223 lines
5.5 KiB
Racket
223 lines
5.5 KiB
Racket
#lang scribble/manual
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@(require (for-label racket))
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@title{Convolution2}
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Real-time fixed kernel convolver.@section{related}
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Classes/Convolution, Classes/Convolution2L, Classes/Convolution3
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@section{categories}
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UGens>FFT, UGens>Convolution
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@section{description}
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Strict convolution with fixed kernel which can be updated using a trigger
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signal.
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Internally, this unit uses FFT to accelerate the calculation, which means that
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(a) you must specify a "framesize", and
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(b) if the kernel is longer than this framesize, the end of it will be ignored.
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See also link::http://www.dspguide.com/ch18.htm:: by Steven W.
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Smith.
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@section{classmethods}
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@section{method}
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ar
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@section{argument}
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in
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Processing target.
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@section{argument}
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kernel
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Buffer index for the fixed kernel, may be modulated in
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combination with the trigger. It's size must be <= framesize.
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@section{argument}
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trigger
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Update the kernel on a change from non-positive to positive
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value.
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@section{argument}
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framesize
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Size of FFT frame, must be a power of two (512, 1024, 2048, 4096 are standard choices).
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Convolution uses twice this number internally.
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Note that the convolution gets progressively more expensive to run for higher powers!
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The maximum value you can use is 2^16=16384.
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(This upper limit is half of "SC_FFT_MAXSIZE" defined in the SC source code.)
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Larger convolutions than this can be done using link::Classes/PartConv::.
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@section{argument}
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mul
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@section{argument}
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add
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@section{Examples}
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@racketblock[
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( // allocate three buffers
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b = Buffer.alloc(s,2048);
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c = Buffer.alloc(s,2048);
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d = Buffer.alloc(s,2048);
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b.zero;
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c.zero;
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d.zero;
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)
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(
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50.do({ |it| c.set(20*it+10, 1.0.rand); });
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3.do({ |it| b.set(400*it+100, 1); });
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20.do({ |it| d.set(40*it+20, 1); });
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)
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(
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SynthDef( "conv-test", { arg kernel, trig=0;
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var input;
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input=Impulse.ar(1);
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//must have power of two framesize
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Out.ar(0,Convolution2.ar(input,kernel,trig,2048, 0.5));
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}).add
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)
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x = Synth.new("conv-test",[\kernel,b.bufnum]);
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// changing the buffer number:
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x.set(\kernel,c.bufnum);
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x.set(\trig,0);
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x.set(\trig,1); // after this trigger, the change will take effect.
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x.set(\kernel,d.bufnum);
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x.set(\trig,0);
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x.set(\trig,1); // after this trigger, the change will take effect.
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d.zero;
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40.do({ |it| d.set(20*it+10, 1); });// changing the buffers' contents
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x.set(\trig,0);
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x.set(\trig,1); // after this trigger, the change will take effect.
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x.set(\kernel,b.bufnum);
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x.set(\trig,0);
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x.set(\trig,1); // after this trigger, the change will take effect.
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// next example
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b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
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(
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{ var input, kernel;
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input=SoundIn.ar(0);
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//must have power of two framesize
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Out.ar(0,Convolution2.ar(input,b.bufnum,0,512, 0.5));
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}.play;
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)
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// another example
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(
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//must have power of two framesize- FFT size will be sorted by Convolution2 to be double this
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//maximum is currently a=8192 for FFT of size 16384
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a=2048;
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s = Server.local;
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//kernel buffer
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g = Buffer.alloc(s,a,1);
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)
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(
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g.set(0,1.0);
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100.do({arg i; g.set(a.rand, (i+1).reciprocal)});
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)
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(
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// random impulse response
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{
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var input,inputAmp,threshhold,gate;
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input = SoundIn.ar(0);
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inputAmp = Amplitude.kr(input);
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threshhold = 0.02; // noise gating threshold
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gate = Lag.kr(inputAmp > threshhold, 0.01);
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Out.ar(0,Convolution2.ar(input*gate,g.bufnum,0, a, 0.5));
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}.play;
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)
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// one last example
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(
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b = Buffer.alloc(s, 512, 1);
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b.sine1(1.0/[1,2,3,4,5,6], true, true, true);
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)
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(
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{ var input, kernel;
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input=SoundIn.ar(0);
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//must have power of two framesize
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Out.ar(0,Convolution2.ar(input,b.bufnum,0, 512, 0.5));
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}.play;
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)
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::
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Instead of triggering the kernel update yourself, as in the first example, you can use a UGen trigger signal to do so. In the next example, we use two Convolution2 UGens in order to continuously and smoothly change the impulse response: link::Classes/RecordBuf:: is used to record a random frequency link::Classes/Saw:: oscillator every ]
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@racketblock[trigPeriod:: seconds.
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Right after the recording (trigPeriod gets delayed by the buffer duration link::Classes/BufDur::, using the link::Classes/TDelay:: UGen) the two convolution UGens alternatively update their kernels (using two triggers convTrigs). At the frequency of the kernel updates a crossfader link::Classes/XFade2:: moves between conv1 and conv2, using a triangle oscillator link::Classes/LFTri:: at half the trigger frequency as a panning input. The result is a constantly shifting spectral colorization of the Dust impulses:
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]
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@racketblock[
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b = Buffer.alloc( s, 2048, 1, _.zeroMsg );
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(
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x = { arg i_kernel, density = 100, trigPeriod = 5.0, cutOff = 1000, minFreq = 200, maxFreq = 2000;
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var input, trigFreq, recTrig, irSig, convTrig, convTrigs, bufFrames, conv1, conv2;
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input = LPF.ar( Dust2.ar( density ), cutOff );
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trigFreq = trigPeriod.reciprocal;
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recTrig = Impulse.kr( trigFreq );
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irSig = Saw.ar( TExpRand.kr( minFreq, maxFreq, recTrig ), 0.4 );
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RecordBuf.ar( irSig, i_kernel, recTrig, loop: 0, trigger: recTrig );
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convTrig = TDelay.kr( recTrig, BufDur.ir( i_kernel ));
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// split updates across two triggers. Note that [ 1, 0 ] creates
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// a MultiChannel expansion!
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convTrigs = PulseDivider.kr( convTrig, 2, [ 1, 0 ]);
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bufFrames = BufFrames.ir( i_kernel );
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// create the two alternatingly updated convolution ugens
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#conv1, conv2 = Convolution2.ar( input, i_kernel, convTrigs, bufFrames );
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XFade2.ar( conv1, conv2, LFTri.kr( trigFreq * 0.5, 1 )) ! 2;
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}.play( s, [ \i_kernel, b ]);
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)
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x.set( \trigPeriod, 0.1 ); // fast changes
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x.set( \trigPeriod, 10.0 ); // slow changes
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x.free; // delete synth
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::
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]
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