62 lines
1.8 KiB
Text
62 lines
1.8 KiB
Text
class:: SetResetFF
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summary:: Set-reset flip flop.
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related:: Classes/ToggleFF
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categories:: UGens>Triggers
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Description::
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Output is set to 1.0 upon receiving a trigger in the trig input, and to
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0.0 upon receiving a trigger in the reset input. Once the flip flop is
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set to zero or one further triggers in the same input are have no effect.
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One use of this is to have some precipitating event cause something to
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happen until you reset it.
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If both inputs receive a trigger at the same time, the teletype::reset:: input takes precedence. The output will be 0. See the examples below.
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classmethods::
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method::ar, kr
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argument::trig
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The trigger that sets output to 1. Trigger can be any signal.
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A trigger happens when the signal changes from non-positive to
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positive.
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argument::reset
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The trigger that sets output to 0. Trigger can be any signal.
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A trigger happens when the signal changes from non-positive to
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positive.
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Examples::
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code::
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(
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play({
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a = Dust.ar(5); // the set trigger
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b = Dust.ar(5); // the reset trigger
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SetResetFF.ar(a,b) * BrownNoise.ar(0.2);
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}))
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::
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subsection::Simultaneous triggers
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Here, 'reset' is triggered twice as often as 'trig'. Since 'trig' is always matched by a 'reset', the output is 0. (If 'trig' took precedence, you would have a 50%-duty-cycle pulse wave.)
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code::
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a = { SetResetFF.kr(Impulse.kr(50), Impulse.kr(100)) }.plot(duration: 0.1);
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::
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You can reverse this behavior, by reversing the inputs so that SetResetFF is triggered twice as often as resetting. This results in a signal that is 0 initially and switches to 1 halfway through the cycle: emphasis::reset, then trigger::. To make it emphasis::trigger, then reset::, invert the phase: code::1 - SetResetFF::.
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code::
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a = { 1 - SetResetFF.kr(Impulse.kr(100), Impulse.kr(50)) }.plot(duration: 0.1);
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::
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