (get-cam-obj)
cam)
(define/public (set-pos s)
(set! pos s))
(define/public (set-fwd s)
(set! fwd s))
(define/public (get-fwd)
fwd)
(define/public (setup)
(lock-camera cam)
(camera-lag 0.2)
(set-camera-transform (mtranslate (vector 0 0 -4))))
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; moveme
(define (collide? line objs)
(foldl
(lambda (ob r)
(if r r
(with-primitive ob
(cond ((bb/point-intersect? (cadr line) 0)
(cond
((not (null? (geo/line-intersect
(car line) (cadr line))))
#t)
(else #f)))
(else #f)))))
#f
objs))
(define/public (update t d)
(when (and (key-pressed " ") debounce-space (not current-twig-growing))
(set! seed-return #f)
(set! debounce-space #f)
(set! last-pos pos)
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(cond (current-twig
(let ((new-twig (send player-plant add-sub-twig current-twig current-point
(vector 0 1 0) #;(vsub (send current-twig get-point current-point)
(send current-twig get-point (- current-point 1))))))
(set! current-twig-growing #t)
(set! twig-stack (cons (list current-point current-twig) twig-stack))
(set! current-twig new-twig)))
(else
(set! current-twig (make-object twig-logic% (vector 0 0 0) 0 player-plant 'root
(vmul fwd -1)
start-twig-width (send player-plant get-twig-size) 'extruded))
(send player-plant add-twig current-twig)
(set! current-twig-growing #t))))
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(when (and (key-pressed " ") current-twig-growing)
(let ((vel (vmul fwd (* d -3))))
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(when
(not (collide? (list pos (vadd pos vel)) (send game-view get-stones)))
(set! pos (vadd pos vel))
(when (> (vdist last-pos pos) (send current-twig get-dist))
(set! last-pos pos)
(send player-plant grow (vsub pos player-pos))))))
(when (and (not current-twig-growing) (not (key-pressed " ")))
(set! debounce-space #t))
(when (or (key-pressed "a") (key-special-pressed 100)) (set! yaw (+ yaw 2)))
(when (or (key-pressed "d") (key-special-pressed 102)) (set! yaw (- yaw 2)))
(when (or (key-pressed "w") (key-special-pressed 101)) (set! tilt (- tilt 2)))
(when (or (key-pressed "s") (key-special-pressed 103)) (set! tilt (+ tilt 2)))
; clamp tilt to prevent gimbal lock
(when (> tilt 88) (set! tilt 88))
(when (< tilt -88) (set! tilt -88))
(when seed-return
(cond ((< current-point 2)
(cond ((null? twig-stack)
(set! current-twig #f)
(set! pos player-pos)
(set! seed-return #f))
(else
(set! current-point (car (car twig-stack)))
(set! current-twig (cadr (car twig-stack)))
(set! twig-stack (cdr twig-stack)))))
(else
(set! seed-return-timer (- seed-return-timer d))
(set! pos (vadd player-pos (vmix (send current-twig get-point current-point)
(send current-twig get-point (- current-point 1))
(/ seed-return-timer seed-return-secs-per-point))))
(when (< seed-return-timer 0)
(set! seed-return-timer seed-return-secs-per-point)
(set! current-point (- current-point 1))))))
; get camera fwd vector from key-presses
(set! fwd (vtransform (vector 0 0 1)
(mmul
(mrotate (vector 0 yaw 0))
(mrotate (vector tilt 0 0)))))
; if we are on a twig not growing
(when (and current-twig-growing (not (send current-twig growing?)))
(set! current-twig-growing #f)
(set! seed-return #t)
(set! current-point (- (send current-twig get-num-points) 1)))
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(cond
((and (not above-ground) (> (vy (vadd player-pos pos)) 0))
(set! above-ground #t)
(send game-view above-ground)
(printf "up~n"))
((and above-ground (< (vy (vadd player-pos pos)) 0))
(set! above-ground #f)
(send game-view below-ground)
(printf "down~n")))
(let* ((side (vnormalise (vcross up fwd)))
(up (vnormalise (vcross fwd side))))
(with-primitive cam
(identity)
(concat (vector (vx side) (vy side) (vz side) 0
(vx up) (vy up) (vz up) 0
(vx fwd) (vy fwd) (vz fwd) 0
(vx pos) (vy pos) (vz pos) 1)))))
(super-new)))