rsc3/doc-schelp/HelpSource/Classes/Score.schelp

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class:: Score
summary:: score of timed OSC commands
related:: Guides/Non-Realtime-Synthesis
categories:: Control, Server>NRT, External Control>OSC
description::
Score encapsulates a list of timed OSC commands and provides some methods for using it, as well as support for the creation of binary OSC files for non-realtime synthesis. See link::Guides/Non-Realtime-Synthesis:: for more details.
The list should be in the following format, with times in ascending order. Bundles are okay.
code::
[
[beat1, [OSCcmd1]],
[beat2, [OSCcmd2], [OSCcmd3]],
...
[beat_n, [OSCcmdn]],
[beatToEndNRT, [\c_set, 0, 0]] // finish
]
::
For NRT synthesis the final event should a dummy event, after which synthesis will cease. It is thus important that this event be timed to allow previous events to complete.
Score scheduling defaults to link::Classes/TempoClock::. A setting of code::TempoClock.default.tempo = 1 :: (60 beats per minute), may be used to express score events in seconds if desired.
ClassMethods::
private::initClass
method::new
returns a new Score object with the supplied list.
argument::list
can be an link::Classes/Array::, a link::Classes/List::, or similar object.
method::newFromFile
as link::#*new::, but reads the list in from a text file.
argument::path
a link::Classes/String:: indicating the path of the file. The file must contain a valid SC expression.
method::play
as link::#*new:: but immediately plays it. (See also the instance method below.)
argument::list
the list.
argument::server
If no value is supplied it will play on the default link::Classes/Server::.
method::playFromFile
as link::#*play::, but reads the list from a file.
method::write
a convenience method to create a binary OSC file for NRT synthesis. Does not create an instance.
argument::list
the list.
argument::oscFilePath
a link::Classes/String:: containing the desired path of the OSC file.
argument::clock
Use clock as a tempo base. code::TempoClock.default:: is used if clock is nil.
method::writeFromFile
as link::#*write:: but reads the list from a file.
argument::path
a path to a file with a list.
argument::oscFilePath
a link::Classes/String:: containing the desired path of the OSC file.
argument::clock
Use clock as a tempo base. code::TempoClock.default:: is used if clock is nil.
method::recordNRT
a convenience method to synthesize strong::list:: in non-realtime. This method writes an OSC file to strong::oscFilePath:: (you have to do your own cleanup if desired) and then starts a server app to synthesize it. For details on valid headerFormats and sampleFormats see link::Classes/SoundFile::. Use code::TempoClock.default:: as a tempo base. Does not return an instance.
argument::list
the list.
argument::oscFilePath
the path to which the binary OSC file will be written.
argument::outputFilePath
the path of the resultant soundfile.
argument::inputFilePath
an optional path for an input soundfile.
argument::sampleRate
the sample rate at which synthesis will occur.
argument::headerFormat
the header format of the output file. The default is 'AIFF'.
argument::sampleFormat
the sample format of the output file. The default is 'int16'.
argument::options
an instance of link::Classes/ServerOptions::. If not supplied the options of the default link::Classes/Server:: will be used.
argument::completionString
argument::duration
argument::action
A function to be evaluated once the NRT server has finished rendering its score.
InstanceMethods::
method::play
play the list on strong::server::, use strong::clock:: as a tempo base and quantize start time to strong::quant::. If strong::server:: is nil, then on the default server. code::TempoClock.default:: if strong::clock:: is nil. now if strong::quant:: is 0.
method::stop
stop playing.
method::write
create a binary OSC file for NRT synthesis from the list. Use strong::clock:: as a tempo base. code::TempoClock.default:: if strong::clock:: is nil.
method::score
get or set the list.
method::add
adds bundle to the list.
method::sort
sort the score time order. This is recommended to do strong::before recordNRT or write:: when you are not sure about the packet order.
method::recordNRT
synthesize the score in non-realtime. For details of the arguments see link::#*recordNRT:: above.
method::saveToFile
save the score list as a text file to strong::path::.
