291 lines
7.8 KiB
Text
291 lines
7.8 KiB
Text
class:: Score
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summary:: score of timed OSC commands
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related:: Guides/Non-Realtime-Synthesis
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categories:: Control, Server>NRT, External Control>OSC
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description::
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Score encapsulates a list of timed OSC commands and provides some methods for using it, as well as support for the creation of binary OSC files for non-realtime synthesis. See link::Guides/Non-Realtime-Synthesis:: for more details.
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The list should be in the following format, with times in ascending order. Bundles are okay.
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code::
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[
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[beat1, [OSCcmd1]],
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[beat2, [OSCcmd2], [OSCcmd3]],
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...
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[beat_n, [OSCcmdn]],
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[beatToEndNRT, [\c_set, 0, 0]] // finish
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]
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::
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For NRT synthesis the final event should a dummy event, after which synthesis will cease. It is thus important that this event be timed to allow previous events to complete.
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Score scheduling defaults to link::Classes/TempoClock::. A setting of code::TempoClock.default.tempo = 1 :: (60 beats per minute), may be used to express score events in seconds if desired.
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ClassMethods::
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private::initClass
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method::new
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returns a new Score object with the supplied list.
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argument::list
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can be an link::Classes/Array::, a link::Classes/List::, or similar object.
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method::newFromFile
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as link::#*new::, but reads the list in from a text file.
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argument::path
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a link::Classes/String:: indicating the path of the file. The file must contain a valid SC expression.
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method::play
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as link::#*new:: but immediately plays it. (See also the instance method below.)
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argument::list
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the list.
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argument::server
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If no value is supplied it will play on the default link::Classes/Server::.
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method::playFromFile
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as link::#*play::, but reads the list from a file.
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method::write
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a convenience method to create a binary OSC file for NRT synthesis. Does not create an instance.
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argument::list
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the list.
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argument::oscFilePath
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a link::Classes/String:: containing the desired path of the OSC file.
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argument::clock
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Use clock as a tempo base. code::TempoClock.default:: is used if clock is nil.
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method::writeFromFile
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as link::#*write:: but reads the list from a file.
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argument::path
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a path to a file with a list.
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argument::oscFilePath
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a link::Classes/String:: containing the desired path of the OSC file.
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argument::clock
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Use clock as a tempo base. code::TempoClock.default:: is used if clock is nil.
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method::recordNRT
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a convenience method to synthesize strong::list:: in non-realtime. This method writes an OSC file to strong::oscFilePath:: (you have to do your own cleanup if desired) and then starts a server app to synthesize it. For details on valid headerFormats and sampleFormats see link::Classes/SoundFile::. Use code::TempoClock.default:: as a tempo base. Does not return an instance.
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argument::list
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the list.
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argument::oscFilePath
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the path to which the binary OSC file will be written.
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argument::outputFilePath
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the path of the resultant soundfile.
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argument::inputFilePath
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an optional path for an input soundfile.
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argument::sampleRate
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the sample rate at which synthesis will occur.
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argument::headerFormat
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the header format of the output file. The default is 'AIFF'.
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argument::sampleFormat
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the sample format of the output file. The default is 'int16'.
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argument::options
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an instance of link::Classes/ServerOptions::. If not supplied the options of the default link::Classes/Server:: will be used.
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argument::completionString
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argument::duration
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argument::action
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A function to be evaluated once the NRT server has finished rendering its score.
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InstanceMethods::
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method::play
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play the list on strong::server::, use strong::clock:: as a tempo base and quantize start time to strong::quant::. If strong::server:: is nil, then on the default server. code::TempoClock.default:: if strong::clock:: is nil. now if strong::quant:: is 0.
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method::stop
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stop playing.
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method::write
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create a binary OSC file for NRT synthesis from the list. Use strong::clock:: as a tempo base. code::TempoClock.default:: if strong::clock:: is nil.
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method::score
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get or set the list.
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method::add
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adds bundle to the list.
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method::sort
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sort the score time order. This is recommended to do strong::before recordNRT or write:: when you are not sure about the packet order.
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method::recordNRT
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synthesize the score in non-realtime. For details of the arguments see link::#*recordNRT:: above.
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method::saveToFile
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save the score list as a text file to strong::path::.
