rsc3/doc-schelp/HelpSource/Reference/ServerPluginAPI.schelp

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title:: Server Plugin API
summary:: Reference for writing unit generators
categories:: Internals
related:: Guides/WritingUGens
section:: Input rates
These four constants identify the calculation rates of inputs in SuperCollider.
definitionlist::
## code::calc_ScalarRate::
|| Initial rate. Conventionally known in the language as ".ir".
## code::calc_BufRate::
|| Control rate. Conventionally known in the language as ".kr".
## code::calc_FullRate::
|| Audio rate. Conventionally known in the language as ".ar".
## code::calc_DemandRate::
|| Demand rate.
::
section:: UGen basics
These helper macros assume that there is a ugen object called code::unit:: in the local scope.
definitionlist::
## code::IN(index)::
|| A single block of audio-rate input as a float* at the given index. Index 0 is the first input to the ugen, index 1 the second input, and so forth.
## code::IN0(index)::
|| A single sample of control-rate input as a float, at the given index.
## code::OUT(index)::
|| A single block of audio-rate output as a float* at the given index.
## code::OUT0(index)::
|| A single sample of control-rate input as a float, at the given index.
## code::INRATE(index)::
|| Get the rate of a given input index. This will be one of the four rates.
## code::INBUFLENGTH(index)::
|| Get the block size of a given input index.
## code::SAMPLERATE::
|| Sample rate of the server in Hertz.
## code::SAMPLEDUR::
|| Sample period of the server in seconds.
## code::BUFLENGTH::
|| Length in samples of an audio buffer (that is, the number of samples in a control period).
## code::BUFRATE::
|| Control rate of the server in Hertz.
## code::BUFDUR::
|| Control period of the server in seconds.
## code::FULLRATE::
||
## code::FULLBUFLENGTH::
||
::
section:: Buffers
definitionlist::
## code::GET_BUF::
|| The recommended way to retrieve a buffer. Take the first input of this UGen and use it as a buffer number. This dumps
a number of variables into the local scope:
list::
## code::buf:: - a pointer to the code::SndBuf:: instance
## code::bufData:: - the raw float data from the buffer
## code::bufChannels:: - the number of channels in the buffer
## code::bufSamples:: - the number of samples in the buffer
## code::bufFrames:: - the number of frames in the buffer
::
The buffer is locked using the code::LOCK_SNDBUF:: macro. Buffer lock operations are specific to supernova, and don't
do anything in vanilla scsynth.
## code::GET_BUF_SHARED::
|| Like code::GET_BUF::, but the buffer is locked using code::LOCK_SNDBUF_SHARED::.
## code::SIMPLE_GET_BUF::
|| Like code::GET_BUF::, but only creates the code::buf:: variable and does not lock the buffer.
## code::SIMPLE_GET_BUF_EXCLUSIVE::
|| Like code::SIMPLE_GET_BUF::, but locks the buffer with code::LOCK_SNDBUF::.
## code::SIMPLE_GET_BUF_SHARED::
|| Like code::SIMPLE_GET_BUF::, but locks the buffer with code::LOCK_SNDBUF_SHARED::.
::
The following macros are for use in supernova. They still exist in scsynth, but will have no effect.
code::
ACQUIRE_BUS_AUDIO(index)
ACQUIRE_BUS_AUDIO_SHARED(index)
RELEASE_BUS_AUDIO(index)
RELEASE_BUS_AUDIO_SHARED(index)
LOCK_SNDBUF(buf)
LOCK_SNDBUF_SHARED(buf)
LOCK_SNDBUF2(buf1, buf2)
LOCK_SNDBUF2_SHARED(buf1, buf2)
LOCK_SNDBUF2_EXCLUSIVE_SHARED(buf1, buf2)
LOCK_SNDBUF2_SHARED_EXCLUSIVE(buf1, buf2)
ACQUIRE_SNDBUF(buf)
ACQUIRE_SNDBUF_SHARED(buf)
RELEASE_SNDBUF(buf)
RELEASE_SNDBUF_SHARED(buf)
ACQUIRE_BUS_CONTROL(index)
RELEASE_BUS_CONTROL(index)
::
section:: RGen
RGen is a pseudorandom number generator API. Most ugen developers are not interested in seeding their own RGens and
would prefer to draw from a global RGen instance supplied by SuperCollider. This can be retrieved with the code:
code::
RGen& rgen = *unit->mParent->mRGen;
::
definitionlist::
## code::uint32 RGen\::trand()::
|| Return a uniformly distributed random 32-bit integer.
## code::double RGen\::drand()::
|| Return a uniformly distributed random double in [0,1).
## code::float RGen\::frand()::
|| Random float in [0,1).
