320 lines
14 KiB
Text
320 lines
14 KiB
Text
title:: Pattern Guide 02: Basic Vocabulary
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summary:: Common patterns to generate streams of single values
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related:: Tutorials/A-Practical-Guide/PG_01_Introduction, Tutorials/A-Practical-Guide/PG_03_What_Is_Pbind
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categories:: Streams-Patterns-Events>A-Practical-Guide
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section::Basic Vocabulary: Generating values
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Before getting to the really cool things patterns can do, we need to build up a basic vocabulary. We'll start with some words, then move into phrases in the next tutorial.
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Some of the patterns will be demonstrated with a Pbind construct. This is a taste of things to come -- sequencing sonic events using patterns. Don't worry about how Pbind works just yet... all in good time.
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Let's start with a very quick reference of some basic patterns. More complete descriptions follow this list. The list might seem long at first, but concentrate your attention on patterns marked with a star. Those are the most basic, and commonly used. Again, the purpose is to start learning the vocabulary of patterns -- like learning new words when studying a human language.
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This document describes a lot of patterns, but what I call "primary patterns" are the most important. If you are new to patterns, concentrate on these first. You can always come back and look at the rest later.
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For more information on any of these patterns, select the class name and use the help key for your editor to open its help file.
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section::Quick reference
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subsection::Primary Patterns
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definitionList::
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## code::Pseq(list, repeats, offset):: || Play through the entire list code::repeats:: times. Like code::list.do::.
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## code::Prand(list, repeats):: || Choose items from the list randomly (same as code::list.choose::).
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## code::Pxrand(list, repeats):: || Choose randomly, but never repeat the same item twice in immediate succession.
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## code::Pshuf(list, repeats):: || Shuffle the list in random order, and use the same random order code::repeats:: times. Like code::list.scramble::.
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## code::Pwrand(list, weights, repeats):: || Choose randomly, according to weighted probabilities (same as code::list.wchoose(weights)::).
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## code::Pseries(start, step, length):: || Arithmetic series (addition).
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## code::Pgeom(start, grow, length):: || Geometric series (multiplication).
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## code::Pwhite(lo, hi, length):: || Random numbers, equal distribution ("white noise"). Like code::rrand(lo, hi):: .
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## code::Pexprand(lo, hi, length):: || Random numbers, exponential distribution. Like code::exprand(lo, hi):: .
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## code::Pbrown(lo, hi, step, length):: || Brownian motion, arithmetic scale (addition).
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## code::Pfunc(nextFunc, resetFunc):: || Get the stream values from a user-supplied function.
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## code::Pfuncn(func, repeats):: || Get values from the function, but stop after code::repeats:: items.
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## code::Prout(routineFunc):: || Use the function like a routine. The function should return values using code::.yield:: or code::.embedInStream::.
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::
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subsection::Additional List Patterns
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definitionList::
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## code::Pser(list, repeats, offset):: || Play through the list as many times as needed, but output only code::repeats:: items.
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## code::Pslide(list, repeats, len, step, start, wrapAtEnd):: || Play overlapping segments from the list.
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## code::Pwalk(list, stepPattern, directionPattern, startPos):: || Random walk over the list.
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## code::Place(list, repeats, offset):: || Interlace any arrays found in the main list.
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## code::Ppatlace(list, repeats, offset):: || Interlace any patterns found in the main list.
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## code::Ptuple(list, repeats):: || Collect the list items into an array as the return value.
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::
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subsection::Additional Random Number Generators
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definitionList::
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## code::Pgbrown(lo, hi, step, length):: || Brownian motion, geometric scale (multiplication).
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## code::Pbeta(lo, hi, prob1, prob2, length):: || Beta distribution, where code::prob1 = α :: (alpha) and code::prob2 = β :: (beta).
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## code::Pcauchy(mean, spread, length):: || Cauchy distribution.
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## code::Pgauss(mean, dev, length):: || Guassian (normal) distribution.
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## code::Phprand(lo, hi, length):: || Returns the greater of two equal-distribution random numbers.
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## code::Plprand(lo, hi, length):: || Returns the lesser of two equal-distribution random numbers.
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## code::Pmeanrand(lo, hi, length):: || Returns the average of two equal-distribution random numbers, i.e., code::(x + y) / 2 ::.
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## code::Ppoisson(mean, length):: || Poisson distribution.
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## code::Pprob(distribution, lo, hi, length, tableSize):: || Arbitrary distribution, based on a probability table.
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::
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section::Functional descriptions of patterns
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subsection::List Patterns
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The most obvious thing one would want to do with a pattern is to give it a list of values and have it read them out in order. You have a couple of choices, which differ in their handling of the code::repeats:: parameter.
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definitionList::
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## code::Pseq(list, repeats, offset):: || Play through the entire list code::repeats:: times.
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## code::Pser(list, repeats, offset):: || Play through the list as many times as needed, but output only code::repeats:: items.
