89 lines
2 KiB
Text
89 lines
2 KiB
Text
class:: Pfsm
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summary:: Finite State Machine
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related:: Classes/Pdfsm
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categories:: Streams-Patterns-Events>Patterns>List>Indexing
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description::
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Every state consists of an item and an array of integer indices of possible strong::next states::. The initial state is chosen at random from the array of strong::entry states::. That chosen state's item is returned, and the next state is chosen from its array of possible strong::next states::. When the end state is chosen, the stream ends.
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Examples::
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definitionList::
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## list:
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|| [
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definitionList::
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## [ entry states ], ||
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## item, [ next states ], ||
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## item, [ next states ], ||
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## ... ||
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## end item (or nil), nil ||
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::
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## ] ||
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::
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next states: nil is terminal
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code::
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(
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SynthDef(\help_sinegrain,
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{ arg out=0, freq=440, sustain=0.05;
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var env;
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env = EnvGen.kr(Env.perc(0.01, sustain, 0.2), doneAction: Done.freeSelf);
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Out.ar(out, SinOsc.ar(freq, 0, env))
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}).add;
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)
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(
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a = Pfsm([
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#[0,1],
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67, #[0, 0, 3],
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72, #[2],
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73, #[0, 2],
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Pseq([74, 75, 76, 77]), #[2, 3, 3],
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nil, nil
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], inf).asStream;
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Routine({
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loop({
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Synth(\help_sinegrain, [\freq, a.next.midicps]);
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0.1.wait;
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})
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}).play;
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)
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(
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Pfsm([
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#[5, 6, 7], // entry states
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//e1 (== state 0)
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Pbind( \dur, Pseq([ 1/8, 3/8 ]), \midinote, Pseq([ 86, 75 ]) ),
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//#[1], // as given in CMJ
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// my de-boredom-ated version..
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#[1, 1, 1, 1, 1, 1, 1, 8],
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//e2 (== state 1)
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Pbind( \dur, 1/2, \midinote, Pseq([ 69 ]) ),
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#[0, 1],
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//e3 (== state 2)
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Pbind( \dur, 1/3, \midinote, Pseq([ 55, 60, 66 ]) ),
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#[0, 1, 2, 2, 2, 2, 3, 3, 3, 3],
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//e4 (== state 3)
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Pbind( \dur, 1/4, \midinote, Pseq([ 81, 80, 77, 76 ]) ),
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#[1, 4, 4, 4, 4],
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//e5 (== state 4)
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Pbind( \dur, Pseq([1, 2/3, 2/3, 2/3, 1]), \midinote, Pseq([ \, 70, 70, 70, \ ]) ),
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#[2, 3],
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//e6 (== state 5)
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Pbind( \dur, 1/4, \midinote, Pseq([ 59, 61 ]) ),
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#[0, 2, 4, 5, 5, 5, 5, 5, 5, 5],
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//e7 (== state 6)
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Pbind( \dur, 1/4, \midinote, Pseq([ 87, 88 ], 2) ),
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#[4, 4, 4, 4, 6, 6, 6, 7, 7, 7],
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//e8 (== state 7)
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Pbind( \dur, 1, \midinote, Pseq([ 56 ]) ),
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#[1, 3, 6, 6, 6],
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// terminal state
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nil, nil
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]).play;
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)
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::
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