rsc3/doc-schelp/HelpSource/Classes/Spring.schelp

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class:: Spring
summary:: physical model of resonating spring
categories:: UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels
related:: Classes/Ball, Classes/TBall
description::
models the force of a resonating spring
classmethods::
method:: ar, kr
argument::in
modulated input force
argument::spring
spring constant (incl. mass)
argument::damp
damping
examples::
code::
// trigger gate is mouse button
// spring constant is mouse x
// mouse y controls damping
(
{
var inforce, outforce, freq, k, d;
inforce = K2A.ar(MouseButton.kr(0,1,0)) > 0;
k = MouseY.kr(0.1, 20, 1);
d = MouseX.kr(0.00001, 0.1, 1);
outforce = Spring.ar(inforce, k, d);
freq = outforce * 400 + 500; // modulate frequency with the force
SinOsc.ar(freq, 0, 0.2)
}.play;
)
// several springs in series.
// trigger gate is mouse button
// spring constant is mouse x
// mouse y controls damping
(
{ var m0, m1, m2, m3, d, k, inforce;
d = MouseY.kr(0.00001, 0.01, 1);
k = MouseX.kr(0.1, 20, 1);
inforce = K2A.ar(MouseButton.kr(0,1,0)) > 0;
m0 = Spring.ar(inforce, k, 0.01);
m1 = Spring.ar(m0, 0.5 * k, d);
m2 = Spring.ar(m0, 0.6 * k + 0.2, d);
m3 = Spring.ar(m1 - m2, 0.4, d);
SinOsc.ar(m3 * 200 + 500, 0, 0.2) // modulate frequency with the force
}.play;
)
// modulating a resonating string with the force
// spring constant is mouse x
// mouse y controls damping
(
{ var m0, m1, m2, m3, m4, d, k, t;
k = MouseX.kr(0.5, 100, 1);
d = MouseY.kr(0.0001, 0.01, 1);
t = Dust.ar(2);
m0 = Spring.ar(ToggleFF.ar(t), 1 * k, 0.01);
m1 = Spring.ar(m0, 0.5 * k, d);
m2 = Spring.ar(m0, 0.6 * k, d);
m3 = Spring.ar([m1,m2], 0.4 * k, d);
m4 = Spring.ar(m3 - m1 + m2, 0.1 * k, d);
CombL.ar(t, 0.1, LinLin.ar(m4, -10, 10, 1/8000, 1/100), 12)
}.play;
)
::