rsc3/doc/help/ugen/oscillators/gendy1.help.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{(import (rsc3))}
sclang defaults
(audition (out 0 (pan2 (gendy1 ar 1 1 1 1 440 660 0.5 0.5 12 12) 0 0.15)))
Wandering bass
(audition (out 0 (pan2 (gendy1 ar 1 1 1.0 1.0 30 100 0.3 0.05 5 5) 0 0.15)))
Play me
(let* ((x (mouse-x* kr 100 1000 1 0.1))
(g (gendy1 ar 2 3 1 1 20 x 0.5 0.0 40 40)))
(audition (out 0 (pan2 (mul (rlpf g 500 0.3) 0.2) 0.0 0.25))))
Scream!
(let ((x (mouse-x kr 220 440 1 0.1))
(y (mouse-y kr 0.0 1.0 0 0.1)))
(audition (out 0 (pan2 (gendy1 ar 2 3 1 1 x (mul 8 x) y y 7 7) 0.0 0.3))))
1 CP = random noise
(audition (out 0 (pan2 (gendy1 ar 1 1 1 1 440 660 0.5 0.5 1 1) 0 0.15)))
2 CPs = an oscillator
(audition (out 0 (pan2 (gendy1 ar 1 1 1 1 440 660 0.5 0.5 2 2) 0 0.15)))
Used as an LFO
(let* ((ad (mul-add (sin-osc kr 0.1 0) 0.49 0.51))
(dd (mul-add (sin-osc kr 0.13 0) 0.49 0.51))
(as (mul-add (sin-osc kr 0.17 0) 0.49 0.51))
(ds (mul-add (sin-osc kr 0.19 0) 0.49 0.51))
(g (gendy1 kr 2 4 ad dd 3.4 3.5 as ds 10 10)))
(audition (out 0 (pan2 (sin-osc ar (mul-add g 50 350) 0) 0.0 0.3))))
Wasp
(let ((ad (mul-add (sin-osc kr 0.1 0) 0.1 0.9)))
(audition (out 0 (pan2 (gendy1 ar 0 0 ad 1.0 50 1000 1 0.005 12 12) 0.0 0.2))))
Modulate distributions. Change of pitch as distributions change
the duration structure and spectrum
(let* ((x (mouse-x* kr 0 7 0 0.1))
(y (mouse-y* kr 0 7 0 0.1))
(g (gendy1 ar x y 1 1 440 660 0.5 0.5 12 12)))
(audition (out 0 (pan2 g 0 0.2))))
Modulate number of CPs.
(let* ((x (mouse-x* kr 1 13 0 0.1))
(g (gendy1 ar 1 1 1 1 440 660 0.5 0.5 12 x)))
(audition (out 0 (pan2 g 0 0.2))))
Self modulation.
(let* ((x (mouse-x* kr 1 13 0 0.1))
(y (mouse-y* kr 0.1 10 0 0.1))
(g0 (gendy1 kr 5 4 0.3 0.7 0.1 y 1.0 1.0 5 5))
(g1 (gendy1 ar 1 1 1 1 440 (mul-add g0 500 600) 0.5 0.5 12 x)))
(audition (out 0 (pan2 g1 0.0 0.2))))
Use SINUS to track any oscillator and take CP positions from it use
adparam and ddparam as the inputs to sample.
(let* ((p (lf-pulse kr 100 0 0.4))
(s (mul (sin-osc kr 30 0) 0.5))
(g (gendy1 ar 6 6 p s 440 660 0.5 0.5 12 12)))
(audition (out 0 (pan2 g 0.0 0.2))))
Near the corners are interesting.
(let* ((x (mouse-x* kr 0 200 0 0.1))
(y (mouse-y* kr 0 200 0 0.1))
(p (lf-pulse kr x 0 0.4))
(s (mul (sin-osc kr y 0) 0.5))
(g (gendy1 ar 6 6 p s 440 660 0.5 0.5 12 12)))
(audition (out 0 (pan2 g 0.0 0.2))))
Texture
(let*
((o (let* ((f (rand 130.0 160.3))
(ad (mul-add (sin-osc kr 0.1 0) 0.49 0.51))
(dd (mul-add (sin-osc kr 0.13 0) 0.49 0.51))
(as (mul-add (sin-osc kr 0.17 0) 0.49 0.51))
(ds (mul-add (sin-osc kr 0.19 0) 0.49 0.51))
(g (gendy1 ar (rand 0 6) (rand 0 6) ad dd f f as ds 12 12)))
(pan2 (sin-osc ar (mul-add g 200 400) 0)
(rand -1 1)
0.1)))
(x (mix-fill 10 (lambda (_) o))))
(audition (out 0 x)))
Try durscale 10.0 and 0.0 too.
(let* ((x (mouse-x* kr 10 700 0 0.1))
(y (mouse-y* kr 50 1000 0 0.1))
(g (gendy1 ar 2 3 1 1 1 x 0.5 0.1 10 10)))
(audition (out 0 (pan2 (comb-n (resonz g y 0.1) 0.1 0.1 5) 0.0 0.6))))
Overkill
(define (overkill i)
(mix-fill
i
(lambda (_)
(let* ((f (rand 50 560.3))
(n (rand 2 20))
(k (mul-add (sin-osc kr (exp-rand 0.02 0.2) 0)
(fdiv n 2)
(fdiv n 2)))
(g (gendy1 ar
(rand 0 6) (rand 0 6) (rand 0 1) (rand 0 1) f f
(rand 0 1) (rand 0 1) n k)))
(pan2 g (rand -1 1) (fdiv 0.5 (sqrt i)))))))
(audition (out 0 (overkill 10)))
Another traffic moment
(let ((x (mouse-x* kr 100 2000 0 0.1))
(y (mouse-y* kr 0.01 1.0 0 0.1)))
(audition (out 0 (resonz (overkill 10) x y))))