rsc3/doc-schelp/HelpSource/Classes/BBandStop.schelp

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class:: BBandStop
summary:: Band reject filter
categories:: UGens>Filters>BEQSuite
related:: Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandPass, Classes/BAllPass
description::
The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen.
note::
Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
::
classmethods::
method:: ar
argument:: in
input signal to be processed.
argument:: freq
center frequency.
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
argument:: bw
the bandwidth in octaves between -3 dB frequencies.
argument:: mul
argument:: add
examples::
code::
s.boot;
(
z = {
BBandStop.ar(
SoundIn.ar([0,1]),
MouseX.kr(20, 20000, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.5); // mul
}.play)
z.release;
(
z = {
BBandStop.ar(
WhiteNoise.ar ! 2,
MouseX.kr(20, 20000, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.1); // mul
}.play)
z.release;
(
z = { // drill...
BBandStop.ar(
SinOsc.ar(1000) ! 2,
MouseX.kr(800, 1200, \exponential),
MouseY.kr(0.0, 10.0, \linear), // bw
0.1); // mul
}.play)
z.release;
(
z = { // nada
BBandStop.ar(
SinOsc.ar(1000) ! 2,
1000,
MouseY.kr(0.0, 10.0, \linear), // bw
0.5); // mul
}.play)
z.release;
::