Examples::
subsection::NRT Examples
code::
// A sample synthDef
(
SynthDef("helpscore",{ arg freq = 440;
Out.ar(0,
SinOsc.ar(freq, 0, 0.2) * Line.kr(1, 0, 0.5, doneAction: Done.freeSelf)
)
}).add;
)
// write a sample file for testing
(
var f, g;
TempoClock.default.tempo = 1;
g = [
[0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]],
[0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660]],
[0.3, [\s_new, \helpscore, 1002, 0, 0, \freq, 220]],
[1, [\c_set, 0, 0]] // finish
];
f = File("score-test","w");
f.write(g.asCompileString);
f.close;
)
//convert it to a binary OSC file for use with NRT
Score.writeFromFile("score-test", "test.osc");
::
From the command line, the file can then be rendered from within the build directory:
code::
./scsynth -N test.osc _ test.aif 44100 AIFF int16 -o 1
::
Score also provides methods to do all this more directly:
code::
(
var f, o;
g = [
[0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]],
[0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660],
[\s_new, \helpscore, 1002, 0, 0, \freq, 880]],
[0.3, [\s_new, \helpscore, 1003, 0, 0, \freq, 220]],
[1, [\c_set, 0, 0]] // finish
];
o = ServerOptions.new.numOutputBusChannels = 1; // mono output
Score.recordNRT(g, "help-oscFile", "helpNRT.aiff", options: o); // synthesize
)
::
subsection::Real-time Examples
code::
s.boot; // boot the default server
// A sample synthDef
(
SynthDef("helpscore",{ arg freq = 440;
Out.ar(0,
SinOsc.ar(freq, 0, 0.2) * Line.kr(1, 0, 0.5, doneAction: Done.freeSelf)
)
}).add;
)
// write a sample file for testing
(
var f, g;
TempoClock.default.tempo = 1;
g = [
[0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]],
[0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660],
[\s_new, \helpscore, 1002, 0, 0, \freq, 880]],
[0.3, [\s_new, \helpscore, 1003, 0, 0, \freq, 220]],
[1, [\c_set, 0, 0]] // finish
];
f = File("score-test","w");
f.write(g.asCompileString);
f.close;
)
z = Score.newFromFile("score-test");
// play it on the default server
z.play;
// change the list
(
x = [
[0.0, [ \s_new, \helpscore, 1000, 0, 0, \freq, 1413 ]],
[0.1, [ \s_new, \helpscore, 1001, 0, 0, \freq, 712 ]],
[0.2, [ \s_new, \helpscore, 1002, 0, 0, \freq, 417 ]],
[0.3, [ \s_new, \helpscore, 1003, 0, 0, \freq, 1238 ]],
[0.4, [ \s_new, \helpscore, 1004, 0, 0, \freq, 996 ]],
[0.5, [ \s_new, \helpscore, 1005, 0, 0, \freq, 1320 ]],
[0.6, [ \s_new, \helpscore, 1006, 0, 0, \freq, 864 ]],
[0.7, [ \s_new, \helpscore, 1007, 0, 0, \freq, 1033 ]],
[0.8, [ \s_new, \helpscore, 1008, 0, 0, \freq, 1693 ]],
[0.9, [ \s_new, \helpscore, 1009, 0, 0, \freq, 410 ]],
[1.0, [ \s_new, \helpscore, 1010, 0, 0, \freq, 1349 ]],
[1.1, [ \s_new, \helpscore, 1011, 0, 0, \freq, 1449 ]],
[1.2, [ \s_new, \helpscore, 1012, 0, 0, \freq, 1603 ]],
[1.3, [ \s_new, \helpscore, 1013, 0, 0, \freq, 333 ]],
[1.4, [ \s_new, \helpscore, 1014, 0, 0, \freq, 678 ]],
[1.5, [ \s_new, \helpscore, 1015, 0, 0, \freq, 503 ]],
[1.6, [ \s_new, \helpscore, 1016, 0, 0, \freq, 820 ]],
[1.7, [ \s_new, \helpscore, 1017, 0, 0, \freq, 1599 ]],
[1.8, [ \s_new, \helpscore, 1018, 0, 0, \freq, 968 ]],
[1.9, [ \s_new, \helpscore, 1019, 0, 0, \freq, 1347 ]],
[2.0, [\c_set, 0, 0]] // finish
];
z.score_(x);
)
// play it
z.play;
// play and stop after one second
(
z.play;
SystemClock.sched(1.0, {z.stop;});
)
::
subsection::creating Score from a pattern
code::
SynthDescLib.read;
// new pattern
(
p = Pbind(
\dur, Prand([0.3, 0.5], inf),
\freq, Prand([200, 300, 500],inf)
);
)
// make a score from the pattern, 4 beats long
z = p.asScore(4.0);
z.score.postcs;
z.play;
// rendering a pattern to sound file directly:
// render the pattern to aiff (4 beats)
p.render("asScore-Help.aif", 4.0);
::