rsc3/doc-schelp/HelpSource/Classes/Formlet.scrbl

114 lines
2.1 KiB
Racket

#lang scribble/manual
@(require (for-label racket))
@title{Formlet}
FOF-like filter.@section{related}
Classes/RHPF, Classes/RLPF, Classes/Resonz, Classes/Ringz
@section{categories}
UGens>Filters>Linear
@section{description}
This is a resonant filter whose impulse response is like that of a sine
wave with a link::Classes/Decay2:: envelope over it. It is possible to
control the attacktime and decaytime.
Formlet is equivalent to:
@racketblock[
Ringz(in, freq, decaytime) - Ringz(in, freq, attacktime)
::
The great advantage to this filter over FOF is that there is no limit to
the number of overlapping grains since the grain is just the impulse
response of the filter.
]
@section{Note}
The amplitude of the resulting signal depends on the server's sample rate. See link::Classes/Ringz#Interaction with sample rate#Ringz: Interaction with sample rate:: for details.
::
@section{classmethods}
@section{method}
ar, kr
@section{argument}
in
The input signal.
@section{argument}
freq
Resonant frequency in Hertz.
@section{argument}
attacktime
60 dB attack time in seconds.
@section{argument}
decaytime
60 dB decay time in seconds.
@section{argument}
mul
@section{argument}
add
@section{discussion}
Note that if attacktime == decaytime then the signal cancels out and if
attacktime > decaytime then the impulse response is inverted.
@section{Examples}
@racketblock[
{ Formlet.ar(Impulse.ar(20, 0.5), 1000, 0.01, 0.1) }.play;
{ Formlet.ar(Blip.ar(XLine.kr(10,400,8), 1000, 0.1), 1000, 0.01, 0.1) }.play;
(
// modulating formant frequency
{
var in;
in = Blip.ar(SinOsc.kr(5,0,20,300), 1000, 0.1);
Formlet.ar(in, XLine.kr(1500,700,8), 0.005, 0.04);
}.play;
)
(
// mouse control of frequency and decay time.
{
var in;
in = Blip.ar(SinOsc.kr(5,0,20,300), 1000, 0.1);
Formlet.ar(in,
MouseY.kr(700,2000,1),
0.005, MouseX.kr(0.01,0.2,1));
}.play;
)
(
// mouse control of frequency and decay time.
{
var freq;
freq = Formlet.kr(
Dust.kr(10 ! 2),
MouseY.kr(7,200,1),
0.005, MouseX.kr(0.1,2,1)
);
SinOsc.ar(freq * 200 + [500, 600] - 100) * 0.2
}.play;
)
::
]