213 lines
7.3 KiB
Text
213 lines
7.3 KiB
Text
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class:: Pproto
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summary:: provide a proto event for an event stream
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related:: Classes/Pattern
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categories:: Streams-Patterns-Events>Patterns>Server Control
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description::
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Pproto uses the strong::makeFunction:: to allocate resources (buffers, buses, groups) and create a protoEvent that makes those resources available to a pattern. It is fully compatible with non-realtime synthesis using strong::render::.
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The strong::makeFunction:: "makes" the protoEvent (i.e. protoEvent is code::currentEnvironment::). Typically, it defines and yields a sequence of events that create the needed resources using the following link::Overviews/Event_types:::
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definitionList::
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## \allocRead || load a file from ~path, starting at ~firstFileFrame, reading ~numFrames sample frames
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## \cue || cue a file for DiskIn, with ~bufferSize frames
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## \table || load ~amps directly into a buffer
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## \sine1 || generate a buffer from ~amps
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## \sine2 || generate a buffer from ~freqs, ~amps
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## \sine3 || generate a buffer from ~freqs, ~amps, ~phases
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## \cheby || generate a waveshape buffer from ~amps
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## \audioBus || allocate ~channels consecutive audio buses
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## \controlBus || allocate ~channels consecutive control buses
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## \on || create a synth
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::
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note::
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These eventTypes will allocate their own buffers and buses unless they are specified. To support this, the key code::\bufNum:: is used rather than code::\bufnum:: which has a default value assigned.
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::
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When Pproto ends, these eventTypes will respond to the strong::cleanup:: call by strong::deallocating any resources they have allocated::. Do not assume your buffers, buses etc. will exist after Pproto stops!
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The function yields each event. That event is then performed with possible modifications by enclosing patterns and the player (either an link::Classes/EventStreamPlayer:: or a link::Classes/ScoreStreamPlayer::). The resultant event is returned to the function where it can be assigned to a key within the protoEvent.
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The patternarray is played using Pfpar, a variant of Ppar that ends when any of its subpatterns end. In this way,
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you can use Pproto to create effects that can be controlled by a pattern that runs in parallel with the note generating pattern and ends together with that note generating pattern (see example 0 below).
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A strong::cleanupFunction:: that deallocates resources when the pattern ends or is stopped is automatically created. It can be replaced with a user defined cleanup if needed. This function receives two arguments: strong::proto::, the prototype event, and strong::flag::, which is set false if all nodes have been freed already by link::Classes/CmdPeriod::.
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Examples::
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note::The syntax used for patterns like Pbind and Pmono is a little bit different for making the code more readable. The difference has nothing to do with Pproto. This is the same: code::Pbind(\freq, 700, \amp, 0.1):: and code::Pbind(*[freq: 700, amp: 0.1])::
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::
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subsection::Example 1, loading and granulating a sound file.
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code::
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(
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SynthDef(\help_playbuf, { | out=0, bufnum = 0, rate = 1, startPos = 0, amp = 0.1, sustain = 1, pan = 0, loop = 1|
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var audio;
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rate = rate * BufRateScale.kr(bufnum);
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startPos = startPos * BufFrames.kr(bufnum);
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audio = BufRd.ar(1, bufnum, Phasor.ar(0, rate, startPos, BufFrames.ir(bufnum)), 1, 1);
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audio = EnvGen.ar(Env.sine, 1, timeScale: sustain, doneAction: Done.freeSelf) * audio;
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audio = Pan2.ar(audio, pan, amp);
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OffsetOut.ar(out, audio);
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}).add;
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a = Pproto({
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~newgroup = (type: \group).yield;
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~sf1 = (type: \allocRead, path: Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").yield;
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},
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Pbind(*[
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instrument: \help_playbuf,
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dur: Pseg([0,0,0.25,0.5, 0.75, 1],10).linexp(0,1,0.01,2),
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legato: 4,
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startPos: Pn(Pseg([0,1], 20), inf),
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rate: Pwhite(1, 1).midiratio,
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loop: 0,
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group: Pkey(\newgroup),
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bufnum: Pkey(\sf1)
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])
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);
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a.play;
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)
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//a.render("sounds/test.aif", 40)
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//SoundFile.openRead("sounds/test.aif").play
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::
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subsection::Example 2, loading a waveform buffer and modifying it in performance.
