rsc3/doc-schelp/HelpSource/Classes/DiskIn.schelp

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class:: DiskIn
summary:: Stream in audio from a file.
related:: Classes/PlayBuf, Classes/DiskOut
categories:: UGens>InOut, UGens>Buffer
Description::
Continuously play a longer soundfile from disk. This requires a buffer to
be preloaded with one buffer size of sound.
classmethods::
private:: categories
method::ar
argument::numChannels
Number of channels. This must match the number of channels in the buffer.
argument::bufnum
Buffer number
Note:: The Buffer's numFrames must be a power of two and is recommended to be at least 65536 -- preferably 131072 or 262144. Smaller buffer sizes mean more frequent disk access, which can cause glitches. ::
argument:: loop
If set to 1, the soundfile will loop.
Note:: If the buffer has a larger number of frames than the sound file there will be a noticeable gap between the first and the following loop iterations. In that case chose a smaller buffer size or use link::Classes/PlayBuf##PlayBuf:: instead::
discussion::
This UGen will set the link::Classes/Done##'done' flag:: when finished playing.
instancemethods::
private:: init
Examples::
code::
s.boot; // start the server
// examples below will use this synthdef
(
SynthDef("help-Diskin", { arg bufnum = 0;
Out.ar(0, DiskIn.ar(1, bufnum));
}).add
)
::
subsection:: Normal usage (with Buffer; "Object Style")
code::
b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1);
x = { DiskIn.ar(1, b.bufnum) }.play;
b.close;
// again
// note the like named instance method, but different arguments
b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0);
x.free; b.close; b.free;
// loop it (for better looping use PlayBuf!)
(
p = Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff";
a = SoundFile.new;
a.openRead(p);
d = a.numFrames/s.sampleRate; // get the duration
a.close; // don't forget
b = Buffer.cueSoundFile(s, p, 0, 1);
f = { DiskIn.ar(1, b.bufnum) };
x = f.play;
r = Routine({
loop({ d.wait; x.free; x = f.play; b.close( b.cueSoundFileMsg(p, 0)) });
}).play; )
r.stop; x.free; b.close; b.free; // you need to do all these to properly cleanup
// cue and play right away
(
SynthDef("help-Diskin", { arg bufnum = 0;
Out.ar(0, DiskIn.ar(1, bufnum));
}).add;
)
(
x = Synth.basicNew("help-Diskin");
m = { arg buf; x.addToHeadMsg(nil, [\bufnum,buf.bufnum])};
b = Buffer.cueSoundFile(s,Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff",0,1, completionMessage: m);
)
::
subsection:: OSC Messaging Style
code::
// allocate a disk i/o buffer
s.sendMsg("/b_alloc", 0, 65536, 1);
// open an input file for this buffer, leave it open
s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 65536, 0, 1);
// create a diskin node
s.sendMsg("/s_new", "help-Diskin", x = s.nextNodeID, 1, 1);
s.sendMsg("/b_close", 0); // close the file (very important!)
// again
// don't need to reallocate and Synth is still reading
s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 0, 0, 1);
s.sendMsg("/n_free", x); // stop reading
s.sendMsg("/b_close", 0); // close the file.
s.sendMsg("/b_free", 0); // frees the buffer
::