groworld/plant-eyes/scripts/ornament-views.ss

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;; p l a n t e y e s [ copyright (c) 2009 foam vzw : gpl v3 ]
#lang scheme/base
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(require scheme/class
fluxus-016/fluxus
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"sound.ss"
"list-utils.ss")
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(provide (all-defined-out))
(define (clamp v l u)
(if (< v l) l
(if (> v u) u v)))
(define (property->ornament property pos width dir col)
(make-object (cond
((eq? property 'inflatoe) inflatoe-ornament-view%)
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;((eq? property 'horn) horn-ornament-view%)
;((eq? property 'leaf) leaf-ornament-view%)
;((eq? property 'flower) flower-ornament-view%)
;((eq? property 'fork) fork-ornament-view%)
; horn
((eq? property 'horn) (choose (list horn-ornament-view%
fork-ornament-view%
flower-ornament-view%)))
; fork
((eq? property 'flower) (choose (list tot-flower-ornament-view%
tot-bud-ornament-view%)))
; flower
((eq? property 'fork) (choose (list tot-hanger-ornament-view%
tot-mushroom-ornament-view%)))
; leaf
((eq? property 'leaf) (choose (list tot-leaf-ornament-view%
tot-leaf2-ornament-view%)))
(else (error "can't find ornament for property " property)))
pos width dir col))
(define ornament-view%
(class object%
(init-field
(pos (vector 0 0 0))
(sc 1)
(dir (vector 0 0 1))
(col (vector 1 1 1))
(time 0)
(ev-time 0)
(ev-dur 8)
(ev-col (vector 0 0 1))
(light 0)
(shrink-t 0))
(field
(const-scale 4)
(rot (vector 0 0 0))
(excitation-changed #f)
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(root (let ((p (with-state (build-root)))) (with-primitive p (hide 1)) p))
(particles (if (want-particles?)
(let ((p (with-state
(parent root)
(translate (vector 0 0 1))
(hint-depth-sort)
(hint-unlit)
(hint-frustum-cull)
(blend-mode 'src-alpha 'one)
(texture (load-texture "textures/particle.png"))
(build-particles 30))))
(with-primitive p
(pdata-add "vel" "v")
(pdata-map!
(lambda (vel)
(vmul (srndvec) 0.01))
"vel")
(pdata-map!
(lambda (s)
(vmul (vector 1 1 1) (* 0.25 (rndf))))
"s")
(pdata-map!
(lambda (c)
(vadd ev-col (vmul (rndvec) (* 0.2 (rndf)))))
"c"))
p)
0)))
(define/public (destroy-ornament)
(destroy root))
(define/pubment (want-particles?)
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#f
#;(inner #f want-particles?))
(define/pubment (centred?)
(inner #f centred?))
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(define/pubment (fixed?)
(inner #f fixed?))
(define/pubment (want-morph?)
(inner #f want-morph?))
(define/pubment (build-root)
(inner (build-root) build-root))
(define/public (set-excitations! a b)
(set! excitation-changed #t)
(set! light a)
(set! ev-dur (if (zero? a) 9999 (/ 1 a)))
(set! ev-col (vmix (vector 0 0 1) (vector 1 0 0) b))
(set! ev-time (* ev-dur 4 (rndf))))
(define/pubment (start-shrinking)
(set! shrink-t 10))
(define/pubment (update t d)
#;(inner (build-root) update)
(when (< time 1)
(with-primitive root
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(hide 0)
(identity)
(translate pos)
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(cond ((fixed?)
(concat (maim (vcross dir (vector 0 1 0)) (vector 0 1 0)))
(rotate (vector 0 90 -90)))
(else
(concat (maim dir (vector 0 1 0)))
(rotate rot)))
(scale (* const-scale sc 0.2 time))
(when (not (centred?))
(translate (vector 0 0 0.8)))
(recalc-bb))
(set! time (+ time (* 0.05 d))))
(when (> shrink-t 0)
(with-primitive root
(identity)
(translate pos)
(concat (maim dir (vector 0 1 0)))
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(if (fixed?)
(concat (maim (vtransform (vector 0 1 0) (get-transform)) (vector 0 1 0)))
(rotate rot))
(scale (* const-scale sc 0.2 (/ shrink-t 10)))
(when (not (centred?))
(translate (vector 0 0 0.8)))
(set! shrink-t (- shrink-t d))))
(when (and (want-morph?) excitation-changed)
(printf "morphing~n")
(with-primitive root
(pdata-map!
(lambda (p p1 p2)
(vmix p1 p2 (clamp light 0 1)))
"p" "p1" "p2")))
(when (want-particles?)
