68 lines
1.2 KiB
Text
68 lines
1.2 KiB
Text
class:: Ball
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summary:: physical model of bouncing object
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categories:: UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels
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related:: Classes/TBall, Classes/Spring
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Description::
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Ball models the path of a bouncing object that is reflected by a vibrating surface.
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classmethods::
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private:: categories
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method:: ar, kr
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argument::in
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modulated surface level
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argument::g
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gravity
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argument::damp
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damping on impact
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argument::friction
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proximity from which on attraction to surface starts
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examples::
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mouse x controls switch of level:
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code::
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(
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{
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var f, sf;
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sf = K2A.ar(MouseX.kr > 0.5) > 0;
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f = Ball.ar(sf, MouseY.kr(0.01, 20, 1), 0.01);
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f = f * 10 + 500;
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SinOsc.ar(f, 0, 0.2)
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}.play;
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)
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::
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mouse x controls modulation rate, mouse y controls gravity:
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code::
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(
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{
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var f, sf, g;
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sf = LFNoise0.ar(MouseX.kr(1, 100, 1));
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g = MouseY.kr(0.1, 10, 1);
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f = Ball.ar(sf, g, 0.01, 0.01);
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f = f * 140 + 500;
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SinOsc.ar(f, 0, 0.2)
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}.play;
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)
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::
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the general german police choir. mouse x controls damping, mouse y controls gravity:
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code::
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(
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{
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var f, sf, g;
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sf = LFPulse.ar(0.6, 0.2, 0.5);
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g = MouseY.kr(0.1, 10, 1);
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d = MouseX.kr(0.0001, 1, 1);
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f = Ball.ar(sf, g, d);
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f = f * 140 + 400;
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SinOsc.ar(f, 0, 0.2)
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}.play;
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)
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::
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