339 lines
9.7 KiB
Text
339 lines
9.7 KiB
Text
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class:: Ndef
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summary:: node proxy definition
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categories:: Libraries>JITLib>NodeProxy, Live Coding
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related:: Classes/ProxySpace, Classes/Tdef
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description::
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Reference to a proxy, forms an alternative to link::Classes/ProxySpace::. All methods are inherited from link::Classes/NodeProxy::.
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code::
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Ndef(key) //returns the instance
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Ndef(key, obj) //stores the object and returns the instance, like Tdef and Pdef.
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::
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Graphical editor overviewing all current Ndefs: link::Classes/NdefMixer::. A general overview: link::Overviews/JITLib::.
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subsection::First Example
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code::
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s.boot;
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Ndef(\a).play; // play to hardware output.
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Ndef(\a).fadeTime = 2; // fadeTime specifies crossfade
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// set the source
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Ndef(\a, { SinOsc.ar([350, 351.3], 0, 0.2) });
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Ndef(\a, { Pulse.ar([350, 351.3] / 4, 0.4, 0.2) });
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Ndef(\a, Pbind(\dur, 0.03, \freq, Pbrown(0, 1, 0.1, inf).linexp(0, 1, 200, 350)));
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Ndef(\a, { Ringz.ar(Ndef.ar(\b), [350, 351.3] * 2, 0.4) });
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Ndef(\b, { Impulse.ar([5, 7]/2, [0, 0.5], 0.15) });
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Ndef.clear(3); // clear all after 3 seconds
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::
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ClassMethods::
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private::initClass
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subsection::Creation
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method::new
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Return a new node proxy and store it in a global ProxySpace under the key. If there is already an Ndef there, replace its object with the new one. The object can be any supported class, see link::Classes/NodeProxy#Supported sources:: help.
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argument::key
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the name of the proxy (usually a symbol). If only the key is given and no object, it returns the proxy object:
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code::
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Ndef(\x) // get the proxy
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::
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If key is an association, it is interpreted as strong::key -> server name::. (order changed in SC3.3 !). If no name is given, it uses the default server that was default when Ndef was first called. (to change it, see link::#*defaultServer::).
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argument::object
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an object
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code::
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Ndef(\x, { Dust.ar }); // returns the proxy and set the source object.
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::
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method::ar
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equivalent to code::*new(key).ar(numChannels, offset):: (see link::Classes/BusPlug#ar::)
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method::kr
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equivalent to code::*new(key).kr(numChannels, offset):: (see link::Classes/BusPlug#kr::)
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method::clear
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clear all proxies
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method::defaultServer
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set the default server (default: code::Server.default::)
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method::all
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Return the dictionary of all servers, pointing to proxyspaces with Ndefs for each.
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code::
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Ndef.all;
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::
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method::dictFor
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Return the proxyspace for a given server.
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code::
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Ndef.dictFor(s);
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::
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subsection::Setting default parameters
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Behind every Ndef there is one single instance of link::Classes/ProxySpace:: per server used (usually just the one for the default server). This ProxySpace keeps default values for the proxies that can be set. This can be done by:
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code::
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// set default quant
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Ndef(\x).proxyspace.quant = 1.0;
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::
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The other values that can be set in such a way are: code::clock, fadeTime, quant, reshaping, awake::.
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Examples::
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code::
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s.boot;
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Ndef(\sound).play;
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Ndef(\sound).fadeTime = 1;
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Ndef(\sound, { SinOsc.ar([600, 635], 0, SinOsc.kr(2).max(0) * 0.2) });
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Ndef(\sound, { SinOsc.ar([600, 635] * 3, 0, SinOsc.kr(2 * 3).max(0) * 0.2) });
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Ndef(\sound, { SinOsc.ar([600, 635] * 2, 0, SinOsc.kr(2 * 3).max(0) * 0.2) });
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Ndef(\sound, Pbind(\dur, 0.17, \freq, Pfunc({ rrand(300, 700) })) );
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Ndef(\lfo, { LFNoise1.kr(3, 400, 800) });
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Ndef(\sound).map(\freq, Ndef(\lfo));
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Ndef(\sound, { arg freq; SinOsc.ar([600, 635] + freq, 0, SinOsc.kr(2 * 3).max(0) * 0.2) });
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Ndef(\lfo, { LFNoise1.kr(300, 400, 800) });
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Ndef.clear; //clear all Ndefs
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::
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subsection::using Ndef inside other Ndefs
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code::
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Ndef(\lfo2, { LFNoise1.kr(LFNoise1.kr(0.1).exprange(1, 300) ! 2, 400, 800) });
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Ndef(\sound, { Blip.ar(Ndef.kr(\lfo2), 30) * 0.2 }).play;
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Ndef(\lfo2, { [MouseX.kr(10, 300, 1), MouseY.kr(10, 300, 1)] });
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::
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subsection::setting and mapping parameters
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code::
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Ndef(\sound, { |freq = 56, numHarm = 10| Blip.ar(freq, numHarm, 30) * 0.2 }).play;
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Ndef(\sound).set(\freq, 15);
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Ndef(\sound).set(\freq, 15, \numHarm, 100);
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Ndef(\lfo, { LFNoise2.kr(2).exprange(10, 200) });
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Ndef(\sound).map(\numHarm, Ndef(\lfo));
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Ndef(\sound).set(\numHarm, nil); // unmap.
