rsc3/doc-schelp/Help-3.12.2/Classes/Osc.html

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<!doctype html><html lang='en'><head><title>Osc | SuperCollider 3.12.2 Help</title>
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<div id='toctitle'>Osc:</div>
<span class='toc_search'>Filter: <input id='toc_search'></span><ul class='toc'><li class='toc1'><a href='#description'>Description</a></li>
<ul class='toc'></ul><li class='toc1'><a href='#classmethods'>Class methods</a></li>
<ul class='toc'><li class='toc3'><a href='#*ar'>ar</a> <a href='#*kr'>kr</a> </li>
<li class='toc2'><a href='#Inherited%20class%20methods'>Inherited class methods</a></li>
</ul><li class='toc1'><a href='#instancemethods'>Instance methods</a></li>
<ul class='toc'><li class='toc2'><a href='#Inherited%20instance%20methods'>Inherited instance methods</a></li>
</ul><li class='toc1'><a href='#examples'>Examples</a></li>
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<span id='folder'>Classes</span>
| <span id='categories'><a href='./../Browse.html#UGens'>UGens</a>&#8201;&gt;&#8201;<a href='./../Browse.html#UGens>Generators'>Generators</a>&#8201;&gt;&#8201;<a href='./../Browse.html#UGens>Generators>Deterministic'>Deterministic</a></span>
</div><h1>Osc<span id='superclasses'> : <a href="../Classes/PureUGen.html">PureUGen</a> : <a href="../Classes/UGen.html">UGen</a> : <a href="../Classes/AbstractFunction.html">AbstractFunction</a> : <a href="../Classes/Object.html">Object</a></span>
</h1>
<div id='summary'>Interpolating wavetable oscillator.</div>
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<div class='subheader'>
<div id='filename'>Source: <a href='file:///Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Audio/Osc.sc' title='/Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Audio/Osc.sc'>Osc.sc</a></div><div id='related'>See also: <a href="./../Classes/COsc.html">COsc</a>, <a href="./../Classes/OscN.html">OscN</a>, <a href="./../Classes/VOsc.html">VOsc</a>, <a href="./../Classes/VOsc3.html">VOsc3</a>, <a href="./../Classes/Wavetable.html">Wavetable</a></div>
</div>
<h2><a class='anchor' name='description'>Description</a></h2>
<p>Linear interpolating wavetable lookup oscillator with frequency and phase modulation inputs.
<p>This oscillator requires a buffer to be filled with a wavetable format signal. This preprocesses the Signal into a form which can be used efficiently by the Oscillator. The buffer size must be a power of 2.
<p>This can be achieved by creating a Buffer object and sending it one of the "b_gen" messages ( <a href="./../Classes/Buffer.html#-sine1">Buffer: -sine1</a>, <a href="./../Classes/Buffer.html#-sine2">Buffer: -sine2</a>, <a href="./../Classes/Buffer.html#-sine3">Buffer: -sine3</a> ) with the wavetable flag set to true.
<p>This can also be achieved by creating a <a href="./../Classes/Signal.html">Signal</a> object and sending it the 'asWavetable' message, thereby creating a Wavetable object in the required format. Then, the wavetable data may be transmitted to the server using the <a href="./../Classes/Buffer.html#*sendCollection">Buffer: *sendCollection</a> or <a href="./../Classes/Buffer.html#*loadCollection">Buffer: *loadCollection</a> methods.<h2><a class='anchor' name='classmethods'>Class Methods</a></h2>
<h3 class='method-code'><span class='method-prefix'>Osc.</span><a class='method-name' name='*ar' href='./../Overviews/Methods.html#ar'>ar</a>(<span class='argstr'>bufnum</span>, <span class='argstr'>freq: 440.0</span>, <span class='argstr'>phase: 0.0</span>, <span class='argstr'>mul: 1.0</span>, <span class='argstr'>add: 0.0</span>)</h3>
<h3 class='method-code'><span class='method-prefix'>Osc.</span><a class='method-name' name='*kr' href='./../Overviews/Methods.html#kr'>kr</a>(<span class='argstr'>bufnum</span>, <span class='argstr'>freq: 440.0</span>, <span class='argstr'>phase: 0.0</span>, <span class='argstr'>mul: 1.0</span>, <span class='argstr'>add: 0.0</span>)</h3>
<div class='method'>
<p><h4>Arguments:</h4>
<table class='arguments'>
<tr><td class='argumentname'>bufnum<td class='argumentdesc'>
<p>Buffer index.<tr><td class='argumentname'>freq<td class='argumentdesc'>
<p>Frequency in Hertz.<tr><td class='argumentname'>phase<td class='argumentdesc'>
<p>Phase offset or modulator in radians. (Note: phase values should be within the range +-8pi. If your phase values are larger then simply use <code>.mod(2pi)</code> to wrap them.)<tr><td class='argumentname'>mul<td class='argumentdesc'>
<p>Output will be multiplied by this value.<tr><td class='argumentname'>add<td class='argumentdesc'>
<p>This value will be added to the output.</table></div><h3><a class='anchor' name='Inherited%20class%20methods'>Inherited class methods</a></h3>
<div id='inheritedclassmets'></div><h2><a class='anchor' name='instancemethods'>Instance Methods</a></h2>
<h3><a class='anchor' name='Inherited%20instance%20methods'>Inherited instance methods</a></h3>
<div id='inheritedinstmets'></div><h2><a class='anchor' name='examples'>Examples</a></h2>
<textarea class='editor'>(
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);
SynthDef("help-Osc",{ arg out=0,bufnum=0;
Out.ar(out,
Osc.ar(bufnum, 200, 0, 0.5)
)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)
(
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);
SynthDef("help-Osc",{ arg out=0,bufnum=0;
Out.ar(out,
Osc.ar(bufnum, XLine.kr(2000,200), 0, 0.5)// modulate freq
)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)
(
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1([1.0], true, true, true);
SynthDef("help-Osc",{ arg out=0,bufnum=0;
Out.ar(out,
Osc.ar(bufnum,
Osc.ar(bufnum,
XLine.kr(1,1000,9),
0,
200,
800),
0,
0.25)
)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)
(
// modulate phase
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1([1.0], true, true, true);
SynthDef("help-Osc",{ arg out=0,bufnum=0;
Out.ar(out,
Osc.ar(bufnum,
800,
Osc.ar(bufnum,
XLine.kr(20,8000,10),
0,
2pi),
0.25)
)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)
(
// change the buffer while its playing
s = Server.local;
b = Buffer.alloc(s, 4096, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);
SynthDef("help-Osc",{ arg out=0,bufnum=0;
Out.ar(out,
Osc.ar(bufnum, [80,80.2], 0, 0.2)
)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)
(
fork {
var n = 32;
50.do {
b.sine1(Array.rand(n,0,1).cubed, true, true, true);
0.25.wait;
};
};
)</textarea>
<div class='doclink'>helpfile source: <a href='file:///Applications/SuperCollider.app/Contents/Resources/HelpSource/Classes/Osc.schelp'>/Applications/SuperCollider.app/Contents/Resources/HelpSource/Classes/Osc.schelp</a><br>link::Classes/Osc::<br></div></div><script src='./../editor.js' type='text/javascript'></script>
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