## code::float RGen\::frand0()::
|| Random float in [1,2).
## code::float RGen\::frand2()::
|| Random float in [-1,1).
## code::float RGen\::frand8()::
|| Random float in [-0.125,0.125).
## code::float RGen\::fcoin()::
|| Either -1 or +1.
## code::float RGen\::flinrand()::
|| Linearly distributed random float in [0,1), with a bias towards the 0 end.
## code::float RGen\::fbilinrand()::
|| Bilinearly distributed random float in (-1,1), with a bias towards 0.
## code::float RGen\::fsum3rand()::
|| A crude but fast approximation to a Gaussian distribution. Results are always in the range (-1,1). The variance is
1/6 and the standard deviation is 0.41. footnote:: The formula is code::(rand() + rand() + rand() - 1.5) * 2/3::,
technically a shifted and stretched order-3 Irwin-Hall distribution. ::
## code::int32 RGen\::irand(int32 scale)::
|| Random int in [0,scale).
## code::int32 RGen\::irand2(int32 scale)::
|| Random int in [-scale,+scale].
## code::int32 RGen\::ilinrand(int32 scale)::
|| Linearly distributed random int in [0,scale), with a bias towards the 0 end.
## code::int32 RGen\::ibilinrand(int32 scale)::
|| Bilinearly distributed random int in (-scale,scale), with a bias towards the 0.
## code::double RGen\::linrand()::
|| Linearly distributed random double in [0,1), with a bias towards the 0 end.
## code::double RGen\::bilinrand()::
|| Bilinearly distributed random double in (-1,1), with a bias towards 0.
## code::double RGen\::exprandrng(double lo, double hi)::
|| Exponentially distributed random double in [lo,hi).
## code::double RGen\::exprand(double scale)::
||
## code::double RGen\::biexprand(double scale)::
||
## code::double RGen\::exprand(double scale)::
||
## code::double RGen\::sum3rand(double scale)::
|| Double version of code::RGen\::fsum3rand::.
::
section:: Unary operators
definitionlist::
## code::bool sc_isnan(float/double x)::
|| Checks whether code::x:: is NaN. This is a legacy function, use code::std\::isnan:: instead.
## code::bool sc_isfinite(float/double x)::
|| Checks whether code::x:: is finite. This is a legacy function, use code::std\::isfinite:: instead.
## code::int32 sc_grayCode(int32 x)::
|| Convert binary to Gray code.
::
The following unary functions are available for both float32 and float64, and are the same as in sclang (minus the "sc_"
prefixes):
list::
## code::sc_midicps::
## code::sc_cpsmidi::
## code::sc_midiratio::
## code::sc_ratiomidi::
## code::sc_octcps::
## code::sc_cpsoct::
## code::sc_ampdb::
## code::sc_dbamp::
## code::sc_cubed::
## code::sc_sqrt::
## code::sc_hanwindow::
## code::sc_welwindow::
## code::sc_triwindow::
## code::sc_rectwindow::
## code::sc_scurve::
## code::sc_ramp::
## code::sc_sign::
## code::sc_distort::
## code::sc_softclip::
## code::sc_ceil::
## code::sc_floor::
## code::sc_reciprocal::
## code::sc_frac::
## code::sc_log2:: (legacy -- use code::std\::log2(std\::abs(x))::)
## code::sc_log10:: (legacy -- use code::std\::log10(std\::abs(x))::)
## code::sc_trunc:: (legacy -- use code::std\::trunc::)
::
The following unary functions are available for both float32 and float64, but have no sclang equivalent:
definitionlist::
## code::zapgremlins(x)::
|| Replaces NaNs, infinities, very large and very small numbers (including denormals) with zero. This is useful in ugen
feedback to safeguard from pathological behavior. (Note lack of sc_ prefix.)
## code::sc_bitriwindow(x)::
|| Alternative to code::sc_triwindow:: using absolute value.
## code::sc_scurve0(x)::
|| Same as code::sc_scurve::, but assumes that code::x:: is in the interval [0, 1].
## code::sc_distortneg(x)::
|| A one-sided distortion function. Same as code::distort:: for code::x > 0::, and the identity function for code::x <= 0::.
## code::taylorsin(x)::
|| Taylor series approximation of code::sin(x):: out to code::x**9 / 9!::. (Note lack of sc_ prefix.)
## code::sc_lg3interp(x1, a, b, c, d)::
|| Cubic Lagrange interpolator.
## code::sc_CalcFeedback(delaytime, decaytime)::
|| Determines the feedback coefficient for a feedback comb filter with the given delay and decay times.
## code::sc_wrap1(x)::
|| Wrap code::x:: around ±1, wrapping only once.