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Ndef(\sound).stop;
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::
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subsection::Simple audio routing with the <<> operator
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code::
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(
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Ndef(\sound, {
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RHPF.ar(
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\in1.ar([0, 0]) * \in2.ar([0, 0]),
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\freq.kr(6000, 2),
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\rq.kr(0.2)
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) * 7
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}).play;
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Ndef(\sound).fadeTime = 0.2; // avoid harsh clicks
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)
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Ndef(\a, { SinOsc.ar(MouseX.kr(300, 1000, 1) * [1, 1.2], \phase.ar([0, 0]) * 0.2) });
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Ndef(\b, { LFDNoise3.ar(MouseY.kr(3, 1000, 1) * [1, 1.2]) });
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Ndef(\c, { LFTri.ar(MouseY.kr(3, 10, 1) * [1, 1.2]).max(0) });
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Ndef(\a).fadeTime = 0.2; // avoid harsh clicks again
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Ndef(\sound) <<>.in1 Ndef(\a);
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Ndef(\sound) <<>.in2 Ndef(\b);
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Ndef(\sound) <<>.in2 Ndef(\c);
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Ndef(\a) <<>.phase Ndef(\sound);
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Ndef(\a) <<>.phase nil; // unmap
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Ndef.clear(3); // fade out and clear all Ndefs
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::
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subsection::Embedding multi-channel Patterns, playing Streams in parallel
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Controlling multi-channeled sequenced streams and having independent control over filtering and node ordering is a difficult topic in SuperCollider. However, using Ndefs (or their superclass link::Classes/NodeProxy:: or a link::Classes/ProxySpace::) may provide a convenient solution.
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code::
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// a SynthDef, creating single-channel grain when instantiated
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(
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SynthDef(\grain, { |out=0, freq=300, amp=0.3|
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OffsetOut.ar(out, Pulse.ar(freq) * EnvGen.kr(Env.perc, doneAction: Done.freeSelf) * amp)
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}).add;
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)
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// number of channels
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~numChans = 5;
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// values in a Pattern may be set in various ways
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// here we use control buses, except for \dur which
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// doesn't accept a control bus in parallel playing streams
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// therefore we use PatternProxies
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~durs = ~numChans.collect({ |i| PatternProxy(0.5 + (i/10)) });
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// other parameters could as well be controlled in PatternProxies,
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// yet, control buses are convenient either
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~freqs = Bus.control(s, ~numChans);
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~freqs.setn(Array.geom(~numChans, 300, 1.1));
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~amps = Bus.control(s, ~numChans);
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~amps.setn(0.2!~numChans);
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// the Pattern: a Ppar holding one Pbind for each channel,
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// all wrapped in a Pdef
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(
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Pdef(\ppar,
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Ppar({ |i|
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Pbind(
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\instrument, \grain,
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// we only set a single channel
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\dur, ~durs[i],
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\freq, ~freqs.subBus(i).asMap,
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\amp, ~amps.subBus(i).asMap,
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// the Pattern will play to a yet unknown private bus
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// we only want to make sure the offset is right
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\channelOffset, i,
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)
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}!~numChans)
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)
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)
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// initialize an Ndef that will hold the Pdef as its source
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// make sure the Ndef gets initialized to the right number of channels by calling 'mold'
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Ndef(\ppar).mold(~numChans, \audio, \elastic);
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Ndef(\ppar)[0] = Pdef(\ppar);
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// mix the 5 channel audio coming from Ndef(\ppar) down to stereo
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// Splay will spread the channels over the stereo panorama
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// possibly use headphones to clearly identify the effect
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Ndef(\stereo, { Splay.ar(\in.ar(0!~numChans)) });
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// concatenate the Ndefs, so Ndef(\ppar)'s out will feed into Ndef(\stereo)'s in
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Ndef(\stereo) <<> Ndef(\ppar);
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Ndef(\stereo).play;
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// change durations
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~durs.do({ |pp, i| pp.source = Pseq(Array.fib(5, i/10 + 0.1, i+1/5), inf) });
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~durs.do({ |pp, i| pp.source = 0.5 + (i/10) });
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~durs.do({ |pp| pp.source.postcs });
