74 lines
1.2 KiB
Racket
74 lines
1.2 KiB
Racket
#lang scribble/manual
|
|
@(require (for-label racket))
|
|
|
|
@title{Normalizer}
|
|
Flattens dynamics.@section{related}
|
|
Classes/Amplitude, Classes/Compander, Classes/CompanderD, Classes/Limiter
|
|
@section{categories}
|
|
UGens>Dynamics
|
|
|
|
|
|
@section{description}
|
|
|
|
|
|
Normalizes the input amplitude to the given level. Normalizer will not
|
|
overshoot like link::Classes/Compander:: will, but it needs to look
|
|
ahead in the audio. Thus there is a delay equal to twice the value
|
|
of the
|
|
@racketblock[dur:: parameter.
|
|
|
|
|
|
]
|
|
@section{classmethods}
|
|
|
|
|
|
@section{method}
|
|
ar
|
|
|
|
@section{argument}
|
|
in
|
|
The signal to be processed.
|
|
|
|
@section{argument}
|
|
level
|
|
The peak output amplitude level to which to normalize the input.
|
|
|
|
@section{argument}
|
|
dur
|
|
|
|
The buffer delay time. Shorter times will produce smaller delays
|
|
and quicker transient response times, but may introduce amplitude
|
|
modulation artifacts.
|
|
|
|
|
|
@section{Examples}
|
|
|
|
|
|
|
|
@racketblock[
|
|
|
|
(
|
|
// example signal to process
|
|
Synth.play({
|
|
var z;
|
|
z = Decay2.ar(
|
|
Impulse.ar(8, LFSaw.kr(0.25, -0.6, 0.7)),
|
|
0.001, 0.3, FSinOsc.ar(500));
|
|
}, 0.8)
|
|
)
|
|
|
|
(
|
|
Synth.play({
|
|
var z;
|
|
z = Decay2.ar(
|
|
Impulse.ar(8, LFSaw.kr(0.25, -0.6, 0.7)),
|
|
0.001, 0.3, FSinOsc.ar(500));
|
|
[z, Normalizer.ar(z, 0.4, 0.01)]
|
|
}, 0.5)
|
|
)
|
|
|
|
::
|
|
|
|
]
|
|
|
|
|