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code::
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Pseq(#[1, 2, 3], 4).asStream.all; // 12 items = 4 repeats * 3 items
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Pser(#[1, 2, 3], 4).asStream.all; // 4 items only
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::
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link::Classes/Pseq:: is an obvious choice for streaming out known pitch and rhythm values.
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Before playing a Pbind pattern such as this, make sure the server is booted.
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code::
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s.boot;
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(
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p = Pbind(
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\degree, Pseq(#[0, 0, 4, 4, 5, 5, 4], 1),
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\dur, Pseq(#[0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 1], 1)
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).play;
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)
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::
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To stop the examples in this file, use the "stop" keyboard shortcut (cmd-. on macOS, alt-. on Windows, check documentation for other editors). Or:
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code::
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p.stop;
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::
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A variation, link::Classes/Pslide::, plays overlapping segments of the input list.
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## code::Pslide(list, repeats, len, step, start, wrapAtEnd):: || Play overlapping segments from the list.
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definitionList::
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## code::repeats:: || number of segments
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## code::len:: || length of each segment
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## code::step:: || is how far to step the start of each segment from previous.
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## code::start:: || what index to start at.
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## code::wrapAtEnd:: || if true (default), indexing wraps around if goes past beginning or end. If false, the pattern stops if it hits a nil element or goes outside the list bounds.
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::
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If code::step == 1 ::, then the first segment is at code::start::, the second at code::start + 1 ::, and so on.
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code::
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Pslide(#[1, 2, 3, 4, 5, 6, 7, 8], 10, 3, 1, 0, false).asStream.all;
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// or, to show the segments as separate arrays
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Pslide(#[1, 2, 3, 4, 5, 6, 7, 8], 10, 3, 1, 0, false).clump(3).asStream.all;
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// Flock of Seagulls!
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(
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p = Pbind(
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\degree, Pslide((-6, -4 .. 12), 8, 3, 1, 0),
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\dur, Pseq(#[0.1, 0.1, 0.2], inf),
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\sustain, 0.15
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).play;
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)
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::
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::
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subsection::Random-order list patterns
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definitionList::
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## code::Prand(list, repeats):: || Choose items from the list randomly (same as code::list.choose::).
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code::
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// Prand: given scale degrees (pentatonic) with equal probability of each
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(
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p = Pbind(
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\degree, Prand([0, 1, 2, 4, 5], inf),
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\dur, 0.25
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).play;
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)
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::
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## code::Pxrand(list, repeats):: || Choose randomly, but never repeat the same item twice in immediate succession.
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code::
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// Pxrand: same as above but never repeats a pitch twice in a row
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(
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p = Pbind(
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\degree, Pxrand([0, 1, 2, 4, 5], inf),
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\dur, 0.25
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).play;
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)
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::
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## code::Pshuf(list, repeats):: || Shuffle the list in random order, and use the same random order code::repeats:: times. Like code::list.scramble::.
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code::
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// Pshuf: randomly ordered once and repeated
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(
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p = Pbind(
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\degree, Pshuf([0, 1, 2, 4, 5], inf),
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\dur, 0.25
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).play;
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)
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::
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## code::Pwrand(list, weights, repeats):: || Choose randomly, according to weighted probabilities (same as code::list.wchoose(weights)::).
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code::
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// Pwrand: these probabilities favor triadic notes from scale degrees
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(
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p = Pbind(
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\degree, Pwrand((0..7), [4, 1, 3, 1, 3, 2, 1].normalizeSum, inf),
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\dur, 0.25
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).play;
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)
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::
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## code::Pwalk(list, stepPattern, directionPattern, startPos):: || Random walk over the list. This pattern is a bit more complicated; see its link::Classes/Pwalk##help:: file for details.
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::
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subsection::Interlacing values and making arrays
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These are opposing operations: interlacing means splitting arrays and merging them into a stream of single values, and arrays can be made out of single-value streams as well.
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definitionList::
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## code::Place(list, repeats, offset):: || Take one from each item in the main array item in succession. Hard to explain, easier to see:
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code::
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Place([0, [1, 2], [3, 4, 5]], 3).asStream.all;
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--> [ 0, 1, 3, 0, 2, 4, 0, 1, 5 ]
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::
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If we turn this into a matrix and read vertically, the original arrays are clearly visible:
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code::
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Place([0, [1, 2], [3, 4, 5]], 3).clump(3).do(_.postln);
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[ 0, 1, 3 ] // leftmost column: 0 from first Place item
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[ 0, 2, 4 ] // second column: alternates between 1 and 2, from second Place item
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[ 0, 1, 5 ] // third column: 3, 4, 5 from third Place item
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::
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## code::Ppatlace(list, repeats, offset):: || Take one value from each sub-pattern in order.
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code::
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// Hanon exercise
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(
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p = Pbind(
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\degree, Ppatlace([
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Pseries(0, 1, 8), // first, third etc. notes
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Pseries(2, 1, 7) // second, fourth etc. notes
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], inf),
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\dur, 0.25
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).play;
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)
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::
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That's also a taste of things to come: Patterns can be nested.