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// frequencies
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~freqs.setn(Array.geom(~numChans, 250, 1.6));
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~freqs.setn(Array.geom(~numChans, 300, 1.1));
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// add a filter Ndef
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(
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Ndef(\filter, {
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HPF.ar(
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\in.ar(0!~numChans),
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SinOsc.ar({|i| 2 + i}!~numChans) + 1 * \multFreq.kr(Array.geom(~numChans, 400, 2))
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)
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}).mold(~numChans, \audio, \elastic);
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)
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// set a fadeTime for smooth transitions and add the filter to the chain
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#[ppar, stereo, filter].do({ |k| Ndef(k).fadeTime_(3) });
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Ndef(\stereo) <<> Ndef(\filter) <<> Ndef(\ppar);
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// set filter param, considering fadeTime
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Ndef(\filter).xset(\multFreq, Array.rand(~numChans, 20, 10000));
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Ndef.clear;
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Pdef.clear;
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::
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subsection::Making Copies
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method::copy
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Because an Ndef is a unique instance for a given key, it can be copied only by supplying a new key.
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See also: link::Classes/NodeProxy#-copy::.
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code::
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Ndef(\x, { SinOsc.ar(Rand(500, 900)) * 0.1 }).play;
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Ndef(\x).copy(\y);
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Ndef(\y).play;
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::
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argument::newKey
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A valid new key, usually a link::Classes/Symbol::
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subsection::Recursion
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Ndefs can be used recursively. A structure like the following works:
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code::
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Ndef(\sound, { SinOsc.ar([600, 635], Ndef.ar(\sound), LFNoise1.kr(2).max(0) * 0.2) });
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Ndef(\sound).play;
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Ndef.clear;
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::
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This is because there is a feedback delay (the server's strong::block size::), usually 64 samples, so that calculation can reiterate over its own outputs. For single sample feedback, see:
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code::
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(Platform.resourceDir +/+ "examples/demonstrations/single_sample_feedback.scd").openDocument;
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::
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subsection::Using different servers
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code::
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// create a new server
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a = Server(\foo, NetAddr("127.0.0.1", 57123)).boot.makeWindow;
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Ndef(\sound, { SinOsc.ar([600, 635]) * SinOsc.kr(2).max(0) * 0.2 }).play; // play on default
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Ndef(\sound -> \foo, { SinOsc.ar([700, 745]) * SinOsc.kr(2).max(0) * 0.2 }).play;// play on foo
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// clear definitions
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Ndef(\sound -> \foo).clear(3);
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Ndef(\sound).clear(3);
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a.dump; // display settings of new server
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a.quit; // terminate new server
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::
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subsection::GUI
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code::
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// create a window for a given Ndef
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Ndef(\sound).edit
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(
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Ndef(\sound, { |freq = 440, rate = 2|
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SinOsc.ar(freq * [1, 1.625]) * SinOsc.kr(rate).max(0) * 0.2
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}).play;
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)
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// set lags for controls:
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Ndef(\sound).lag(\freq, 0.2, \rate, 0.5);
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Ndef(\sound).clear(1);
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// create a mixer for all Ndefs:
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NdefMixer(s);
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::
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subsection::Using Associations
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For a complete list, see link::Classes/NodeProxy::, and link::Reference/NodeProxy_roles::
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code::
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// setsrc
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(
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Ndef(\x,
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\setsrc -> Pbind(\source,
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Pseq([
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{ LFTri.ar(280 * Line.kr(1.1, 0.4, rrand(2, 3)) + [0,1]) * 0.1 },
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{ Pulse.ar(40 + [0,1]) * 0.1 },
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{ LFTri.ar(LFTri.kr(1).round(1.0.rand) + 1 * 180 + [0,1], 0.04) * 0.3 },
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], inf),
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\dur, Prand([3, 2, 4], inf)
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)
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).play;
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)
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::
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