140 lines
3 KiB
Text
140 lines
3 KiB
Text
class:: LocalOut
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summary:: Write to buses local to a synth.
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related:: Classes/LocalIn
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categories:: UGens>InOut
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Description::
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LocalOut writes to buses that are local to the enclosing synth. The buses
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should have been defined by a link::Classes/LocalIn:: ugen. The
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code::channelsArray:: must be the same number of channels
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as were declared in the link::Classes/LocalIn:: . These are like the
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global buses, but are more convenient if you want to implement a self
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contained effect that uses a feedback processing loop.
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warning::
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Audio written to a LocalOut will not be read by a corresponding
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link::Classes/LocalIn:: until the next cycle, i.e. one block size of
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samples later. Because of this it is important to take this additional
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delay into account when using link::Classes/LocalIn:: to create
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feedback delays with delay times shorter than the threshold of pitch
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(i. e. < 0.05 seconds or > 20Hz), or where sample accurate
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alignment is required. See the resonator example below.
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::
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classmethods::
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method::ar, kr
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argument::channelsArray
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An Array of channels or single output to write out. You cannot
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change the size of this once a SynthDef has been built.
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Examples::
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code::
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(
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{
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var source, local;
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source = Decay.ar(Impulse.ar(0.3), 0.1) * WhiteNoise.ar(0.2);
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local = LocalIn.ar(2) + [source, 0]; // read feedback, add to source
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local = DelayN.ar(local, 0.2, 0.2); // delay sound
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// reverse channels to give ping pong effect, apply decay factor
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LocalOut.ar(local.reverse * 0.8);
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Out.ar(0, local);
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}.play;
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)
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(
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z = SynthDef("tank", {
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var local, in;
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in = Mix.fill(12, {
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Pan2.ar(
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Decay2.ar(Dust.ar(0.05), 0.1, 0.5, 0.1)
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* FSinOsc.ar(IRand(36,84).midicps).cubed.max(0),
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Rand(-1,1))
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});
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in = in + Pan2.ar(Decay2.ar(Dust.ar(0.03), 0.04, 0.3) * BrownNoise.ar, 0);
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4.do { in = AllpassN.ar(in, 0.03, {Rand(0.005,0.02)}.dup, 1); };
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local = LocalIn.ar(2) * 0.98;
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local = OnePole.ar(local, 0.5);
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local = Rotate2.ar(local[0], local[1], 0.23);
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local = AllpassN.ar(local, 0.05, {Rand(0.01,0.05)}.dup, 2);
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local = DelayN.ar(local, 0.3, [0.19,0.26]);
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local = AllpassN.ar(local, 0.05, {Rand(0.03,0.15)}.dup, 2);
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local = LeakDC.ar(local);
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local = local + in;
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LocalOut.ar(local);
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Out.ar(0, local);
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}).play;
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)
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(
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z = SynthDef("tape", {
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var local, in, amp;
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in = SoundIn.ar([0, 1]);
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amp = Amplitude.kr(Mix.ar(in));
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in = in * (amp > 0.02); // noise gate
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local = LocalIn.ar(2);
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local = OnePole.ar(local, 0.4);
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local = OnePole.ar(local, -0.08);
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local = Rotate2.ar(local[0], local[1], 0.2);
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local = DelayN.ar(local, 0.25, 0.25);
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local = LeakDC.ar(local);
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local = ((local + in) * 1.25).softclip;
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LocalOut.ar(local);
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Out.ar(0, local * 0.1);
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}).play;
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)
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// Resonator, must subtract blockSize for correct tuning
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(
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var play, imp, initial;
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SynthDef("testRes", {
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play = LocalIn.ar(1);
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imp = Impulse.ar(1);
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LocalOut.ar(DelayC.ar(imp + (play * 0.995), 1, 440.reciprocal - ControlRate.ir.reciprocal)); // for feedback
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OffsetOut.ar(0, play);
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}).play(s);
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{SinOsc.ar(440, 0, 0.2) }.play(s, 1); // compare pitch
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)
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::
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