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code::
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(
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SynthDef(\osc,{ arg out=0, bufnum=0, numbufs = 8, sustain = 1, freq = 500, amp = 0.1, pan = 0;
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var audio;
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audio = Osc.ar(bufnum, freq);
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audio = EnvGen.ar(Env.linen(0.01, 0.90,0.9), 1, timeScale: sustain, doneAction: Done.freeSelf) * audio;
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audio = Pan2.ar(audio, pan, amp);
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OffsetOut.ar(out, audio);
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}).add;
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b = Pproto({
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~bufnum = (type: \sine1, amps: 1.0/[1,2,3,4,5,6] ).yield;
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},
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Ppar([
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Pbind(*[
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instrument: \osc,
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freq: Pwhite(1, 16) * 100,
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detune: Pfunc { Array.fill(3.rand + 1, {3.0.rand}) },
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dur: Prand([2,2,2.5,1],10),
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db: Pn(Pstep([-10, -20, -20, -15, -20, -20, -20], 0.5) ),
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legato: Pwhite(0.0,1).linexp(0,1,0.1, 3)
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]),
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Pbind(*[
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type: \sine1,
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amps: Pseg(Pfunc{ | ev | Array.fill(10, {1.0.rand}) }, 1),
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numOvertones: Pseg(Pwhite(0, 9), 10).asInteger,
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amps: Pfunc{ | ev | ev[\amps].copyRange(0, ev[\numOvertones]) },
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dur: 0.05,
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bufNum: Pkey(\bufnum)
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])
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])
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);
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b.play
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)
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//b.render("sounds/test.aif", 40)
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//SoundFile.openRead("sounds/test.aif").play
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::
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subsection::Example 3, loading a waveshaper buffer and modifying it in performance.
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code::
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(
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SynthDef(\shaper,{ arg out=0, bufnum=0, numbufs = 8, sustain = 1, freq = 500, amp = 0.1, pan = 0;
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var audio;
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audio = SinOsc.ar(freq);
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audio = EnvGen.ar(Env.linen(0.4, 0.50,0.9), 1, timeScale: sustain, doneAction: Done.freeSelf) * audio;
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audio = Shaper.ar(bufnum, audio);
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audio = Pan2.ar(audio, pan, amp);
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OffsetOut.ar(out, LeakDC.ar(audio));
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}).add;
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c = Pproto({
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~bufnum = (type: \cheby, amps: 1.0/[1,2,3,4,5,6] ).yield;
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},
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Ppar([
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Pbind(*[
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instrument: \shaper,
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freq: Pwhite(1, 16) * 100,
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detune: Pfunc { Array.fill(3.rand + 1, {3.0.rand}) },
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dur: Prand([2,2,2.5,1],inf),
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db: Pn(Pstep([-10, -20, -20, -15, -20, -20, -20], 0.5) ),
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legato: Pwhite(0.0,1).linexp(0,1,1.1, 5)
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]),
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Pbind(*[
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type: \cheby,
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amps: Pseg(Pfunc{ | ev | Array.fill(10, {1.0.rand}) }, 4),
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dur: 0.05
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])
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])
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);
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c.play
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)
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//c.render("sounds/test.aif", 40)
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//SoundFile("sounds/test.aif").play
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//
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::
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subsection::Example 4, using an effect with parallel control.
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code::
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(
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SynthDef(\echo, { arg out=0, maxdtime=0.2, dtime=0.2, decay=2, gate=1;
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var env, in;
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env = Linen.kr(gate, 0.05, 1, 5, 2);
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in = In.ar(out, 2);
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XOut.ar(out, env, CombL.ar(in * env, maxdtime, Lag.kr(dtime, 4), decay, 1, in));
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}, [\ir, \ir, 0.1, 0.1, 0]).add;
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SynthDef(\fm, { arg out=0, freq, index, decay=2, gate=1;
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var env, in;
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env = Linen.kr(gate, 0.05, 1, 5, 2);
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in = In.ar(out, 2);
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XOut.ar(out, env, SinOsc.ar(freq, in * index));
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}).add;
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Pproto({
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// start two effect synths (just switching them on) and store the parameters in the environment
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~fsynth = (type: \on, instrument: \fm, freq: 4, index: 1, addAction: 1, db: -30).yield;
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~fControl = [\set, ~fsynth[\id], ~fsynth[\msgFunc] ];
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~synth = (type: \on, instrument: \echo, addAction: 1).yield;
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~sControl = [\set, ~synth[\id], ~synth[\msgFunc] ];
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}, [
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Pbind(*[
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#[type, id, msgFunc], Pkey(\fControl), // fetch the parameters from the environment
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freq: Pseg([0,1], 10).linexp(0,1, 0.1, 1000),
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index: Pseg([0,1], 10).linexp(0,1, 0.1, 100),
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dur: 0.1
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]),
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Pbind(*[
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#[type, id, msgFunc], Pkey(\sControl), // fetch the parameters from the environment
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dtime: Pwhite(0,0.2),
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decay: Pwhite(0.1,2),
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dur: 1
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]),
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Pbind(*[
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instrument: \default,
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freq: Pwhite(1,16) * 100,
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dur: 0.2,
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db: 0
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])
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]
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).play
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)
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::
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