## code::sc_fold1(x)::
|| Fold code::x:: around ±1, folding only once.
::
section:: Binary operators
definitionlist::
## code::sc_wrap(in, lo, hi [, range])::
||
## code::sc_fold(in, lo, hi [, range [, range2]])::
||
## code::sc_pow(a, b)::
|| Compute code::pow(a, b)::, retaining the sign of code::a::.
## code::sc_powi(x, unsigned int n)::
|| Compute code::x^n::, not necessarily retaining the sign of code::x::.
## code::sc_hypotx(x, y)::
|| Compute code::abs(x) + abs(y) - (min(abs(x), abs(y)) * (sqrt(2) - 1))::, the minimum distance one will have to travel
from the origin to (x,y) using only orthogonal and diagonal movements.
::
The following functions are the same as in sclang (minus the "sc_" prefixes):
list::
## code::sc_mod(in, hi):: (floats, doubles, ints)
## code::sc_round(x, quant):: (floats, doubles, ints)
## code::sc_roundUp(x, quant):: (floats, doubles, ints)
## code::sc_trunc(x, quant):: (floats, doubles, ints)
## code::sc_gcd(a, b):: (ints, longs, floats)
## code::sc_lcm(a, b):: (ints, longs, floats)
## code::sc_bitAnd(a, b):: (ints)
## code::sc_bitOr(a, b):: (ints)
## code::sc_leftShift(a, b):: (ints)
## code::sc_rightShift(a, b):: (ints)
## code::sc_unsignedRightShift(a, b):: (ints)
## code::sc_thresh(a, b)::
## code::sc_clip2(a, b)::
## code::sc_wrap2(a, b)::
## code::sc_fold2(a, b)::
## code::sc_excess(a, b)::
## code::sc_scaleneg(a, b)::
## code::sc_amclip(a, b)::
## code::sc_ring1(a, b)::
## code::sc_ring2(a, b)::
## code::sc_ring3(a, b)::
## code::sc_ring4(a, b)::
## code::sc_difsqr(a, b)::
## code::sc_sumsqr(a, b)::
## code::sc_sqrsum(a, b)::
## code::sc_sqrdif(a, b)::
## code::sc_atan2(a, b):: (legacy -- use code::std\::atan2::)
::
section:: Constants
The following constants are doubles:
list::
## code::pi::
## code::pi2:: = pi/2
## code::pi32:: = 3pi/2
## code::twopi:: = 2pi
## code::rtwopi:: (1/2pi)
## code::log001:: = log(0.001)
## code::log01:: = log(0.01)
## code::log1:: = log(0.1)
## code::rlog2:: = 1/log(2)
## code::sqrt2:: = sqrt(2)
## code::rsqrt2:: = 1/sqrt(2)
## code::truncDouble:: = 3 * 2^51 (used to truncate precision)
::
The following constants are floats:
list::
## code::pi_f::
## code::pi2_f::
## code::pi32_f::
## code::twopi_f::
## code::sqrt2_f::
## code::rsqrt2_f::
## code::truncFloat:: = 3 * 2^22 (used to truncate precision)
::
section:: Unroll macros
The macros in this section are legacy features. They are seen in many of SuperCollider's built-in ugens, and are
intended to provide more efficient alternatives to the standard code::for (int i = 0; i < inNumSamples; i++) { out[i]
= in[i] }:: loop. These efficiency savings are negligible on modern systems and use of these macros is not recommended,
especially since they make debugging difficult.
definitionlist::
## code::LOOP(length, stmt)::
|| Execute code code::stmt::, code::length:: times.
## code::LOOP1(length, stmt)::
|| A faster drop-in alternative to code::LOOP::, which assumes that code::length > 0:: so a branch instruction is saved.
## code::LooP(length) stmt::
|| An alternative to LOOP/LOOP1 that is more debugger-friendly. The body of the loop comes after the call to code::LooP::.
## code::ZIN(index)::
|| Similar to code::IN::, but subtracts 1 from the pointer to correct for off-by-one errors when using code::LOOP:: and code::ZXP::.
## code::ZOUT(index)::
|| Same as code::OUT::, but subtracts 1 from the pointer to correct for off-by-one errors when using code::LOOP:: and code::ZXP::.
## code::ZIN0(index)::
|| Alias for code::IN0::.
## code::ZOUT0(index)::
|| Alias for code::OUT0::.
## code::ZXP(z)::
|| Pre-increment and dereference code::z::.
## code::ZX(z)::
|| Dereference code::z::.
## code::PZ(z)::
|| Pre-increment code::z::.
## code::ZP(z)::
|| Does nothing.
## code::ZOFF::
|| Return 1.
::