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Examples::
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subsection::NRT Examples
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code::
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// A sample synthDef
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(
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SynthDef("helpscore",{ arg freq = 440;
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Out.ar(0,
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SinOsc.ar(freq, 0, 0.2) * Line.kr(1, 0, 0.5, doneAction: Done.freeSelf)
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)
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}).add;
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)
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// write a sample file for testing
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(
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var f, g;
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TempoClock.default.tempo = 1;
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g = [
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[0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]],
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[0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660]],
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[0.3, [\s_new, \helpscore, 1002, 0, 0, \freq, 220]],
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[1, [\c_set, 0, 0]] // finish
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];
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f = File("score-test","w");
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f.write(g.asCompileString);
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f.close;
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)
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//convert it to a binary OSC file for use with NRT
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Score.writeFromFile("score-test", "test.osc");
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::
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From the command line, the file can then be rendered from within the build directory:
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code::
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./scsynth -N test.osc _ test.aif 44100 AIFF int16 -o 1
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::
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Score also provides methods to do all this more directly:
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code::
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(
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var f, o;
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g = [
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[0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]],
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[0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660],
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[\s_new, \helpscore, 1002, 0, 0, \freq, 880]],
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[0.3, [\s_new, \helpscore, 1003, 0, 0, \freq, 220]],
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[1, [\c_set, 0, 0]] // finish
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];
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o = ServerOptions.new.numOutputBusChannels = 1; // mono output
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Score.recordNRT(g, "help-oscFile", "helpNRT.aiff", options: o); // synthesize
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)
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::
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subsection::Real-time Examples
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code::
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s.boot; // boot the default server
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// A sample synthDef
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(
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SynthDef("helpscore",{ arg freq = 440;
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Out.ar(0,
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SinOsc.ar(freq, 0, 0.2) * Line.kr(1, 0, 0.5, doneAction: Done.freeSelf)
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)
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}).add;
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)
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// write a sample file for testing
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(
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var f, g;
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TempoClock.default.tempo = 1;
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g = [
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[0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]],
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[0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660],
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[\s_new, \helpscore, 1002, 0, 0, \freq, 880]],
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[0.3, [\s_new, \helpscore, 1003, 0, 0, \freq, 220]],
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[1, [\c_set, 0, 0]] // finish
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];
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f = File("score-test","w");
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f.write(g.asCompileString);
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f.close;
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)
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z = Score.newFromFile("score-test");
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// play it on the default server
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z.play;
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// change the list
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(
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x = [
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[0.0, [ \s_new, \helpscore, 1000, 0, 0, \freq, 1413 ]],
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[0.1, [ \s_new, \helpscore, 1001, 0, 0, \freq, 712 ]],
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[0.2, [ \s_new, \helpscore, 1002, 0, 0, \freq, 417 ]],
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[0.3, [ \s_new, \helpscore, 1003, 0, 0, \freq, 1238 ]],
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[0.4, [ \s_new, \helpscore, 1004, 0, 0, \freq, 996 ]],
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[0.5, [ \s_new, \helpscore, 1005, 0, 0, \freq, 1320 ]],
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[0.6, [ \s_new, \helpscore, 1006, 0, 0, \freq, 864 ]],
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[0.7, [ \s_new, \helpscore, 1007, 0, 0, \freq, 1033 ]],
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[0.8, [ \s_new, \helpscore, 1008, 0, 0, \freq, 1693 ]],
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[0.9, [ \s_new, \helpscore, 1009, 0, 0, \freq, 410 ]],
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[1.0, [ \s_new, \helpscore, 1010, 0, 0, \freq, 1349 ]],
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[1.1, [ \s_new, \helpscore, 1011, 0, 0, \freq, 1449 ]],
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[1.2, [ \s_new, \helpscore, 1012, 0, 0, \freq, 1603 ]],
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[1.3, [ \s_new, \helpscore, 1013, 0, 0, \freq, 333 ]],
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[1.4, [ \s_new, \helpscore, 1014, 0, 0, \freq, 678 ]],
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[1.5, [ \s_new, \helpscore, 1015, 0, 0, \freq, 503 ]],
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[1.6, [ \s_new, \helpscore, 1016, 0, 0, \freq, 820 ]],
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[1.7, [ \s_new, \helpscore, 1017, 0, 0, \freq, 1599 ]],
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[1.8, [ \s_new, \helpscore, 1018, 0, 0, \freq, 968 ]],
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[1.9, [ \s_new, \helpscore, 1019, 0, 0, \freq, 1347 ]],
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[2.0, [\c_set, 0, 0]] // finish
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];
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z.score_(x);
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)
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// play it
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z.play;
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// play and stop after one second
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(
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z.play;
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SystemClock.sched(1.0, {z.stop;});
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)
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::
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subsection::creating Score from a pattern
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code::
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SynthDescLib.read;
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// new pattern
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(
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p = Pbind(
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\dur, Prand([0.3, 0.5], inf),
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\freq, Prand([200, 300, 500],inf)
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);
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)
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// make a score from the pattern, 4 beats long
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z = p.asScore(4.0);
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z.score.postcs;
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z.play;
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// rendering a pattern to sound file directly:
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// render the pattern to aiff (4 beats)
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p.render("asScore-Help.aif", 4.0);
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::
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