87 lines
1.3 KiB
Racket
87 lines
1.3 KiB
Racket
#lang scribble/manual
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@(require (for-label racket))
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@title{DecodeB2}
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2D Ambisonic B-format decoder.@section{related}
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Classes/BiPanB2, Classes/PanB, Classes/PanB2, Classes/Rotate2
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@section{categories}
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UGens>Multichannel>Ambisonics
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@section{description}
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Decode a two dimensional ambisonic B-format signal to a set of speakers
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in a regular polygon. The outputs will be in clockwise order. The
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position of the first speaker is either center or left of center.
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@section{classmethods}
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@section{method}
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ar, kr
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@section{argument}
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numChans
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Number of output speakers. Typically 4 to 8.
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@section{argument}
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w
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The B-format signal.
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@section{argument}
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x
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The B-format signal.
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@section{argument}
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y
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The B-format signal.
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@section{argument}
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orientation
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Should be zero if the front is a vertex of the polygon. The first
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speaker will be directly in front. Should be 0.5 if the front
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bisects a side of the polygon. Then the first speaker will be the
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one left of center.
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@section{returns}
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An array of channels, one for each speaker.
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@section{Examples}
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@racketblock[
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(
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{
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var w, x, y, p, a, b, c, d;
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p = PinkNoise.ar; // source
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// B-format encode
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#w, x, y = PanB2.ar(p, MouseX.kr(-1,1), 0.1);
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// B-format decode to quad
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#a, b, c, d = DecodeB2.ar(4, w, x, y);
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[a, b, d, c] // reorder to my speaker arrangement: Lf Rf Lr Rr
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}.play;
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)
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::
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]
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