79 lines
1.3 KiB
Text
79 lines
1.3 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{MultiTap}
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Multiple tap delay.@section{related}
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Classes/Tap
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@section{categories}
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UGens>Buffer, UGens>Delays>Buffer
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@section{description}
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This is a wrapper which creates a multiple tap delay line using
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link::Classes/RecordBuf:: and link::Classes/PlayBuf:: .
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@section{note}
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@racketblock[RecordBuf.ar:: and ]
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@racketblock[PlayBuf.ar:: operate block by block. If a delay time is greater than the buffer
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size minus the server's block size, the write and read heads might interfere in unintended ways. Use a slightly larger
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buffer if this happens. ::
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]
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@section{classmethods}
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@section{method}
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ar
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@section{argument}
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timesArray
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A Ref to an Array of delay times in seconds.
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@section{argument}
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levelsArray
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A Ref to an Array of amplitudes.
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@section{argument}
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in
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The input signal.
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@section{argument}
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mul
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Output will be multiplied by this value.
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@section{argument}
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add
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This value will be added to the output.
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@section{argument}
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bufnum
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The number of the buffer to use for the delay. This must be at
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least as long as the longest tap time.
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@section{Examples}
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@racketblock[
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s.boot;
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b = Buffer.alloc(s, s.sampleRate);
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(
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{
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MultiTap.ar(`[0.1, 0.2, 0.3, 0.4], `[0.1, 0.2, 0.4, 0.8],
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Decay.ar(Dust.ar(2), 0.1, PinkNoise.ar), bufnum: b.bufnum)
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}.play
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)
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::
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]
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