rsc3/doc/help/ugen/granular/warp1.help.scm

43 lines
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Scheme

;; (warp1 nc buf ptr freqScale windowSize envbuf overlaps windowrandRatio interp)
;; Warp a buffer with a time pointer
;; inspired by Chad Kirby's SuperCollider2 warp1 class, which was
;; inspired by Richard Karpen's sndwarp for CSound. A granular time
;; strecher and pitchshifter.
;; nc - the number of channels in the soundfile used in bufnum.
;; buf - the buffer number of a mono soundfile.
;; ptr - the position in the buffer. The value should be between 0
;; and 1, with 0 being the begining of the buffer, and 1 the
;; end.
;; freqScale - the amount of frequency shift. 1.0 is normal, 0.5 is
;; one octave down, 2.0 is one octave up. Negative values
;; play the soundfile backwards.
;; windowSize - the size of each grain window.
;; envbuf - the buffer number containing a singal to use for the grain
;; envelope. -1 uses a built-in Hanning envelope.
;; overlaps - the number of overlaping windows.
;; windowrandRatio - the amount of randomness to the windowing
;; function. Must be between 0 (no randomness) to
;; 1.0 (probably to random actually)
;; interp - the interpolation method used for pitchshifting grains. 1
;; = no interpolation. 2 = linear. 4 = cubic interpolation
;; (more computationally intensive).
(with-sc3
(lambda (fd)
(async fd (b-alloc-read 10 "/home/rohan/audio/metal.wav" 0 0))))
(let* ((p (lin-lin (lf-saw kr 0.05 0) -1 1 0 1))
(x (mouse-x kr 0.5 2 0 0.1))
(w (warp1 1 10 p x 0.1 -1 8 0.1 2)))
(audition (out 0 w)))