rsc3/doc-schelp/HelpSource/Classes/BHiShelf.schelp

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class:: BHiShelf
summary:: Hi Shelf
categories:: UGens>Filters>BEQSuite
related:: Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BBandPass, Classes/BBandStop, Classes/BAllPass
description::
The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen.
note::
Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
::
classmethods::
method:: ar
argument:: in
input signal to be processed.
argument:: freq
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
center frequency.
argument:: rs
the reciprocal of S. Shell boost/cut slope. When S = 1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency. The shelf slope, in dB/octave, remains proportional to S for all other values for a fixed code::freq/SampleRate.ir:: and code::db::.
argument:: db
gain. boost/cut the center frequency in dBs.
argument:: mul
argument:: add
examples::
code::
s.boot;
(
z = { // toy around with boost/cut
BHiShelf.ar(
SoundIn.ar([0,1]),
MouseX.kr(2200, 18000, \exponential),
1.0, // rs
MouseY.kr(18.0, -18.0, \linear),
0.5); // mul
}.play)
z.release;
(
z = { // toy around with rs
BHiShelf.ar(
SoundIn.ar([0,1]),
MouseX.kr(2200, 18000, \exponential),
MouseY.kr(0.1, 1.0, \linear), // rs
6, // db
0.5); // mul
}.play)
z.release;
::