219 lines
6.3 KiB
Text
219 lines
6.3 KiB
Text
CLASS:: ScopeView
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summary:: A buffer plotting view.
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categories:: GUI>Views
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related:: Classes/Stethoscope, Classes/FreqScopeView, Classes/FreqScope
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DESCRIPTION::
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ScopeView is mainly intended to support the implementation of link::Classes/Stethoscope:: (an oscilloscope), link::Classes/FreqScopeView:: (a basic frequency spectrum plotting view) and link::Classes/FreqScope:: (a frequency spectrum analyzer tool).
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It is optimized to efficiently perform frequent plotting of the contents of a link::Classes/Buffer:: into which a link::Classes/ScopeOut:: UGen is writing. It will periodically poll the buffer for data and update the plot, as long as the ScopeOut UGen is writing into it; the buffer will not be plotted otherwise.
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CLASSMETHODS::
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PRIVATE:: key
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INSTANCEMETHODS::
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METHOD:: bufnum
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The number of the Buffer to plot.
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As soon as a valid buffer number is set and a link::Classes/ScopeOut:: UGen is writing into it, the view starts periodically plotting the buffer. If the ScopeOut UGen stops writing, or an invalid buffer number is set, the plotting will pause.
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argument::
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An integer.
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METHOD:: style
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The plotting style:
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list::
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## 0 = the channels are vertically spaced
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## 1 = the channels are overlaid
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## 2 = lissajou; the first two channels are used for 2D plotting (as streams of x and y coordinates).
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::
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argument::
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One of the above Integers.
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METHOD:: xZoom
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The scaling factor on the horizontal axis.
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argument::
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A Float.
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METHOD:: yZoom
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The scaling factor on the vertical axis.
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argument::
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A Float.
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METHOD:: x
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The horizontal offset.
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argument::
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A Float.
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METHOD:: y
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The vertical offset.
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argument::
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A Float.
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METHOD:: fill
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Fill area under scope.
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argument::
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A Boolean.
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METHOD:: waveColors
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The colors used to plot each of the channels.
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argument::
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An Array of Colors, one per channel.
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EXAMPLES::
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SUBSECTION:: A step-by-step example
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code::
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// execute these in succession
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(
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s.boot;
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)
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(
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f = Buffer.alloc(s,1024,2);
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b = Bus.audio(s,1);
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w=Window.new.front;
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c = ScopeView(w.view,w.view.bounds.insetAll(10,10,10,10));
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c.bufnum = f.bufnum;
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)
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(
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// listening to the bus, using ScopeOut to write it to the buffer
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a=SynthDef("monoscope", { arg bus, bufnum;
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var z;
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z = In.ar(bus,2);
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// ScopeOut writes the audio to the buffer
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ScopeOut.ar(z, bufnum);
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}).play(
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RootNode(s),
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[\bus,b.index, \bufnum, f.bufnum] ,
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\addToTail // make sure it goes after what you are scoping
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);
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// making noise onto the buffer
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d=SynthDef("noise", { arg bus;
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var z;
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z = LFSaw.ar(SinOsc.kr(0.1).range(300,1000),[0,1]*pi) * 0.1;
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Out.ar(bus, z);
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}).play(
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s,
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[\bus,b.index]
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);
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)
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c.style = 0 // vertically spaced
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c.style = 1 // overlapped
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c.style = 2 // x/y
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(
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//remember to free your stuff when finished
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a.free;
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d.free;
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f.free;
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b.free;
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w.close;
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)
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::
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SUBSECTION:: An interactive example with sound
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This explains all the options:
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code::
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(
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s.waitForBoot(
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{
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var func, sdef1, sdef2, syn1, syn2,startButton ;
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f = Buffer.alloc(s,1024,2);
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b = Bus.audio(s,1);
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w=Window("Scope", Rect(150, Window.screenBounds.height-500,790,400)).front;
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c = ScopeView(w,Rect(10,10,380,380)); // this is SCScope
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c.bufnum = f.bufnum;
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// IMPORTANT
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c.server_(s);
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v=CompositeView(w,Rect(400,10,380,380)).background_(Color.rand(0.7));
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v.decorator = n = FlowLayout(v.bounds, margin: 0@0, gap: 5@5);
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a = StaticText(v, Rect(20, 70, 90, 20)).string_(" xZoom = 1").background_(Color.rand);
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m = Slider(v, Rect(20, 60, 285, 20)).background_(a.background).action_({func.value}).value_(0.5);
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d = StaticText(v, Rect(20, 70, 90, 20)).string_(" yZoom = 1").background_(Color.rand);
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g = Slider(v, Rect(20, 60, 285, 20)).background_(d.background).action_({func.value}).value_(0.5);
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h = StaticText(v, Rect(20, 70, 90, 20)).string_(" x = 0").background_(Color.rand);
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i = Slider(v, Rect(20, 60, 285, 20)).background_(h.background).action_({func.value}).value_(0.5);
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Button(v, Rect(0,0,380, 20))
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.states_([["waveColors = [ Color.rand, ... ]",Color.black,Color.rand]])
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.action_({c.waveColors = [Color.rand,Color.rand]});
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Button(v, Rect(0,0,380, 20))
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.states_([[" background = Color.rand(0.1,0.3) ",Color.black,Color.rand]])
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.action_({c.background = Color.rand(0.1,0.3) });
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t= Button(v, Rect(0,0,380, 20))
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.states_([["Current style is 0",Color.black,Color.rand],
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["Current style is 1",Color.black,Color.rand],
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["Current style is 2",Color.black,Color.rand]])
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.action_({func.value});
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func={
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c.xZoom = ([0.25, 10, \exp, 1/8, 1].asSpec.map(m.value)); a.string = " xZoom = %".format(c.xZoom);
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c.yZoom = ([0.25, 10, \exp, 1/8, 1].asSpec.map(g.value)); d.string = " yZoom = %".format(c.yZoom);
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c.x = ([ -1024,1024, \linear, 1/8, 1].asSpec.map(i.value)); h.string = " x = %".format(c.x);
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c.style=t.value
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};
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startButton = Button.new(v, Rect(0,0,380, 50))
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.states_([["Start Sound",Color.black,Color.green],["Stop Sound",Color.black,Color.red]]).action_({});
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startButton.action_{
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(startButton.value==1).if{
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syn1=SynthDef("test1", { arg bus, bufnum;
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var z;
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z = In.ar(bus,2);
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// ScopeOut writes the audio to the buffer
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// ScopeOut.ar(z, bufnum);
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// IMPORTANT - ScopeOut2, not ScopeOut
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ScopeOut2.ar(z, bufnum);
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Out.ar(0,z);
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}).play(
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RootNode(s),
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[\bus,b.index, \bufnum, f.bufnum] ,
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\addToTail // make sure it goes after what you are scoping
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);
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// making noise onto the buffer
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syn2=SynthDef("test2", { arg bus;
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var z;
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z = PMOsc.ar([300,250],*SinOsc.ar([0.027,0.017])*pi) * 0.1;
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Out.ar(bus, z);
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}).play(s,[\bus,b.index]);
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}{syn1.free; syn2.free};
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};
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// IMPORTANT
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c.start;
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w.onClose={syn1.free; syn2.free; b.free; f.free};
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CmdPeriod.doOnce({w.close});
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})
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)
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::
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