104 lines
2.1 KiB
Text
104 lines
2.1 KiB
Text
class:: PingPong
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summary:: Stereo ping-pong delay.
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related:: Classes/SinOsc
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categories:: UGens>Delays>Buffer
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Description::
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Bounces sound between two outputs… Like a ping-pong ball. PingPong is
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actually a compound built upon link::Classes/RecordBuf:: and
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link::Classes/PlayBuf:: .
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classmethods::
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method::ar
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argument::bufnum
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First index of a multi channel buffer.
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argument::inputs
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An array of audio inputs, the same size as your buffer.
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argument::delayTime
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Delay time in seconds.
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argument::feedback
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Feedback coefficient.
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argument::rotate
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Which rotates the inputArray by one step. (left → right, right →
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left). Rotation of 0 (or 2) would result in no rotation to the
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inputArray.
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Examples::
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code::
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(
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s = Server.local;
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s.waitForBoot({
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b = Buffer.alloc(s,44100 * 2, 2);
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SynthDef("help-PingPong",{ arg out=0,bufnum=0,feedback=0.5,delayTime=0.2;
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var left, right;
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left = Decay2.ar(Impulse.ar(0.7, 0.25), 0.01, 0.25,
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SinOsc.ar(SinOsc.kr(3.7,0,200,500)));
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right = Decay2.ar(Impulse.ar(0.5, 0.25), 0.01, 0.25,
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Resonz.ar(PinkNoise.ar(4), SinOsc.kr(2.7,0,1000,2500), 0.2));
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Out.ar(0,
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PingPong.ar(bufnum, [left,right], delayTime, feedback, 1)
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)
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}).play(s,[\out, 0, \bufnum, b.bufnum,\feedback,0.5,\delayTime,0.1]);
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});
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)
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(
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s = Server.local;
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s.waitForBoot({
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b = Buffer.alloc(s,44100 * 2, 2);
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SynthDef("help-PingPong",{ arg out=0,bufnum=0;
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var left, right;
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left = Decay2.ar(Impulse.ar(0.7, 0.25), 0.01, 0.25,
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SinOsc.ar(SinOsc.kr(3.7,0,200,500)));
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right = Decay2.ar(Impulse.ar(0.5, 0.25), 0.01, 0.25,
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Resonz.ar(PinkNoise.ar(4), SinOsc.kr(2.7,0,1000,2500),
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0.2));
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Out.ar(0,
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PingPong.ar(bufnum, [left,right] * EnvGen.kr(Env([1, 1, 0], [2, 0.1])),
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0.1, 0.8, 1)
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)
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}).play(s,[\out, 0, \bufnum, b.bufnum]);
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});
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)
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(
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Patch({ arg buffer,feedback=0.5,delayTime=0.2;
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var left, right;
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left = Decay2.ar(Impulse.ar(0.7, 0.25), 0.01, 0.25,
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SinOsc.ar(SinOsc.kr(3.7,0,200,500)));
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right = Decay2.ar(Impulse.ar(0.5, 0.25), 0.01, 0.25,
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Resonz.ar(PinkNoise.ar(4), SinOsc.kr(2.7,0,1000,2500), 0.2));
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PingPong.ar(buffer.bufnumIr, [left,right], delayTime, feedback, 1)
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}).gui
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)
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::
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