82 lines
1.4 KiB
Racket
82 lines
1.4 KiB
Racket
#lang scribble/manual
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@(require (for-label racket))
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@title{MantissaMask}
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Reduce precision.@section{categories}
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UGens>Filters>Nonlinear
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@section{description}
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Masks off bits in the mantissa of the floating point sample value.
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This introduces a quantization noise, but is less severe than linearly
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quantizing the signal.
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@section{classmethods}
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@section{method}
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ar, kr
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@section{argument}
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in
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The input signal.
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@section{argument}
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bits
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The number of mantissa bits to preserve. A number from 0 to 23.
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@section{argument}
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mul
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Output will be multiplied by this value.
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@section{argument}
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add
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This value will be added to the output.
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@section{Examples}
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@racketblock[
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// preserve only 3 bits of mantissa.
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{ MantissaMask.ar(SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4), 3) }.play
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// the original
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{ SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4) }.play
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// the difference.
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(
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{
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var in;
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in = SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4);
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Out.ar(0, in - MantissaMask.ar(in, 3));
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}.play
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)
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// preserve 7 bits of mantissa.
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// This makes the lower 16 bits of the floating point number become zero.
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{ MantissaMask.ar(SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4), 7) }.play
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// the original
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{ SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4) }.play
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// the difference.
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(
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{
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var in;
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in = SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4);
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Out.ar(0, in - MantissaMask.ar(in, 7));
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}.play
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)
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::
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]
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