rsc3/doc-schelp/HelpSource/Classes/SplayZ.schelp

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class:: SplayZ
summary:: Spreads an array of channels across a ring of channels
categories:: UGens>Multichannel>Panners
related:: Classes/PanAz, Classes/SplayAz
description::
SplayZ spreads an array of channels across a ring of channels.
Optional spread and center controls, and levelComp(ensation) (equal power).
numChans and orientation are as in PanAz.
warning::
ATTENTION - SplayZ is deprecated because its geometry is wrong. It is only kept for backwards compatibility - please adapt your patches to link::Classes/SplayAz::! See link::Classes/SplayAz:: help file for the comparison in behavior.
::
classmethods::
method:: ar
argument:: numChans
argument:: inArray
argument:: spread
argument:: level
argument:: width
argument:: center
argument:: orientation
argument:: levelComp
method:: arFill
argument:: numChans
argument:: n
argument:: function
argument:: spread
argument:: level
argument:: width
argument:: center
argument:: orientation
argument:: levelComp
examples::
code::
(
x = { arg spread=1, level=0.2, width=2, center=0.0;
SplayZ.ar(
4,
SinOsc.ar( { |i| LFNoise2.kr( rrand(10, 20), 200, i + 3 * 100) } ! 10),
spread,
level,
width,
center
);
}.scope;
)
x.set(\spread, 1, \center, 0); // full n chans
x.set(\spread, 0.5, \center, -0.25); // less wide
x.set(\spread, 0, \center, 0); // mono center (depends on orientation, see PanAz)
x.set(\spread, 0, \center, -0.25); //
x.set(\spread, 0.0, \center, 0.5); // mono, but rotate 1 toward the higher channels
x.set(\spread, 0.5, \center, 0.5); // spread over the higher channels
x.set(\spread, 0, \center, -0.25); // all first
x.set(\spread, 1, \center, 0); // full n chans
x.free;
// the same example written with arFill:
(
x = { arg spread=1, level=0.5, width=2, center=0.0;
SplayZ.arFill(
4,
10,
{ |i| SinOsc.ar( LFNoise2.kr( rrand(10, 20), 200, i + 3 * 100) ) },
spread,
level,
width,
center
);
}.scope;
)
// or with mouse control
(
x = { var src;
src = SinOsc.ar( { |i| LFNoise2.kr( rrand(10, 20), 200, i * 100 + 400) } ! 10);
SplayZ.ar(4, src, MouseY.kr(1, 0), 0.2, center: MouseX.kr(-1, 1));
}.scope;
)
::