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## code::Ptuple(list, repeats):: || Get one value from each item in the array, and return all of them as an array of values.
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code::
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// Chords
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// \degree receives [7, 9, 4], then [6, 7, 4] successively, expanded to chords on the server
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(
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p = Pbind(
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\degree, Ptuple([
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Pseries(7, -1, 8),
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Pseq([9, 7, 7, 7, 4, 4, 2, 2], 1),
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Pseq([4, 4, 4, 2, 2, 0, 0, -3], 1)
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], 1),
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\dur, 1
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).play;
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)
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::
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::
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subsection::Arithmetic and geometric series
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Now, let's move to patterns that produce values mathematically, without using a predefined list.
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definitionList::
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## code::Pseries(start, step, length):: || Arithmetic series, successively adding code::step:: to the starting value, returning a total of code::length:: items.
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## code::Pgeom(start, grow, length):: || Geometric series, successively multiplying the current value by code::grow::.
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code::
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// Use Pseries for a scale and Pgeom for an accelerando
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(
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p = Pbind(
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\degree, Pseries(-7, 1, 15),
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\dur, Pgeom(0.5, 0.89140193218427, 15)
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).play;
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)
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::
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strong::Third-party extension alert:: : If you want an arithmetic or geometric series to start at one number and end at another specific number, the step size/multiplier must be calculated from the endpoints and the number of items desired. The strong::ddwPatterns:: quark includes a convenience method, code::fromEndpoints::, for both Pseries and Pgeom that performs this calculation. It's necessary to give an exact number of repeats, at least two and less than infinity.
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code::
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p = Pgeom.fromEndpoints(0.5, 0.1, 15); // error if ddwPatterns not installed
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p.postcs;
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::
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Prints:
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code::
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Pgeom(0.5, 0.89140193218427, 15)
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::
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::
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subsection::Random numbers and probability distributions
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definitionList::
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## code::Pwhite(lo, hi, length):: || Produces code::length:: random numbers with equal distribution ('white' refers to white noise).
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## code::Pexprand(lo, hi, length):: || Same, but the random numbers have an exponential distribution, favoring lower numbers. This is good for frequencies, and also durations (because you need more notes with a shorter duration to balance the weight of longer notes).
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## code::Pbrown(lo, hi, step, length):: || Brownian motion. Each value adds a random code::step:: to the previous value, where the code::step:: has an equal distribution between code::-step:: and code::+step::.
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## code::Pgbrown(lo, hi, step, length):: || Brownian motion on a geometric scale. Each value multiplies a random code::step:: factor to the previous value.
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## code::Pbeta(lo, hi, prob1, prob2, length):: || Beta distribution, where code::prob1 = α :: (alpha) and code::prob2 = β :: (beta).
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## code::Pcauchy(mean, spread, length):: || Cauchy distribution.
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## code::Pgauss(mean, dev, length):: || Gaussian (normal) distribution.
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## code::Phprand(lo, hi, length):: || Returns the greater of two equal-distribution random numbers.
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## code::Plprand(lo, hi, length):: || Returns the lesser of two equal-distribution random numbers.
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## code::Pmeanrand(lo, hi, length):: || Returns the average of two equal-distribution random numbers, i.e., code::(x + y) / 2 ::.
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## code::Ppoisson(mean, length):: || Poisson distribution.
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## code::Pprob(distribution, lo, hi, length, tableSize):: || Given an array of relative probabilities across the desired range (a histogram) representing an arbitrary distribution, generates random numbers corresponding to that distribution.
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::
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To see a distribution, make a histogram out of it.
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code::
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Pmeanrand(0.0, 1.0, inf).asStream.nextN(10000).histo(200, 0.0, 1.0).plot;
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::
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subsection::Catchall Patterns
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Not everything is pre-written as a pattern class. These patterns let you embed custom logic.
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definitionList::
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## code::Pfunc(nextFunc, resetFunc):: || The next value is the return value from evaluating code::nextFunc::. If code::.reset:: is called on a stream made from this pattern, code::resetFunc:: is evaluated. The stream will run indefinitely until code::nextFunc:: returns code::nil::.
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## code::Pfuncn(func, repeats):: || Like Pfunc, output values come from evaluating the function. Pfuncn, however, returns exactly code::repeats:: values and then stops. The default number of repeats is 1.
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## code::Prout(routineFunc):: || Use the code::routineFunc:: in a routine. The stream's output values are whatever this function code::.yield::s. Prout ends when it yields code::nil::.
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::
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Next, we'll look at the central pattern for audio sequencing: link::Classes/Pbind::.
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Previous: link::Tutorials/A-Practical-Guide/PG_01_Introduction::
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Next: link::Tutorials/A-Practical-Guide/PG_03_What_Is_Pbind::
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