73 lines
1 KiB
Text
73 lines
1 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{TRand}
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Triggered random number generator.@section{related}
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Classes/ExpRand, Classes/IRand, Classes/LinRand, Classes/NRand, Classes/Rand, Classes/TExpRand, Classes/TIRand
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@section{categories}
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UGens>Random, UGens>Triggers
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@section{description}
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Generates a random float value in uniform distribution from
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@racketblock[lo:: to ]
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@racketblock[hi:: each time the
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trigger signal changes from nonpositive to positive values.
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]
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@section{classmethods}
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@section{method}
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ar, kr
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@section{argument}
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lo
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Lower limit of the output range.
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@section{argument}
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hi
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Upper limit of the output range.
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@section{argument}
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trig
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The trigger. Trigger can be any signal. A trigger happens when
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the signal changes from non-positive to positive.
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@section{Examples}
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@racketblock[
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(
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{
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var trig = Dust.kr(10);
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SinOsc.ar(
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TRand.kr(300, 3000, trig)
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) * 0.1
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}.play;
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)
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(
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{
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var trig = Dust.ar(MouseX.kr(1, 8000, 1));
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SinOsc.ar(
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TRand.ar(300, 3000, trig)
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) * 0.1
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}.play;
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)
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::
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]
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