(with-primitive particles
(pdata-op "+" "p" "vel")
(pdata-op "*" "c" 0.995))
(when (< ev-time 0)
(play-sound "snd/wateringcan.wav" pos (+ 0.1 (rndf)) 0.3)
; todo inherit and call event happen or somesuch
(when (want-particles?)
(with-primitive particles
(pdata-index-map!
(lambda (i p)
(cond ((zero? (random 2)) p)
(else
(pdata-set! "c" i (vector (+ 0.5 (* 0.5 (rndf))) (+ 0.5 (* 0.5 (rndf))) 1))
(vector 0 0 0))))
"p")))
(set! ev-time ev-dur))
(set! ev-time (- ev-time d)))
(set! excitation-changed #f))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define leaf-ornament-view%
(class ornament-view%
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(inherit-field col rot pos)
(define/augment (centred?) #t)
(define/augment (build-root)
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(colour col)
(texture (load-texture "textures/leaf.png"))
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(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(set! rot (vector 0 0 0))
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(let ((p (load-primitive "meshes/leaf.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define horn-ornament-view%
(class ornament-view%
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(inherit-field rot col pos)
(define/augment (want-particles?) #t)
(define/augment (build-root)
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(texture (load-texture "textures/wiggle.png"))
(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour col)
(set! rot (vector (* (rndf) 360) 0 0))
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(let ((p (load-primitive "meshes/horn.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define inflatoe-ornament-view%
(class ornament-view%
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(inherit-field rot col pos)
(define/augment (want-morph?) #t)
(define/augment (build-root)
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(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(texture (load-texture "textures/wiggle.png"))
(colour col)
(set! rot (vector (* (rndf) 360) 0 0))
(let ((p (load-primitive "meshes/inflatoe-full.obj")))
(let ((dp (load-primitive "meshes/inflatoe-empty.obj")))
(with-primitive p
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(shader-set! (list "Origin" pos))
(pdata-copy "p" "p1")
(pdata-add "p2" "v")
(pdata-index-map!
(lambda (i p2)
(with-primitive dp
(pdata-ref "p" i)))
"p2"))
(destroy dp))
p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define fork-ornament-view%
(class ornament-view%
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(inherit-field rot col pos)
(define/augment (build-root)
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;(texture (load-texture "textures/wiggle.png"))
(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour col)
(set! rot (vector (* (rndf) 360) 0 0))
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(let ((p (load-primitive "meshes/fork.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define flower-ornament-view%
(class ornament-view%
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(inherit-field rot col pos)
(define/augment (build-root)
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(texture (load-texture "textures/wiggle.png"))
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(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour (hsv->rgb (vector 0.9 0.5 (+ 0.5 (* 0.5 (rndf))))))
(set! rot (vector (* (rndf) 360) 0 0))
(let ((p (load-primitive "meshes/flower.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define tot-flower-ornament-view%
(class ornament-view%
(inherit-field rot col pos)
(define/augment (build-root)
;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour (hsv->rgb (vector 0.7 0.5 (+ 0.5 (* 0.5 (rndf))))))
(set! rot (vector (* (rndf) 360) 0 0))
(let ((p (load-primitive "meshes/tot-flower.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define tot-bud-ornament-view%
(class ornament-view%
(inherit-field rot col pos)
(define/augment (build-root)
(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour (hsv->rgb (vector 0.7 0.5 (+ 0.5 (* 0.5 (rndf))))))
(set! rot (vector (* (rndf) 360) 0 0))
(let ((p (load-primitive "meshes/tot-bud.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define tot-mushroom-ornament-view%
(class ornament-view%
(inherit-field rot col pos)
(define/augment (build-root)
(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour col)
(set! rot (vector (* (rndf) 360) 0 0))
(let ((p (load-primitive "meshes/tot-mushroom.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define tot-leaf2-ornament-view%
(class ornament-view%
(inherit-field rot col pos)
(define/augment (build-root)
(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour col)
(set! rot (vector (* (rndf) 360) 0 0))
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(let ((p (load-primitive "meshes/tot-leaf2.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(define tot-hanger-ornament-view%
(class ornament-view%
(inherit-field rot col pos)
(define/augment (fixed?) #t)
(define/augment (build-root)
;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(colour col)
;(set! rot (vector (* (rndf) 360) 0 0))
(let ((p (load-primitive "meshes/tot-hanger.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(define tot-leaf-ornament-view%
(class ornament-view%
(inherit-field col rot pos)
(define/augment (centred?) #t)
(define/augment (build-root)
(colour col)
(texture (load-texture "textures/leaf.png"))
(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl")
(set! rot (vector 0 0 0))
(let ((p (load-primitive "meshes/tot-leaf.obj")))
(with-primitive p
(shader-set! (list "Origin" pos))) p))
(super-new)))